Magical Meta Riftbound Meta

Best of Sydney: meta spotlight

Cross-archetype card trends from 38 Best of Sydney decklists across multiple legends in our tournament catalog.

38 decklists · 38 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Sydney.

1Aspirant's ClimbIncrease the points needed to win the game by 128.9%11/38
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.23.7%9/38
3Sigil of the StormWhen you conquer here, recycle one of your runes21.1%8/38
4Vilemaw's LairUnits can't move from here to base.18.4%7/38
5Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.13.2%5/38
6Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn13.2%5/38
7Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.13.2%5/38
8Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)10.5%4/38
9Forgotten MonumentPlayers can't score here until their third turn.10.5%4/38
10Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.10.5%4/38
11Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)10.5%4/38
12Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)10.5%4/38
13Rockfall PathUnits can't be played here.7.9%3/38
14Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.7.9%3/38
15The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.7.9%3/38
16The PapertreeWhen you hold here, each player channels 1 rune exhausted.7.9%3/38
17Trifarian War CampUnits here have +1 Might. (This includes attackers.)7.9%3/38
18Zaun WarrensWhen you conquer here, discard 1, then draw 1.7.9%3/38
19Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)5.3%2/38
20Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."5.3%2/38
21Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)5.3%2/38
22Grove of the God-WillowWhen you hold here, draw 1.5.3%2/38
23Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.5.3%2/38
24Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.5.3%2/38
25Startipped PeakWhen you hold here, you may channel 1 rune exhausted.5.3%2/38
26Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.2.6%1/38
27Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.2.6%1/38
28Bandle TreeYou may hide an additional card here.2.6%1/38
29Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."2.6%1/38
30Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.2.6%1/38
31Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.2.6%1/38
32Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.2.6%1/38
33The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.2.6%1/38
34Valley of IdolsWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.)2.6%1/38
35Vaults of HeliaWhen you hold here, your non-token units cost 1 more to play this turn.2.6%1/38
36Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.2.6%1/38
37Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)2.6%1/38

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.36.8%14/382.6
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.28.9%11/383.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.28.9%11/382.8
4SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.28.9%11/382.5
5Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.26.3%10/382.1
6Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.23.7%9/383.0
7Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.23.7%9/383.0
8Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.23.7%9/383.0
9MobilizeChannel 1 rune exhausted. If you can't, draw 1.23.7%9/383.0
10Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.23.7%9/383.0
11Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)23.7%9/382.7
12GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.23.7%9/382.7
13Cull the WeakEach player kills one of their units.23.7%9/382.4
14Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)23.7%9/382.3
15Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.23.7%9/382.1
16Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.23.7%9/381.9
17Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.23.7%9/381.9
18SingularityDeal 6 to each of up to two units.23.7%9/381.7
19StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.21.1%8/382.9
20Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.21.1%8/382.4
21Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.21.1%8/382.4
22Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.21.1%8/382.0
23ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.21.1%8/382.0
24CharmMove an enemy unit.21.1%8/382.0
25Brynhir ThundersongWhen you play me, opponents can't play cards this turn.21.1%8/381.8
26Plundering PoroWhen I conquer, play a Gold gear token exhausted.18.4%7/383.0
27Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)18.4%7/382.7
28Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).18.4%7/382.4
29Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.18.4%7/382.3
30Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.18.4%7/382.1
31Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)18.4%7/381.7
32Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.15.8%6/382.7
33MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.15.8%6/381.7
34Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.15.8%6/381.7
35Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.15.8%6/381.7
36Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)15.8%6/381.5
37Time WarpTake a turn after this one. Banish this.15.8%6/381.5
38Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.15.8%6/381.3
39Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)15.8%6/381.3
40Harnessed DragonWhen you play me, kill an enemy unit.13.2%5/382.6
41TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.13.2%5/382.6
42Disarming RakeWhen you play me, you may kill a gear.13.2%5/382.4
43Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)13.2%5/382.4
44Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)13.2%5/382.4
45Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.13.2%5/382.2
46Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.13.2%5/382.2
47Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.13.2%5/381.8
48Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)13.2%5/381.6
49Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.13.2%5/381.4
50RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.13.2%5/381.4
51First MateWhen you play me, ready another unit.10.5%4/383.0
52Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)10.5%4/383.0
53Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)10.5%4/383.0
54B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might10.5%4/382.8
55ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.10.5%4/382.8
56Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.10.5%4/382.8
57Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.10.5%4/382.8
58Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)10.5%4/382.8
59Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)10.5%4/382.5
60Treasure HunterWhen I move, play a Gold gear token exhausted.10.5%4/382.5
61Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)10.5%4/382.5
62Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)10.5%4/382.2
63FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.10.5%4/382.2
64Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.10.5%4/382.2
65Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.10.5%4/382.2
66Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.10.5%4/382.2
67Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)10.5%4/382.2
68Ruin RunnerI can't be chosen by enemy spells and abilities.10.5%4/382.2
69Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.10.5%4/382.0
70Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)10.5%4/382.0
71Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.10.5%4/381.8
72CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)10.5%4/381.8
73Windsinger[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.10.5%4/381.8
74Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.10.5%4/381.5
75Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)7.9%3/383.0
76Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.7.9%3/383.0
77Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)7.9%3/383.0
78Traveling MerchantWhen I move, discard 1, then draw 1.7.9%3/383.0
79Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.7.9%3/382.7
80Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.7.9%3/382.7
81Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)7.9%3/382.7
82Stalwart PoroSHIELD (+1 Might while I'm a defender.)7.9%3/382.7
83Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.7.9%3/382.7
84Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)7.9%3/382.7
85Falling CometACTION (play on your turn or in showdowns.)7.9%3/382.3
86Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).7.9%3/382.3
87Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)7.9%3/382.3
88Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)7.9%3/382.3
89Stellacorn HerderWhen I move, draw 1.7.9%3/382.3
90Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.7.9%3/382.0
91Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.7.9%3/382.0
92Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.7.9%3/382.0
93Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)7.9%3/382.0
94Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)7.9%3/382.0
95Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)7.9%3/382.0
96Heart of Dark IceExhaust: Give a unit +3 Might this turn.7.9%3/382.0
97Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.7.9%3/382.0
98Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.7.9%3/382.0
99RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.7.9%3/382.0
100Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.7.9%3/382.0
101Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might7.9%3/382.0
102Progress DayDraw 4.7.9%3/381.7
103Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].7.9%3/381.7
104DownwellReturn all units and gear to their owners' hands.7.9%3/381.3
105Pyke - Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.7.9%3/381.3
106Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.7.9%3/381.3
107Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.5.3%2/383.0
108Bewitching SpiritWhen you play me, choose a player. They discard 1.5.3%2/383.0
109Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.5.3%2/383.0
110Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.5.3%2/383.0
111Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.5.3%2/383.0
112Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.5.3%2/383.0
113Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.5.3%2/383.0
114Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.5.3%2/383.0
115Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)5.3%2/383.0
116Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)5.3%2/383.0
117Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.5.3%2/383.0
118Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)5.3%2/383.0
119Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)5.3%2/383.0
120Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.5.3%2/383.0
121Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.5.3%2/382.5
122Karthus - EternalYour DEATHKNELL trigger an additional time5.3%2/382.5
123Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +25.3%2/382.5
124Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)5.3%2/382.5
125Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.5.3%2/382.5
126The RuinationKill all units.5.3%2/382.5
127ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.5.3%2/382.0
128Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.5.3%2/382.0
129Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")5.3%2/382.0
130Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might5.3%2/382.0
131Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might5.3%2/382.0
132En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.5.3%2/382.0
133Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.5.3%2/382.0
134FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)5.3%2/382.0
135Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)5.3%2/382.0
136Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.5.3%2/382.0
137Galio - Indefatigable[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [TANK] (I must be assigned combat damage first.) I don't deal combat damage.5.3%2/382.0
138Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +15.3%2/382.0
139Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.5.3%2/382.0
140Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.5.3%2/382.0
141Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.5.3%2/382.0
142Sneaky DeckhandYou may play me to an open battlefield.5.3%2/382.0
143Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.5.3%2/382.0
144Trusty RamhoundWhile you have another unit here, I have +1 Might.5.3%2/382.0
145Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.5.3%2/382.0
146Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.5.3%2/381.5
147Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)5.3%2/381.5
148Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.5.3%2/381.5
149Invert TimelinesEach player discards their hand, then draws 4.5.3%2/381.5
150Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.5.3%2/381.5
151Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)5.3%2/381.5
152Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)5.3%2/381.5
153Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)5.3%2/381.0
154Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.5.3%2/381.0
155Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)5.3%2/381.0
156Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.5.3%2/381.0
157Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.5.3%2/381.0
158Arcane Shift[ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.2.6%1/383.0
159Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.2.6%1/383.0
160Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)2.6%1/383.0
161Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.2.6%1/383.0
162Bubble BotWhen you play me, ready another friendly Mech.2.6%1/383.0
163Chemtech EnforcerASSAULT (+2 Might while I'm an attacker.) When you play me, discard 1.2.6%1/383.0
164Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.2.6%1/383.0
165Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.2.6%1/383.0
166Daring PoroASSAULT (+1 Might while I'm an attacker.)2.6%1/383.0
167Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.2.6%1/383.0
168Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might2.6%1/383.0
169Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.2.6%1/383.0
170Evershade StalkerWhen you play me, discard 1, then draw 1.2.6%1/383.0
171Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.2.6%1/383.0
172Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.2.6%1/383.0
173Flame ChompersWhen you discard me, you may pay 1 Fury to play me.2.6%1/383.0
174ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)2.6%1/383.0
175FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.2.6%1/383.0
176Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.2.6%1/383.0
177Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.6%1/383.0
178Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)2.6%1/383.0
179Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.2.6%1/383.0
180Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.2.6%1/383.0
181Herald of ScalesYour Dragons' Energy costs are reduced by 2, to a minimum of 1.2.6%1/383.0
182Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might2.6%1/383.0
183Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)2.6%1/383.0
184Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)2.6%1/383.0
185Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)2.6%1/383.0
186Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more2.6%1/383.0
187Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.2.6%1/383.0
188Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)2.6%1/383.0
189Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.2.6%1/383.0
190Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.2.6%1/383.0
191Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/383.0
192MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.2.6%1/383.0
193Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.2.6%1/383.0
194Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].2.6%1/383.0
195Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.2.6%1/383.0
196Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)2.6%1/383.0
197Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."2.6%1/383.0
198Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.2.6%1/383.0
199Rengar - Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)2.6%1/383.0
200Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.2.6%1/383.0
201Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)2.6%1/383.0
202Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.2.6%1/383.0
203Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.2.6%1/383.0
204Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)2.6%1/383.0
205ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.)2.6%1/383.0
206Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +22.6%1/383.0
207Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)2.6%1/383.0
208Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.2.6%1/383.0
209Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/383.0
210Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/383.0
211Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.2.6%1/383.0
212Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.2.6%1/383.0
213Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.2.6%1/383.0
214UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.2.6%1/383.0
215Undying Legion[LEGION] You may play me from your trash for 3 and 1 Fury. (Get the effect if you've played another card this turn.)2.6%1/383.0
216Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)2.6%1/383.0
217Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.2.6%1/383.0
218Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)2.6%1/383.0
219Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)2.6%1/383.0
220AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)2.6%1/382.0
221Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)2.6%1/382.0
222Blazing ScorcherACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)2.6%1/382.0
223Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might2.6%1/382.0
224Bone Skewer[HIDDEN] (Hide now for 1 Rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [STUN] it. (It doesn't deal combat damage this turn.)2.6%1/382.0
225Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)2.6%1/382.0
226Cithria of CloudfieldWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.)2.6%1/382.0
227Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)2.6%1/382.0
228DirewingI enter ready if you control another Dragon.2.6%1/382.0
229DisintegrateACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.2.6%1/382.0
230Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.2.6%1/382.0
231Ember MonkWhen you play a card from HIDDEN, give me +2 Might this turn.2.6%1/382.0
232Fae DragonWhen you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.) When you spend a buff, play a Gold gear token exhausted.2.6%1/382.0
233Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.2.6%1/382.0
234Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.2.6%1/382.0
235Guerilla WarfareReturn up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn.2.6%1/382.0
236Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.2.6%1/382.0
237Keeper's VerdictACTION (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.2.6%1/382.0
238Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.2.6%1/382.0
239Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.2.6%1/382.0
240PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.2.6%1/382.0
241Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.2.6%1/382.0
242Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.2.6%1/382.0
243Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")2.6%1/382.0
244Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 12.6%1/382.0
245Sharkling[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.)2.6%1/382.0
246Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)2.6%1/382.0
247Show of Strength[REACTION] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ Might)2.6%1/382.0
248Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might2.6%1/382.0
249StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.2.6%1/382.0
250Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)2.6%1/382.0
251VengeanceKill a unit.2.6%1/382.0
252World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might2.6%1/382.0
253Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)2.6%1/382.0
254Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.2.6%1/381.0
255Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.2.6%1/381.0
256Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.2.6%1/381.0
257Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.2.6%1/381.0
258Annie - StubbornWhen you play me, return a spell from your trash to your hand.2.6%1/381.0
259Assembly Rig1, Fury, Recycle a unit from your trash, Exhaust: Play a 3 Might Mech unit token to your base.2.6%1/381.0
260AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.2.6%1/381.0
261Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.2.6%1/381.0
262Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.2.6%1/381.0
263Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +22.6%1/381.0
264Death from BelowKill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune.2.6%1/381.0
265Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)2.6%1/381.0
266Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.2.6%1/381.0
267Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.2.6%1/381.0
268Draven - ShowboatMy Might is increased by your points.2.6%1/381.0
269Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.2.6%1/381.0
270Garen - CommanderOther friendly units have +1 Might here.2.6%1/381.0
271Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)2.6%1/381.0
272Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)2.6%1/381.0
273Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)2.6%1/381.0
274Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)2.6%1/381.0
275Jinx - DemolitionistACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2.2.6%1/381.0
276Kinkou MonkWhen you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)2.6%1/381.0
277Kog'Maw - CausticDEATHKNELL - Deal 4 to all units at my battlefield. (When I die, get the effect)2.6%1/381.0
278LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.2.6%1/381.0
279LeBlanc - Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)2.6%1/381.0
280Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might.2.6%1/381.0
281Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.2.6%1/381.0
282Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/381.0
283Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)2.6%1/381.0
284MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.2.6%1/381.0
285Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.2.6%1/381.0
286Poppy - Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.2.6%1/381.0
287Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.2.6%1/381.0
288Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.2.6%1/381.0
289Rumble - ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.2.6%1/381.0
290Sett - KingpinTANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.2.6%1/381.0
291Sivir - Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)2.6%1/381.0
292Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.2.6%1/381.0
293Square Up[REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an attacker.)2.6%1/381.0
294Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)2.6%1/381.0
295The Syren1, Exhaust: Move a friendly unit at a battlefield to your base.2.6%1/381.0
296Upstage Comedy[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Ready a unit.2.6%1/381.0
297Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.2.6%1/381.0
298Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base.2.6%1/381.0
299Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.2.6%1/381.0
300Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.2.6%1/381.0
301Yasuo - WindriderGANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.2.6%1/381.0

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