Magical Meta Riftbound Meta

Best of Utrecht: meta spotlight

Cross-archetype card trends from 39 Best of Utrecht decklists across multiple legends in our tournament catalog.

39 decklists · 39 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Utrecht.

1Aspirant's ClimbIncrease the points needed to win the game by 133.3%13/39
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.30.8%12/39
3Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)15.4%6/39
4Rockfall PathUnits can't be played here.15.4%6/39
5Sigil of the StormWhen you conquer here, recycle one of your runes15.4%6/39
6Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.15.4%6/39
7Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn15.4%6/39
8Forgotten MonumentPlayers can't score here until their third turn.10.3%4/39
9Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.10.3%4/39
10The PapertreeWhen you hold here, each player channels 1 rune exhausted.10.3%4/39
11Trifarian War CampUnits here have +1 Might. (This includes attackers.)10.3%4/39
12Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)10.3%4/39
13Zaun WarrensWhen you conquer here, discard 1, then draw 1.10.3%4/39
14Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.7.7%3/39
15Grove of the God-WillowWhen you hold here, draw 1.7.7%3/39
16Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.7.7%3/39
17Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.5.1%2/39
18Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.5.1%2/39
19Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."5.1%2/39
20Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)5.1%2/39
21Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.5.1%2/39
22Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.5.1%2/39
23Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)5.1%2/39
24The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.5.1%2/39
25Trapping GroundsWhen you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].5.1%2/39
26Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)2.6%1/39
27Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."2.6%1/39
28Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.2.6%1/39
29Power NexusWhen you hold here, you may pay Rune Rune Rune Rune to score 1 point.2.6%1/39
30Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.2.6%1/39
31Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.2.6%1/39
32Startipped PeakWhen you hold here, you may channel 1 rune exhausted.2.6%1/39
33The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.2.6%1/39
34Valley of IdolsWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.)2.6%1/39
35Vilemaw's LairUnits can't move from here to base.2.6%1/39
36Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)2.6%1/39

