Magical Meta Riftbound Meta

Viktor - Herald of the Arcane: Deck Meta

Most common cards across 7 tournament Viktor - Herald of the Arcane decklists in our catalog. See inclusion rate and average copies when a card appears.

8 decklists · 7 tournament

Top cards by inclusion

Core

Rune split

Typical rune splits for Viktor - Herald of the Arcane.

Average Rune Split

6.4 Order5.6 Mind
Order 53.3%Mind 46.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Mind6 Order
Most Common
57.1%4/7
2
7 Order5 Mind
42.9%3/7

Battlefields

Most used battlefields with Viktor - Herald of the Arcane.

1Rockfall PathUnits can't be played here.57.1%4/7
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.57.1%4/7
3Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)42.9%3/7
4Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.42.9%3/7
5Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)42.9%3/7
6Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)14.3%1/7
7Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.14.3%1/7
8Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.14.3%1/7
9Vilemaw's LairUnits can't move from here to base.14.3%1/7

All cards

1Cull the WeakEach player kills one of their units.100%7/73.0
2Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%7/73.0
3Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.100%7/73.0
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%7/73.0
5Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.100%7/72.9
6SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%7/72.6
7Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.85.7%6/73.0
8Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)85.7%6/72.8
9Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.85.7%6/72.8
10SingularityDeal 6 to each of up to two units.85.7%6/72.0
11Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.71.4%5/71.0
12Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)57.1%4/73.0
13Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.57.1%4/72.5
14PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.57.1%4/72.2
15Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.57.1%4/72.0
16Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)57.1%4/72.0
17Plundering PoroWhen I conquer, play a Gold gear token exhausted.42.9%3/72.3
18Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)42.9%3/72.3
19Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)42.9%3/72.0
20FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)42.9%3/71.7
21Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)42.9%3/71.3
22VengeanceKill a unit.42.9%3/71.3
23Time WarpTake a turn after this one. Banish this.42.9%3/71.0
24Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)28.6%2/73.0
25Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")28.6%2/73.0
26Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.28.6%2/73.0
27Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)28.6%2/72.5
28Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.28.6%2/72.0
29Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.28.6%2/72.0
30Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).28.6%2/71.5
31Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.28.6%2/71.5
32Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base.28.6%2/71.0
33B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might14.3%1/73.0
34Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)14.3%1/73.0
35Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.14.3%1/73.0
36Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.14.3%1/72.0
37Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.14.3%1/72.0
38Falling CometACTION (play on your turn or in showdowns.)14.3%1/72.0
39Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.14.3%1/72.0
40Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)14.3%1/72.0
41Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)14.3%1/72.0
42Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)14.3%1/72.0
43Decree of UnityKill an enemy Chaos (Chaos) unit or gear.14.3%1/71.0
44Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)14.3%1/71.0

Source decklists

← All deck meta pages

Decklists hub