Magical Meta Riftbound Meta

Yasuo - Unforgiven: Deck Meta

Most common cards across 4 tournament Yasuo - Unforgiven decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Yasuo - Unforgiven.

Average Rune Split

6 Calm6 Chaos
Calm 50%Chaos 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Chaos
Most Common
100%4/4

Battlefields

Most used battlefields with Yasuo - Unforgiven.

1Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn100%4/4
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.50%2/4
3Aspirant's ClimbIncrease the points needed to win the game by 125%1/4
4Rockfall PathUnits can't be played here.25%1/4
5Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.25%1/4
6Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)25%1/4
7The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.25%1/4
8Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.25%1/4

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%4/43.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%4/43.0
3Stellacorn HerderWhen I move, draw 1.100%4/42.5
4Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%4/42.5
5AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)100%4/42.2
6En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%4/42.2
7Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.100%4/41.8
8Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.75%3/42.7
9Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)75%3/42.3
10TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.75%3/42.3
11Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)75%3/42.3
12Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)75%3/42.0
13GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.75%3/42.0
14Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.75%3/41.0
15CharmMove an enemy unit.50%2/43.0
16Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.50%2/43.0
17Treasure HunterWhen I move, play a Gold gear token exhausted.50%2/43.0
18Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.50%2/42.5
19Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.50%2/42.5
20Traveling MerchantWhen I move, discard 1, then draw 1.50%2/42.5
21FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.50%2/42.0
22Heart of Dark IceExhaust: Give a unit +3 Might this turn.50%2/42.0
23Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)50%2/42.0
24Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.50%2/42.0
25Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.50%2/41.5
26Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.50%2/41.5
27Yasuo - WindriderGANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.50%2/41.0
28Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.25%1/43.0
29Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)25%1/42.0
30Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.25%1/42.0
31RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.25%1/42.0
32Sneaky DeckhandYou may play me to an open battlefield.25%1/42.0
33Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.25%1/42.0
34Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +125%1/41.0
35IsolateMove an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.25%1/41.0
36Kog'Maw - CausticDEATHKNELL - Deal 4 to all units at my battlefield. (When I die, get the effect)25%1/41.0
37Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)25%1/41.0
38MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.25%1/41.0
39Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.25%1/41.0
40Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +325%1/41.0
41Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.25%1/41.0
42The Syren1, Exhaust: Move a friendly unit at a battlefield to your base.25%1/41.0

Source decklists

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