Magical Meta Riftbound Meta

Best of Vancouver: meta spotlight

Cross-archetype card trends from 36 Best of Vancouver decklists across multiple legends in our tournament catalog.

36 decklists · 36 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Vancouver.

1The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.33.3%12/36
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.25%9/36
3Aspirant's ClimbIncrease the points needed to win the game by 122.2%8/36
4Sigil of the StormWhen you conquer here, recycle one of your runes13.9%5/36
5Trifarian War CampUnits here have +1 Might. (This includes attackers.)13.9%5/36
6Zaun WarrensWhen you conquer here, discard 1, then draw 1.13.9%5/36
7Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.11.1%4/36
8Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)11.1%4/36
9Rockfall PathUnits can't be played here.11.1%4/36
10Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.8.3%3/36
11Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.8.3%3/36
12Forgotten MonumentPlayers can't score here until their third turn.8.3%3/36
13Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.8.3%3/36
14Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.8.3%3/36
15Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)8.3%3/36
16Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn8.3%3/36
17Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)8.3%3/36
18Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)5.6%2/36
19Grove of the God-WillowWhen you hold here, draw 1.5.6%2/36
20Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.5.6%2/36
21Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.5.6%2/36
22Startipped PeakWhen you hold here, you may channel 1 rune exhausted.5.6%2/36
23The PapertreeWhen you hold here, each player channels 1 rune exhausted.5.6%2/36
24Bandle TreeYou may hide an additional card here.2.8%1/36
25Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)2.8%1/36
26Forgotten LibraryWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)2.8%1/36
27Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."2.8%1/36
28Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.2.8%1/36
29MinefieldWhen you conquer here, put the top 2 cards of your Main Deck into your trash.2.8%1/36
30Power NexusWhen you hold here, you may pay Rune Rune Rune Rune to score 1 point.2.8%1/36
31Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.2.8%1/36
32Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.2.8%1/36
33The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.2.8%1/36
34Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.2.8%1/36
35Valley of IdolsWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.)2.8%1/36
36Vaults of HeliaWhen you hold here, your non-token units cost 1 more to play this turn.2.8%1/36
37Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.2.8%1/36
38Vilemaw's LairUnits can't move from here to base.2.8%1/36
39Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)2.8%1/36

