Magical Meta Riftbound Meta

Viktor - Herald of the Arcane: Deck Meta

Most common cards across 6 tournament Viktor - Herald of the Arcane decklists in our catalog. See inclusion rate and average copies when a card appears.

6 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Viktor - Herald of the Arcane.

Average Rune Split

6.5 Order5.5 Mind
Order 54.2%Mind 45.8%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Mind6 Order
Most Common
50%3/6
2
7 Order5 Mind
50%3/6

Battlefields

Most used battlefields with Viktor - Herald of the Arcane.

1The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.66.7%4/6
2Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)50%3/6
3Rockfall PathUnits can't be played here.50%3/6
4Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.50%3/6
5Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)50%3/6
6Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.16.7%1/6
7Vilemaw's LairUnits can't move from here to base.16.7%1/6

All cards

1Cull the WeakEach player kills one of their units.100%6/63.0
2Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%6/63.0
3Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.100%6/63.0
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%6/63.0
5Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.100%6/63.0
6Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.100%6/62.8
7SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%6/62.5
8Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)83.3%5/63.0
9Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.83.3%5/62.8
10SingularityDeal 6 to each of up to two units.83.3%5/62.0
11Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.83.3%5/61.0
12Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.66.7%4/62.5
13PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.66.7%4/62.2
14Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.66.7%4/62.0
15Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)50%3/63.0
16Plundering PoroWhen I conquer, play a Gold gear token exhausted.50%3/62.3
17Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)50%3/62.0
18FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)50%3/61.7
19Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)50%3/61.3
20Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)33.3%2/63.0
21Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.33.3%2/63.0
22Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)33.3%2/62.5
23Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)33.3%2/62.0
24Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.33.3%2/62.0
25Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).33.3%2/61.5
26Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.33.3%2/61.5
27VengeanceKill a unit.33.3%2/61.5
28Time WarpTake a turn after this one. Banish this.33.3%2/61.0
29B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might16.7%1/63.0
30Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.16.7%1/63.0
31Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")16.7%1/63.0
32Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)16.7%1/63.0
33Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.16.7%1/63.0
34Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.16.7%1/62.0
35Falling CometACTION (play on your turn or in showdowns.)16.7%1/62.0
36Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.16.7%1/62.0
37Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)16.7%1/62.0
38Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)16.7%1/62.0
39Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)16.7%1/62.0
40Viktor, InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token to your base.16.7%1/61.0

Source decklists

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