Magical Meta Riftbound Meta

Yasuo - Unforgiven: Deck Meta

Most common cards across 5 tournament Yasuo - Unforgiven decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Yasuo - Unforgiven.

Average Rune Split

6 Calm6 Chaos
Calm 50%Chaos 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Chaos
Most Common
100%5/5

Battlefields

Most used battlefields with Yasuo - Unforgiven.

1Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn100%5/5
2Rockfall PathUnits can't be played here.40%2/5
3Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.40%2/5
4Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.20%1/5
5Aspirant's ClimbIncrease the points needed to win the game by 120%1/5
6Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.20%1/5
7Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)20%1/5
8The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.20%1/5
9Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.20%1/5

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%5/53.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%5/53.0
3Stellacorn HerderWhen I move, draw 1.100%5/52.6
4Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%5/52.6
5En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%5/52.4
6AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)100%5/52.2
7Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.100%5/51.8
8Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.80%4/52.5
9TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.80%4/52.5
10Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)80%4/52.5
11GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.80%4/52.2
12Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.80%4/51.0
13CharmMove an enemy unit.60%3/52.7
14Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.60%3/52.3
15Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)60%3/52.3
16Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)60%3/52.3
17Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)60%3/52.0
18FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.60%3/51.7
19Yasuo - WindriderGANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.60%3/51.0
20Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.40%2/53.0
21Treasure HunterWhen I move, play a Gold gear token exhausted.40%2/53.0
22Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.40%2/52.5
23Traveling MerchantWhen I move, discard 1, then draw 1.40%2/52.5
24Heart of Dark IceExhaust: Give a unit +3 Might this turn.40%2/52.0
25RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.40%2/52.0
26Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.40%2/52.0
27Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.40%2/51.5
28Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.40%2/51.5
29Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.40%2/51.5
30Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.40%2/51.0
31Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.20%1/53.0
32Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.20%1/53.0
33Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)20%1/52.0
34Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.20%1/52.0
35Sneaky DeckhandYou may play me to an open battlefield.20%1/52.0
36Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)20%1/51.0
37Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +120%1/51.0
38IsolateMove an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.20%1/51.0
39Kog'Maw - CausticDEATHKNELL - Deal 4 to all units at my battlefield. (When I die, get the effect)20%1/51.0
40Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)20%1/51.0
41MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.20%1/51.0
42Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +320%1/51.0
43Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.20%1/51.0
44The Syren1, Exhaust: Move a friendly unit at a battlefield to your base.20%1/51.0

Source decklists

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