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.36.1%13/363.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.36.1%13/362.9
3SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.36.1%13/362.7
4GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.36.1%13/362.5
5Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.30.6%11/362.6
6CharmMove an enemy unit.30.6%11/362.0
7Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)30.6%11/362.0
8Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.27.8%10/362.8
9Disarming RakeWhen you play me, you may kill a gear.27.8%10/362.4
10Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.27.8%10/362.2
11Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.27.8%10/362.2
12Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)25%9/362.3
13Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.25%9/362.1
14Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).22.2%8/362.6
15ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.22.2%8/362.2
16Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.22.2%8/361.9
17Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.22.2%8/361.5
18Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)19.4%7/362.9
19StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.19.4%7/362.9
20Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)19.4%7/362.7
21Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)19.4%7/362.7
22Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.19.4%7/362.6
23Cull the WeakEach player kills one of their units.19.4%7/362.4
24SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.19.4%7/362.1
25Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.19.4%7/361.7
26Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.19.4%7/361.3
27Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.16.7%6/363.0
28Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.16.7%6/363.0
29TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.16.7%6/362.5
30Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).16.7%6/362.2
31Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)16.7%6/362.2
32CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)16.7%6/362.0
33En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.16.7%6/362.0
34SingularityDeal 6 to each of up to two units.16.7%6/362.0
35Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.16.7%6/361.8
36Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)16.7%6/361.8
37Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)16.7%6/361.7
38Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.16.7%6/361.3
39Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.13.9%5/363.0
40MobilizeChannel 1 rune exhausted. If you can't, draw 1.13.9%5/363.0
41Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.13.9%5/362.8
42Plundering PoroWhen I conquer, play a Gold gear token exhausted.13.9%5/362.8
43Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)13.9%5/362.6
44Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.13.9%5/362.6
45Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)13.9%5/362.6
46Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.13.9%5/362.4
47Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)13.9%5/362.4
48Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.13.9%5/362.2
49Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.13.9%5/362.0
50Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.13.9%5/362.0
51Brynhir ThundersongWhen you play me, opponents can't play cards this turn.13.9%5/361.8
52FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.13.9%5/361.8
53Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.13.9%5/361.6
54Time WarpTake a turn after this one. Banish this.13.9%5/361.6
55MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.13.9%5/361.2
56Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)11.1%4/363.0
57Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.11.1%4/363.0
58First MateWhen you play me, ready another unit.11.1%4/362.8
59Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)11.1%4/362.8
60Traveling MerchantWhen I move, discard 1, then draw 1.11.1%4/362.8
61Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.11.1%4/362.5
62Stalwart PoroSHIELD (+1 Might while I'm a defender.)11.1%4/362.5
63Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.11.1%4/362.2
64Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.11.1%4/362.0
65Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.11.1%4/362.0
66Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)11.1%4/361.8
67Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)11.1%4/361.8
68Heart of Dark IceExhaust: Give a unit +3 Might this turn.11.1%4/361.8
69Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)11.1%4/361.5
70Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.11.1%4/361.2
71Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.11.1%4/361.0
72RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.11.1%4/361.0
73Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")8.3%3/363.0
74Harnessed DragonWhen you play me, kill an enemy unit.8.3%3/363.0
75Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)8.3%3/363.0
76Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.8.3%3/363.0
77Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)8.3%3/363.0
78Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.8.3%3/363.0
79Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.8.3%3/362.7
80Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)8.3%3/362.7
81Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.8.3%3/362.7
82Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)8.3%3/362.7
83Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.8.3%3/362.3
84Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.8.3%3/362.3
85Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +18.3%3/362.3
86Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)8.3%3/362.3
87Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.8.3%3/362.3
88Pyke - Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.8.3%3/362.3
89Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)8.3%3/362.3
90Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)8.3%3/362.3
91Stellacorn HerderWhen I move, draw 1.8.3%3/362.3
92Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.8.3%3/362.0
93Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.8.3%3/362.0
94Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)8.3%3/362.0
95Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].8.3%3/361.7
96Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.8.3%3/361.7
97Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)8.3%3/361.7
98Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.8.3%3/361.7
99Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.8.3%3/361.7
100Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)8.3%3/361.3
101Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might8.3%3/361.3
102DownwellReturn all units and gear to their owners' hands.8.3%3/361.3
103Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)8.3%3/361.3
104Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +28.3%3/361.3
105Annie - StubbornWhen you play me, return a spell from your trash to your hand.8.3%3/361.0
106B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might5.6%2/363.0
107Bewitching SpiritWhen you play me, choose a player. They discard 1.5.6%2/363.0
108Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.5.6%2/363.0
109Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.5.6%2/363.0
110Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)5.6%2/363.0
111Treasure HunterWhen I move, play a Gold gear token exhausted.5.6%2/363.0
112AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)5.6%2/362.5
113Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)5.6%2/362.5
114Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.5.6%2/362.5
115Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.5.6%2/362.5
116Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)5.6%2/362.5
117Ruin RunnerI can't be chosen by enemy spells and abilities.5.6%2/362.5
118Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.5.6%2/362.5
119UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.5.6%2/362.5
120Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.5.6%2/362.0
121Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.5.6%2/362.0
122Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.5.6%2/362.0
123RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.5.6%2/362.0
124Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.5.6%2/362.0
125Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.5.6%2/362.0
126Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)5.6%2/362.0
127Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.5.6%2/361.5
128Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)5.6%2/361.5
129Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.5.6%2/361.5
130Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].5.6%2/361.5
131Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.5.6%2/361.5
132Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.5.6%2/361.5
133Windsinger[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.5.6%2/361.5
134Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.5.6%2/361.0
135Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.5.6%2/361.0
136Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.5.6%2/361.0
137Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.5.6%2/361.0
138Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.5.6%2/361.0
139Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)5.6%2/361.0
140Progress DayDraw 4.5.6%2/361.0
141Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")5.6%2/361.0
142The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)5.6%2/361.0
143Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.5.6%2/361.0
144Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)2.8%1/363.0
145Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.2.8%1/363.0
146Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.2.8%1/363.0
147Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)2.8%1/363.0
148Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.2.8%1/363.0
149Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)2.8%1/363.0
150Bubble BotWhen you play me, ready another friendly Mech.2.8%1/363.0
151Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.2.8%1/363.0
152Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.2.8%1/363.0
153ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.2.8%1/363.0
154Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.2.8%1/363.0
155Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.2.8%1/363.0
156Daring PoroASSAULT (+1 Might while I'm an attacker.)2.8%1/363.0
157Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.2.8%1/363.0
158Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.2.8%1/363.0
159Determined SentryI can't move to base.2.8%1/363.0
160Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.2.8%1/363.0
161Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might2.8%1/363.0
162Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.2.8%1/363.0
163Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)2.8%1/363.0
164Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.2.8%1/363.0
165Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.2.8%1/363.0
166ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)2.8%1/363.0
167FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.2.8%1/363.0
168Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.8%1/363.0
169Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)2.8%1/363.0
170Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)2.8%1/363.0
171Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.2.8%1/363.0
172Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)2.8%1/363.0
173Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.2.8%1/363.0
174Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)2.8%1/363.0
175Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.2.8%1/363.0
176Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)2.8%1/363.0
177Karthus - EternalYour DEATHKNELL trigger an additional time2.8%1/363.0
178Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more2.8%1/363.0
179Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.2.8%1/363.0
180Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.8%1/363.0
181MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.2.8%1/363.0
182Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.2.8%1/363.0
183Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].2.8%1/363.0
184Pit CrewWhen you play a gear, ready me.2.8%1/363.0
185Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.2.8%1/363.0
186Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.2.8%1/363.0
187Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.2.8%1/363.0
188Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)2.8%1/363.0
189Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.2.8%1/363.0
190Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)2.8%1/363.0
191Sharkling[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.)2.8%1/363.0
192Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)2.8%1/363.0
193ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.)2.8%1/363.0
194Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.2.8%1/363.0
195Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.2.8%1/363.0
196Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might2.8%1/363.0
197Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)2.8%1/363.0
198Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.8%1/363.0
199Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +32.8%1/363.0
200Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)2.8%1/363.0
201Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.2.8%1/363.0
202The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.2.8%1/363.0
203Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.2.8%1/363.0
204Trusty RamhoundWhile you have another unit here, I have +1 Might.2.8%1/363.0
205Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.2.8%1/363.0
206Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)2.8%1/363.0
207Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.2.8%1/363.0
208Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)2.8%1/363.0
209Wizened ElderWhile I'm buffed, I have an additional +1 Might.2.8%1/363.0
210Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)2.8%1/363.0
211Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.2.8%1/363.0
212Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.2.8%1/362.0
213Altar of MemoriesWhen a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.2.8%1/362.0
214Arachnoid Horror[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.2.8%1/362.0
215AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.2.8%1/362.0
216Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2.2.8%1/362.0
217Cithria of CloudfieldWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.)2.8%1/362.0
218ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.2.8%1/362.0
219Corina Veraza[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 Might Recruit unit tokens here.2.8%1/362.0
220Demacian DiplomatWhen you play me, gain 1 XP.2.8%1/362.0
221Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.2.8%1/362.0
222DropboarderWhen you play me, if you control two or more gear, ready me.2.8%1/362.0
223Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)2.8%1/362.0
224Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.2.8%1/362.0
225Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.2.8%1/362.0
226Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.2.8%1/362.0
227PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.2.8%1/362.0
228Recruit the VanguardACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you control.)2.8%1/362.0
229SandshifterWhen you play me, kill an enemy unit with 3 Might or less.2.8%1/362.0
230Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.2.8%1/362.0
231StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.2.8%1/362.0
232Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)2.8%1/362.0
233The RuinationKill all units.2.8%1/362.0
234The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +22.8%1/362.0
235Ultrasoft PoroExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a DEFLECT unit with a spell or ability.)2.8%1/362.0
236Void HatchlingIf you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.2.8%1/362.0
237Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)2.8%1/362.0
238Ahri - AlluringWhen I hold, you score 1 point.2.8%1/361.0
239Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.2.8%1/361.0
240Anivia - PrimalWhen I attack, deal 3 to all enemy units here.2.8%1/361.0
241Aspiring EngineerWhen you play me, return a gear from your trash to your hand.2.8%1/361.0
242Beast BelowWhen you play me, return another friendly unit and an enemy unit to their owners' hands.2.8%1/361.0
243Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.2.8%1/361.0
244Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)2.8%1/361.0
245Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +22.8%1/361.0
246Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)2.8%1/361.0
247Death from BelowKill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune.2.8%1/361.0
248Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)2.8%1/361.0
249Draven - ShowboatMy Might is increased by your points.2.8%1/361.0
250Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might2.8%1/361.0
251Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)2.8%1/361.0
252Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.2.8%1/361.0
253Fae DragonWhen you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.) When you spend a buff, play a Gold gear token exhausted.2.8%1/361.0
254Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)2.8%1/361.0
255Forgefire Cape[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.2.8%1/361.0
256Garen - CommanderOther friendly units have +1 Might here.2.8%1/361.0
257Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)2.8%1/361.0
258Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.2.8%1/361.0
259Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.2.8%1/361.0
260Invert TimelinesEach player discards their hand, then draws 4.2.8%1/361.0
261IsolateMove an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.2.8%1/361.0
262Ivern - Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.2.8%1/361.0
263Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)2.8%1/361.0
264Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)2.8%1/361.0
265Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)2.8%1/361.0
266Jinx - DemolitionistACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2.2.8%1/361.0
267Kinkou MonkWhen you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)2.8%1/361.0
268LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.2.8%1/361.0
269LeBlanc - Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)2.8%1/361.0
270Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might.2.8%1/361.0
271Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.2.8%1/361.0
272Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.8%1/361.0
273Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)2.8%1/361.0
274Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.2.8%1/361.0
275Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.2.8%1/361.0
276Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.2.8%1/361.0
277Poppy - Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.2.8%1/361.0
278Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.2.8%1/361.0
279Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.2.8%1/361.0
280Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 12.8%1/361.0
281Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.2.8%1/361.0
282Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.2.8%1/361.0
283Sett - KingpinTANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.2.8%1/361.0
284Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might2.8%1/361.0
285Sivir - Ambitious[DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.2.8%1/361.0
286Sivir - Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)2.8%1/361.0
287Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)2.8%1/361.0
288Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)2.8%1/361.0
289VengeanceKill a unit.2.8%1/361.0
290Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.2.8%1/361.0
291Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.2.8%1/361.0
292WhirlwindStarting with the next player, each player may return a unit to its owner's hand.2.8%1/361.0
293Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.2.8%1/361.0
294Yuumi - Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)2.8%1/361.0
295Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.2.8%1/361.0

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