Magical Meta Riftbound Meta

Fiora - Grand Duelist: Deck Meta

Most common cards across 5 tournament Fiora - Grand Duelist decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Fiora - Grand Duelist.

Average Rune Split

7.2 Body4.8 Order
Body 60%Order 40%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
8 Body4 Order
Most Common
60%3/5
2
6 Body6 Order
40%2/5

Battlefields

Most used battlefields with Fiora - Grand Duelist.

1Aspirant's ClimbIncrease the points needed to win the game by 180%4/5
2Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.60%3/5
3Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)40%2/5
4Trifarian War CampUnits here have +1 Might. (This includes attackers.)40%2/5
5Forgotten MonumentPlayers can't score here until their third turn.20%1/5
6Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.20%1/5
7Sigil of the StormWhen you conquer here, recycle one of your runes20%1/5
8Trapping GroundRules text unavailable.20%1/5

All cards

1Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.100%5/53.0
2ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.100%5/52.6
3SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%5/52.4
4Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)100%5/51.8
5SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%5/51.8
6Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.80%4/53.0
7Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.80%4/53.0
8Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.80%4/53.0
9Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.80%4/53.0
10Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.80%4/52.8
11Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.80%4/52.5
12Harnessed DragonWhen you play me, kill an enemy unit.80%4/52.5
13Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)80%4/52.5
14Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might80%4/51.8
15Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.80%4/51.8
16Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)80%4/51.0
17Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)60%3/53.0
18Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.60%3/52.0
19Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.60%3/51.0
20MobilizeChannel 1 rune exhausted. If you can't, draw 1.40%2/53.0
21Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).40%2/52.0
22Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.40%2/52.0
23Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.40%2/52.0
24B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might20%1/53.0
25Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.20%1/53.0
26First MateWhen you play me, ready another unit.20%1/53.0
27Karma - ChannelerVISION (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.)20%1/53.0
28Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)20%1/53.0
29Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)20%1/53.0
30Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.20%1/52.0
31Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.20%1/52.0
32Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.20%1/52.0
33Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.20%1/52.0
34Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.20%1/52.0
35Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.20%1/52.0
36Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 120%1/52.0
37Rengar, Trophy Hunter[AMBUSH] I can be played to a battlefield where there are enemy units.20%1/52.0
38Ruin RunnerI can't be chosen by enemy spells and abilities.20%1/52.0
39Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.20%1/52.0
40Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.20%1/51.0

Source decklists

← All deck meta pages

Decklists hub