Magical Meta Riftbound Meta

Best of Las Vegas: meta spotlight

Cross-archetype card trends from 5 Best of Las Vegas decklists across multiple legends in our tournament catalog.

5 decklists · 5 legends

Top cards by inclusion

Core

Battlefields

Most used battlefields at Best of Las Vegas.

1Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.80%4/5
2Reaver's RowWhen you defend here, you may move a friendly unit here to base.40%2/5
3The Dreaming TreeThe first time you choose a friendly unit with a spell here each turn, draw 1.40%2/5
4Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)40%2/5
5Aspirant's ClimbIncrease the points needed to win the game by 120%1/5
6Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.20%1/5
7Sigil of the StormWhen you conquer here, recycle one of your runes20%1/5
8Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)20%1/5
9Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn20%1/5

All cards

1Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.60%3/53.0
2RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.60%3/52.3
3Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.60%3/51.7
4MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.60%3/51.3
5DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.40%2/53.0
6Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)40%2/53.0
7Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)40%2/53.0
8Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.40%2/53.0
9Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +140%2/53.0
10Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.40%2/53.0
11Stellacorn HerderWhen I move, draw 1.40%2/53.0
12StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.40%2/53.0
13Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.40%2/53.0
14Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.40%2/52.5
15Brynhir ThundersongWhen you play me, opponents can't play cards this turn.40%2/52.5
16Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)40%2/52.5
17AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)40%2/52.0
18DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.40%2/52.0
19Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.40%2/52.0
20SingularityDeal 6 to each of up to two units.40%2/52.0
21Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.40%2/52.0
22Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)40%2/52.0
23Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.40%2/51.5
24Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.40%2/51.5
25Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.40%2/51.0
26Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)20%1/53.0
27Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.20%1/53.0
28Called Shot[ACTION] (Play on your turn or in showdowns.) [REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.20%1/53.0
29ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.20%1/53.0
30Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.20%1/53.0
31Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.20%1/53.0
32Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.20%1/53.0
33Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.20%1/53.0
34En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.20%1/53.0
35Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.20%1/53.0
36Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.20%1/53.0
37Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.20%1/53.0
38PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.20%1/53.0
39Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.20%1/53.0
40Plundering PoroWhen I conquer, play a Gold gear token exhausted.20%1/53.0
41Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.20%1/53.0
42Seal of DiscordExhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.)20%1/53.0
43Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)20%1/53.0
44TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.20%1/53.0
45Treasure HunterWhen I move, play a Gold gear token exhausted.20%1/53.0
46Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.20%1/53.0
47Warmog's Armor[EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might20%1/53.0
48Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)20%1/53.0
49Aphelios - ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.20%1/52.0
50Arcane Shift[ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.20%1/52.0
51Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2.20%1/52.0
52CharmMove an enemy unit.20%1/52.0
53Disarming RakeWhen you play me, you may kill a gear.20%1/52.0
54Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.20%1/52.0
55First MateWhen you play me, ready another unit.20%1/52.0
56Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)20%1/52.0
57Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.20%1/52.0
58Progress DayDraw 4.20%1/52.0
59Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.20%1/52.0
60Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.20%1/52.0
61Time WarpTake a turn after this one. Banish this.20%1/52.0
62Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.20%1/51.0
63Cannon BarrageREACTION (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.20%1/51.0
64DownwellReturn all units and gear to their owners' hands.20%1/51.0
65Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.20%1/51.0
66Draven - VanquisherWhen I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay Fury. If you do, give me +2 Might this turn.20%1/51.0
67Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.20%1/51.0
68Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.20%1/51.0
69Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)20%1/51.0
70Heart of Dark IceExhaust: Give a unit +3 Might this turn.20%1/51.0
71Icathian RainDo this 6 times: Deal 2 to a unit. (You can choose different units.)20%1/51.0
72Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.20%1/51.0
73Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)20%1/51.0
74Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)20%1/51.0
75Morbid ReturnACTION (Play on your turn or in showdowns.) Return a unit from your trash to your hand.20%1/51.0
76Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)20%1/51.0
77Rhasa the SundererI cost 1 less for each card in your trash.20%1/51.0
78Ruin RunnerI can't be chosen by enemy spells and abilities.20%1/51.0
79Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.20%1/51.0
80Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.20%1/51.0

Source decklists

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