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Vi - Piltover Enforcer: Deck Meta

Most common cards across 8 tournament Vi - Piltover Enforcer decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Vi - Piltover Enforcer.

Average Rune Split

7 Fury5 Order
Fury 58.3%Order 41.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Fury5 Order
Most Common
75%6/8
2
6 Fury6 Order
12.5%1/8
3
8 Fury4 Order
12.5%1/8

Battlefields

Most used battlefields with Vi - Piltover Enforcer.

1Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."75%6/8
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.50%4/8
3Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.37.5%3/8
4Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)37.5%3/8
5Vilemaw's LairUnits can't move from here to base.25%2/8
6Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.12.5%1/8
7Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.12.5%1/8
8Rockfall PathUnits can't be played here.12.5%1/8
9Trapping GroundsWhen you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].12.5%1/8
10Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)12.5%1/8
11Zaun WarrensWhen you conquer here, discard 1, then draw 1.12.5%1/8

All cards

1Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might100%8/83.0
2Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.100%8/82.8
3SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%8/82.5
4Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.100%8/82.4
5Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)87.5%7/82.6
6Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).87.5%7/82.4
7Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.87.5%7/82.1
8Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)87.5%7/82.0
9Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +287.5%7/81.9
10Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)87.5%7/81.0
11Rengar, Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)75%6/82.2
12Rek'Sai, Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].75%6/82.0
13Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)62.5%5/82.4
14Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)62.5%5/82.4
15CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)62.5%5/81.6
16Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)50%4/83.0
17Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)50%4/82.8
18Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)50%4/82.5
19Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)50%4/82.2
20B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might50%4/82.0
21Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.50%4/82.0
22Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)50%4/81.8
23Brynhir ThundersongWhen you play me, opponents can't play cards this turn.50%4/81.5
24Cull the WeakEach player kills one of their units.37.5%3/82.3
25Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.37.5%3/82.3
26Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)37.5%3/82.0
27Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.37.5%3/81.7
28Decree of UnityKill an enemy Chaos (Chaos) unit or gear.37.5%3/81.7
29Rengar, Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.37.5%3/81.7
30Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)37.5%3/81.7
31Vault Breaker[ACTION] (Play on your turn or in showdowns.) Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from battlefield to battlefield.)37.5%3/81.3
32Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)37.5%3/81.0
33Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)37.5%3/81.0
34Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.25%2/82.5
35Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)25%2/82.5
36Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.25%2/82.0
37Noxus SaboteurYour opponents' HIDDEN cards can't be revealed here.25%2/82.0
38Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.25%2/82.0
39Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)25%2/81.0
40Daring PoroASSAULT (+1 Might while I'm an attacker.)12.5%1/83.0
41Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)12.5%1/83.0
42Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.12.5%1/83.0
43Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might12.5%1/82.0
44Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.12.5%1/82.0
45Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.12.5%1/82.0
46Trusty RamhoundWhile you have another unit here, I have +1 Might.12.5%1/82.0
47FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)12.5%1/81.0
48Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.12.5%1/81.0
49VengeanceKill a unit.12.5%1/81.0
50Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.12.5%1/81.0

Source decklists

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