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.35.9%14/392.9
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.30.8%12/393.0
3Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.30.8%12/392.8
4DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.30.8%12/392.6
5GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.30.8%12/392.4
6Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.28.2%11/392.5
7Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.28.2%11/392.3
8Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)28.2%11/392.2
9Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)28.2%11/392.2
10Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.28.2%11/392.1
11Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.25.6%10/392.4
12SingularityDeal 6 to each of up to two units.25.6%10/391.7
13Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)23.1%9/392.9
14StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.23.1%9/392.9
15SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.23.1%9/392.6
16ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.23.1%9/392.2
17CharmMove an enemy unit.23.1%9/392.1
18Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.20.5%8/393.0
19Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.20.5%8/393.0
20MobilizeChannel 1 rune exhausted. If you can't, draw 1.20.5%8/392.9
21Disarming RakeWhen you play me, you may kill a gear.20.5%8/392.6
22TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.20.5%8/392.5
23Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)20.5%8/392.1
24Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)20.5%8/392.1
25Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.20.5%8/391.9
26Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.20.5%8/391.9
27Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.17.9%7/393.0
28Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).17.9%7/392.7
29Traveling MerchantWhen I move, discard 1, then draw 1.17.9%7/392.7
30Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.17.9%7/392.6
31Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.17.9%7/392.6
32Cull the WeakEach player kills one of their units.17.9%7/392.4
33Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)17.9%7/392.4
34Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.17.9%7/392.3
35Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).17.9%7/392.1
36Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.17.9%7/392.1
37Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.17.9%7/391.9
38Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.17.9%7/391.3
39Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.15.4%6/392.7
40Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)15.4%6/392.7
41Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)15.4%6/392.2
42Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)15.4%6/392.2
43Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)15.4%6/392.2
44Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.15.4%6/392.0
45Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.15.4%6/391.7
46RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.15.4%6/391.7
47Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)12.8%5/393.0
48Plundering PoroWhen I conquer, play a Gold gear token exhausted.12.8%5/392.8
49Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)12.8%5/392.4
50Time WarpTake a turn after this one. Banish this.12.8%5/391.8
51Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.12.8%5/391.8
52Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)12.8%5/391.6
53Brynhir ThundersongWhen you play me, opponents can't play cards this turn.12.8%5/391.4
54Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.10.3%4/392.5
55Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)10.3%4/392.5
56Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.10.3%4/392.2
57En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.10.3%4/392.2
58Harnessed DragonWhen you play me, kill an enemy unit.10.3%4/392.2
59Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +210.3%4/392.2
60CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)10.3%4/392.0
61MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.10.3%4/392.0
62Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.10.3%4/392.0
63Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.10.3%4/392.0
64Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)10.3%4/391.8
65Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.10.3%4/391.8
66Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)10.3%4/391.8
67Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.10.3%4/391.5
68Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)7.7%3/393.0
69Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.7.7%3/393.0
70Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.7.7%3/393.0
71First MateWhen you play me, ready another unit.7.7%3/393.0
72Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.7.7%3/393.0
73Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)7.7%3/393.0
74Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 17.7%3/393.0
75Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.7.7%3/393.0
76Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.7.7%3/393.0
77Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)7.7%3/393.0
78Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")7.7%3/392.7
79Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.7.7%3/392.7
80Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)7.7%3/392.7
81Stalwart PoroSHIELD (+1 Might while I'm a defender.)7.7%3/392.7
82Treasure HunterWhen I move, play a Gold gear token exhausted.7.7%3/392.7
83Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)7.7%3/392.7
84Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.7.7%3/392.3
85ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.7.7%3/392.3
86Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.7.7%3/392.3
87Progress DayDraw 4.7.7%3/392.3
88Pyke - Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.7.7%3/392.3
89RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.7.7%3/392.3
90Stellacorn HerderWhen I move, draw 1.7.7%3/392.3
91Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.7.7%3/392.0
92Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.7.7%3/392.0
93Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)7.7%3/392.0
94Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.7.7%3/392.0
95Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)7.7%3/392.0
96Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.7.7%3/392.0
97Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.7.7%3/391.7
98FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.7.7%3/391.7
99Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.7.7%3/391.7
100Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.7.7%3/391.7
101Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.7.7%3/391.3
102Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.7.7%3/391.3
103Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].7.7%3/391.3
104Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.5.1%2/393.0
105Bewitching SpiritWhen you play me, choose a player. They discard 1.5.1%2/393.0
106Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.5.1%2/393.0
107Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)5.1%2/393.0
108Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.5.1%2/393.0
109Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)5.1%2/393.0
110Ruin RunnerI can't be chosen by enemy spells and abilities.5.1%2/393.0
111Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)5.1%2/393.0
112Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)5.1%2/393.0
113Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.5.1%2/393.0
114AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)5.1%2/392.5
115Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.5.1%2/392.5
116Daring PoroASSAULT (+1 Might while I'm an attacker.)5.1%2/392.5
117Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.5.1%2/392.5
118Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might5.1%2/392.5
119Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.5.1%2/392.5
120Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.5.1%2/392.5
121Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more5.1%2/392.5
122Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.5.1%2/392.5
123Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.5.1%2/392.5
124Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")5.1%2/392.5
125Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.5.1%2/392.5
126Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.5.1%2/392.5
127Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.5.1%2/392.5
128Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)5.1%2/392.0
129Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.5.1%2/392.0
130Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.5.1%2/392.0
131Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)5.1%2/392.0
132Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might5.1%2/392.0
133Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.5.1%2/392.0
134Heart of Dark IceExhaust: Give a unit +3 Might this turn.5.1%2/392.0
135Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.5.1%2/392.0
136Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.5.1%2/392.0
137Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.5.1%2/392.0
138Sneaky DeckhandYou may play me to an open battlefield.5.1%2/392.0
139Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +35.1%2/392.0
140Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.5.1%2/392.0
141Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might5.1%2/391.5
142Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.5.1%2/391.5
143Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.5.1%2/391.5
144Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.5.1%2/391.5
145Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.5.1%2/391.5
146The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.5.1%2/391.5
147Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.5.1%2/391.0
148Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)5.1%2/391.0
149Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)5.1%2/391.0
150Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.5.1%2/391.0
151Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)5.1%2/391.0
152Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.5.1%2/391.0
153Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)5.1%2/391.0
154Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.5.1%2/391.0
155Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)2.6%1/393.0
156Battering RamI cost 1 less for each card you've played this turn, to a minimum of 1.2.6%1/393.0
157Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)2.6%1/393.0
158Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)2.6%1/393.0
159Bubble BotWhen you play me, ready another friendly Mech.2.6%1/393.0
160Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.2.6%1/393.0
161Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.2.6%1/393.0
162ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.2.6%1/393.0
163Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.2.6%1/393.0
164Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.2.6%1/393.0
165Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.2.6%1/393.0
166Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)2.6%1/393.0
167ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)2.6%1/393.0
168FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.2.6%1/393.0
169Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.6%1/393.0
170Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)2.6%1/393.0
171Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.2.6%1/393.0
172Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)2.6%1/393.0
173Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might2.6%1/393.0
174Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)2.6%1/393.0
175Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)2.6%1/393.0
176Karthus - EternalYour DEATHKNELL trigger an additional time2.6%1/393.0
177Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.2.6%1/393.0
178Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.2.6%1/393.0
179Mister Root[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.2.6%1/393.0
180MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.2.6%1/393.0
181Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.2.6%1/393.0
182Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)2.6%1/393.0
183Pit CrewWhen you play a gear, ready me.2.6%1/393.0
184Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.2.6%1/393.0
185Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)2.6%1/393.0
186Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."2.6%1/393.0
187Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.2.6%1/393.0
188Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)2.6%1/393.0
189Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.2.6%1/393.0
190Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)2.6%1/393.0
191Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)2.6%1/393.0
192Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)2.6%1/393.0
193Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.2.6%1/393.0
194Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)2.6%1/393.0
195ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.)2.6%1/393.0
196Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.2.6%1/393.0
197Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +22.6%1/393.0
198Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)2.6%1/393.0
199Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.2.6%1/393.0
200Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.2.6%1/393.0
201Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.2.6%1/393.0
202Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/393.0
203Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)2.6%1/393.0
204Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.2.6%1/393.0
205Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might2.6%1/393.0
206Trusty RamhoundWhile you have another unit here, I have +1 Might.2.6%1/393.0
207UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.2.6%1/393.0
208Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)2.6%1/393.0
209Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)2.6%1/393.0
210Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.2.6%1/393.0
211Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)2.6%1/393.0
212Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)2.6%1/393.0
213Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].2.6%1/392.0
214Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.2.6%1/392.0
215Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.2.6%1/392.0
216Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)2.6%1/392.0
217Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.2.6%1/392.0
218Cithria of CloudfieldWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.)2.6%1/392.0
219Determined SentryI can't move to base.2.6%1/392.0
220DropboarderWhen you play me, if you control two or more gear, ready me.2.6%1/392.0
221Ember MonkWhen you play a card from HIDDEN, give me +2 Might this turn.2.6%1/392.0
222Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.2.6%1/392.0
223Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +12.6%1/392.0
224Hunter's Machete[EQUIP 1 BODY] (1 Body: Attach this to a unit you control.) [HUNT] (When I conquer or hold, gain 1 XP.)2.6%1/392.0
225Invert TimelinesEach player discards their hand, then draws 4.2.6%1/392.0
226Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)2.6%1/392.0
227Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)2.6%1/392.0
228Kinkou MonkWhen you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)2.6%1/392.0
229Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/392.0
230PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.2.6%1/392.0
231Red Brambleback[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) Your conquer effects for conquering here trigger an additional time. When I conquer, [BUFF] a friendly unit. (Give it a +1 Might buff if it doesn't have one.)2.6%1/392.0
232Rengar - Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)2.6%1/392.0
233Rhasa the SundererI cost 1 less for each card in your trash.2.6%1/392.0
234Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)2.6%1/392.0
235StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.2.6%1/392.0
236Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.2.6%1/392.0
237Super Mega Death Rocket!Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand.2.6%1/392.0
238The RuinationKill all units.2.6%1/392.0
239Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)2.6%1/392.0
240Ahri - AlluringWhen I hold, you score 1 point.2.6%1/391.0
241Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.2.6%1/391.0
242Annie - StubbornWhen you play me, return a spell from your trash to your hand.2.6%1/391.0
243Arcane Shift[ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.2.6%1/391.0
244Beast BelowWhen you play me, return another friendly unit and an enemy unit to their owners' hands.2.6%1/391.0
245Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +22.6%1/391.0
246Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)2.6%1/391.0
247Death from BelowKill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune.2.6%1/391.0
248Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.2.6%1/391.0
249DownwellReturn all units and gear to their owners' hands.2.6%1/391.0
250Dragon's RageMove an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.2.6%1/391.0
251Draven - ShowboatMy Might is increased by your points.2.6%1/391.0
252FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)2.6%1/391.0
253Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)2.6%1/391.0
254Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)2.6%1/391.0
255Forgefire Cape[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.2.6%1/391.0
256Garen - RuggedASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.)2.6%1/391.0
257Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)2.6%1/391.0
258Ivern - Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.2.6%1/391.0
259Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.2.6%1/391.0
260Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)2.6%1/391.0
261Jinx - DemolitionistACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2.2.6%1/391.0
262LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.2.6%1/391.0
263LeBlanc - Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)2.6%1/391.0
264Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might.2.6%1/391.0
265Legion RearguardACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)2.6%1/391.0
266Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.2.6%1/391.0
267Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/391.0
268Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.2.6%1/391.0
269Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)2.6%1/391.0
270MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.2.6%1/391.0
271Minotaur ReckonerUnits can't move to base.2.6%1/391.0
272Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.2.6%1/391.0
273Morbid ReturnACTION (Play on your turn or in showdowns.) Return a unit from your trash to your hand.2.6%1/391.0
274Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.2.6%1/391.0
275Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.2.6%1/391.0
276Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.2.6%1/391.0
277Poppy - Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.2.6%1/391.0
278Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.2.6%1/391.0
279Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)2.6%1/391.0
280Sett - KingpinTANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.2.6%1/391.0
281Sharkling[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.)2.6%1/391.0
282Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might2.6%1/391.0
283Sivir - Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)2.6%1/391.0
284SoulgorgerWhen you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)2.6%1/391.0
285Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)2.6%1/391.0
286Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.2.6%1/391.0
287The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)2.6%1/391.0
288Ultrasoft PoroExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a DEFLECT unit with a spell or ability.)2.6%1/391.0
289Vault Breaker[ACTION] (Play on your turn or in showdowns.) Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from battlefield to battlefield.)2.6%1/391.0
290Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.2.6%1/391.0
291Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.2.6%1/391.0
292Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.2.6%1/391.0
293Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.2.6%1/391.0
294Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)2.6%1/391.0
295WhirlwindStarting with the next player, each player may return a unit to its owner's hand.2.6%1/391.0
296Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.2.6%1/391.0
297Windsinger[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.2.6%1/391.0
298Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.2.6%1/391.0

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