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Viktor - Herald of the Arcane: Deck Meta

Most common cards across 5 tournament Viktor - Herald of the Arcane decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Viktor - Herald of the Arcane.

Average Rune Split

6.6 Order5.4 Mind
Order 55%Mind 45%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Order5 Mind
Most Common
60%3/5
2
6 Mind6 Order
40%2/5

Battlefields

Most used battlefields with Viktor - Herald of the Arcane.

1The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.60%3/5
2Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.60%3/5
3Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)60%3/5
4Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)40%2/5
5Rockfall PathUnits can't be played here.40%2/5
6Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.20%1/5
7Vilemaw's LairUnits can't move from here to base.20%1/5

All cards

1Cull the WeakEach player kills one of their units.100%5/53.0
2Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%5/53.0
3Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.100%5/53.0
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%5/53.0
5Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.100%5/53.0
6Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.100%5/52.8
7SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%5/52.4
8Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)80%4/53.0
9Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.80%4/52.8
10Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.80%4/52.5
11SingularityDeal 6 to each of up to two units.80%4/52.2
12Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.80%4/52.0
13Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.80%4/51.0
14PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.60%3/52.3
15Plundering PoroWhen I conquer, play a Gold gear token exhausted.60%3/52.3
16Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.40%2/53.0
17Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)40%2/53.0
18FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)40%2/52.0
19Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.40%2/52.0
20Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)40%2/52.0
21Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)40%2/51.5
22Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.40%2/51.5
23VengeanceKill a unit.40%2/51.5
24Time WarpTake a turn after this one. Banish this.40%2/51.0
25B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might20%1/53.0
26Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.20%1/53.0
27Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)20%1/53.0
28Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")20%1/53.0
29Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)20%1/53.0
30Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.20%1/53.0
31Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.20%1/52.0
32Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)20%1/52.0
33Falling CometACTION (play on your turn or in showdowns.)20%1/52.0
34Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.20%1/52.0
35Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)20%1/52.0
36Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)20%1/52.0
37Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)20%1/52.0
38Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)20%1/52.0
39Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).20%1/51.0
40Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base.20%1/51.0

Source decklists

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