| 1 | Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. | 100% | 5/5 | 3.0 |
| 2 | Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. | 100% | 5/5 | 3.0 |
| 3 | GustREACTION (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 Might or less to its owner's hand. | 100% | 5/5 | 3.0 |
| 4 | MobilizeChannel 1 rune exhausted. If you can't, draw 1. | 100% | 5/5 | 3.0 |
| 5 | Stacked DeckACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. | 100% | 5/5 | 3.0 |
| 6 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 100% | 5/5 | 2.8 |
| 7 | Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn. | 100% | 5/5 | 2.4 |
| 8 | MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card. | 100% | 5/5 | 2.2 |
| 9 | Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.)
When I conquer or hold, you may play a unit from your trash. (You still pay its costs.) | 100% | 5/5 | 2.0 |
| 10 | Bullet TimeACTION (Play on your turn or in showdowns.)
Pay any amount of rune to deal that much damage to all enemy units at a battlefield. | 100% | 5/5 | 1.8 |
| 11 | Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.)
GANKING (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted. | 100% | 5/5 | 1.0 |
| 12 | ChallengeACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. | 80% | 4/5 | 2.0 |
| 13 | Invert TimelinesEach player discards their hand, then draws 4. | 80% | 4/5 | 1.8 |
| 14 | Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.) | 80% | 4/5 | 1.5 |
| 15 | Elder DragonAny amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them. | 60% | 3/5 | 3.0 |
| 16 | Scryer's BloomThis enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.) | 60% | 3/5 | 3.0 |
| 17 | Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2. | 60% | 3/5 | 2.7 |
| 18 | Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields. | 60% | 3/5 | 2.3 |
| 19 | Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays 2. | 60% | 3/5 | 1.7 |
| 20 | Abandon[REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[PREDICT]. (Look at the top card of your Main Deck. You may recycle it.) | 60% | 3/5 | 1.3 |
| 21 | Factory Recall[ACTION] (Play on your turn or in showdowns)
Return a gear to its owner's hand. | 60% | 3/5 | 1.3 |
| 22 | ConfrontACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1. | 40% | 2/5 | 2.0 |
| 23 | Punch First[ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn. | 40% | 2/5 | 2.0 |
| 24 | Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.) | 40% | 2/5 | 2.0 |
| 25 | Ride The WindACTION (Play on your turn or in showdowns.)
Move a friendly unit and ready it. | 40% | 2/5 | 1.5 |
| 26 | Akshan - Mischievous[WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me. | 40% | 2/5 | 1.0 |
| 27 | Miss Fortune - BuccaneerYou may play me to an open battlefield.
Friendly units may be played to open battlefields. | 40% | 2/5 | 1.0 |
| 28 | The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.) | 40% | 2/5 | 1.0 |
| 29 | Called Shot[ACTION] (Play on your turn or in showdowns.)
[REPEAT Chaos] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other. | 20% | 1/5 | 3.0 |
| 30 | Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base. | 20% | 1/5 | 3.0 |
| 31 | Repulse[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit. | 20% | 1/5 | 3.0 |
| 32 | Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You may play me to an occupied enemy battlefield. | 20% | 1/5 | 2.0 |
| 33 | DownwellReturn all units and gear to their owners' hands. | 20% | 1/5 | 2.0 |
| 34 | Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost. | 20% | 1/5 | 2.0 |
| 35 | Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 Might. | 20% | 1/5 | 1.0 |