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Miss Fortune - Bounty Hunter: Deck Meta

Most common cards across 5 tournament Miss Fortune - Bounty Hunter decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Miss Fortune - Bounty Hunter.

Average Rune Split

6.4 Body5.6 Chaos
Body 53.3%Chaos 46.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Chaos
Most Common
60%3/5
2
7 Body5 Chaos
40%2/5

Battlefields

Most used battlefields with Miss Fortune - Bounty Hunter.

1Aspirant's ClimbIncrease the points needed to win the game by 1100%5/5
2Sigil of the StormWhen you conquer here, recycle one of your runes80%4/5
3Forgotten MonumentPlayers can't score here until their third turn.40%2/5
4Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.20%1/5
5Rockfall PathUnits can't be played here.20%1/5
6The PapertreeWhen you hold here, each player channels 1 rune exhausted.20%1/5
7Vilemaw's LairUnits can't move from here to base.20%1/5

All cards

1Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.100%5/53.0
2Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.100%5/53.0
3GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.100%5/53.0
4MobilizeChannel 1 rune exhausted. If you can't, draw 1.100%5/53.0
5Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.100%5/53.0
6SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%5/52.8
7Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.100%5/52.4
8MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.100%5/52.2
9Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)100%5/52.0
10Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.100%5/51.8
11Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.100%5/51.0
12ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.80%4/52.0
13Invert TimelinesEach player discards their hand, then draws 4.80%4/51.8
14Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)80%4/51.5
15Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.60%3/53.0
16Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)60%3/53.0
17Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.60%3/52.7
18Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.60%3/52.3
19Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.60%3/51.7
20Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)60%3/51.3
21Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.60%3/51.3
22ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.40%2/52.0
23Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.40%2/52.0
24Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)40%2/52.0
25Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.40%2/51.5
26Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.40%2/51.0
27Miss Fortune - BuccaneerYou may play me to an open battlefield. Friendly units may be played to open battlefields.40%2/51.0
28The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)40%2/51.0
29Called Shot[ACTION] (Play on your turn or in showdowns.) [REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.20%1/53.0
30Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.20%1/53.0
31Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.20%1/53.0
32Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.20%1/52.0
33DownwellReturn all units and gear to their owners' hands.20%1/52.0
34Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.20%1/52.0
35Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.20%1/51.0

Source decklists

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