| 1 | Riposte[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn. | 100% | 9/9 | 2.7 |
| 2 | SalvageACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1. | 100% | 9/9 | 2.0 |
| 3 | Harnessed DragonWhen you play me, kill an enemy unit. | 88.9% | 8/9 | 2.2 |
| 4 | Punch First[ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn. | 88.9% | 8/9 | 2.2 |
| 5 | ChallengeACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. | 88.9% | 8/9 | 2.1 |
| 6 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 88.9% | 8/9 | 2.0 |
| 7 | Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.) | 88.9% | 8/9 | 1.5 |
| 8 | Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.) | 77.8% | 7/9 | 2.6 |
| 9 | Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.)
Draw 2 and channel 1 rune exhausted. | 77.8% | 7/9 | 2.6 |
| 10 | Elder DragonAny amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them. | 66.7% | 6/9 | 3.0 |
| 11 | Shepherd's HeirloomWhen you play this, gain 1 XP.
[EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.) | 66.7% | 6/9 | 3.0 |
| 12 | Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[ACTION] Kill this, Exhaust, Give a unit +2 Might this turn. | 66.7% | 6/9 | 2.7 |
| 13 | Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)
Spend my buff: Give me +4 Might this turn. | 66.7% | 6/9 | 2.7 |
| 14 | Akshan, Mischievous[WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me. | 66.7% | 6/9 | 2.3 |
| 15 | Fiora, WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.) | 66.7% | 6/9 | 1.0 |
| 16 | Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. | 55.6% | 5/9 | 3.0 |
| 17 | Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.)
+2 Might | 55.6% | 5/9 | 1.8 |
| 18 | Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2. | 55.6% | 5/9 | 1.8 |
| 19 | Repulse[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit. | 55.6% | 5/9 | 1.2 |
| 20 | Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.) | 44.4% | 4/9 | 3.0 |
| 21 | RampageAs you play this, you may pay Body as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other. | 44.4% | 4/9 | 3.0 |
| 22 | Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there). | 44.4% | 4/9 | 2.8 |
| 23 | First MateWhen you play me, ready another unit. | 33.3% | 3/9 | 3.0 |
| 24 | MobilizeChannel 1 rune exhausted. If you can't, draw 1. | 33.3% | 3/9 | 3.0 |
| 25 | Call to GloryREACTION (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 Might this turn. | 33.3% | 3/9 | 2.3 |
| 26 | Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more | 33.3% | 3/9 | 2.3 |
| 27 | Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board). | 33.3% | 3/9 | 2.0 |
| 28 | Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields. | 33.3% | 3/9 | 2.0 |
| 29 | Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes. | 33.3% | 3/9 | 1.7 |
| 30 | Kayle, Justified[EMPOWER 3] (3: Empower me.)
I can be [EMPOWERED] up to three times.
I have +2 Might for each time I'm [EMPOWERED].
While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING]. | 22.2% | 2/9 | 3.0 |
| 31 | Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.) | 22.2% | 2/9 | 3.0 |
| 32 | B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.)
+3 Might | 22.2% | 2/9 | 2.5 |
| 33 | Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost. | 22.2% | 2/9 | 2.5 |
| 34 | Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. | 22.2% | 2/9 | 2.0 |
| 35 | Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest. | 22.2% | 2/9 | 2.0 |
| 36 | Grim Resolve[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP. | 22.2% | 2/9 | 2.0 |
| 37 | Poppy, Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP. | 22.2% | 2/9 | 2.0 |
| 38 | Deathgrip[REACTION] (Play any time, even before spells and abilities resolve)
Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1. | 22.2% | 2/9 | 1.5 |
| 39 | Decree of UnityKill an enemy Chaos (Chaos) unit or gear. | 22.2% | 2/9 | 1.5 |
| 40 | Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. | 11.1% | 1/9 | 3.0 |
| 41 | Karma - ChannelerVISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.) | 11.1% | 1/9 | 3.0 |
| 42 | Sea MonkeyYou may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.) | 11.1% | 1/9 | 3.0 |
| 43 | Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest. | 11.1% | 1/9 | 2.0 |
| 44 | Blood Money[ACTION] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted. | 11.1% | 1/9 | 2.0 |
| 45 | Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You may play me to an occupied enemy battlefield. | 11.1% | 1/9 | 2.0 |
| 46 | Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.)
When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 Might. | 11.1% | 1/9 | 2.0 |
| 47 | Rally the Troops[ACTION] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.)
Draw 1 | 11.1% | 1/9 | 2.0 |
| 48 | Ruin RunnerI can't be chosen by enemy spells and abilities. | 11.1% | 1/9 | 2.0 |
| 49 | Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.) | 11.1% | 1/9 | 2.0 |
| 50 | Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat. | 11.1% | 1/9 | 1.0 |
| 51 | OnslaughtGive a unit +6 Might this turn.
[FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.) | 11.1% | 1/9 | 1.0 |
| 52 | Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn. | 11.1% | 1/9 | 1.0 |