Magical Meta Riftbound Meta

Kai'Sa - Daughter of the Void: Deck Meta

Most common cards across 7 tournament Kai'Sa - Daughter of the Void decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Kai'Sa - Daughter of the Void.

Average Rune Split

6.7 Fury5.3 Mind
Fury 55.8%Mind 44.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Fury5 Mind
Most Common
85.7%6/7
2
7 Mind5 Fury
14.3%1/7

Battlefields

Most used battlefields with Kai'Sa - Daughter of the Void.

1Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)85.7%6/7
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.57.1%4/7
3Rockfall PathUnits can't be played here.42.9%3/7
4Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)14.3%1/7
5Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.14.3%1/7
6Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.14.3%1/7
7Reaver's RowWhen you defend here, you may move a friendly unit here to base.14.3%1/7
8Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.14.3%1/7
9Startipped PeakWhen you hold here, you may channel 1 rune exhausted.14.3%1/7
10Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn14.3%1/7
11The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.14.3%1/7

All cards

1Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%7/73.0
2StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%7/73.0
3Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)100%7/73.0
4Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.100%7/72.9
5Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%7/72.9
6Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)100%7/72.4
7Time WarpTake a turn after this one. Banish this.100%7/72.1
8SingularityDeal 6 to each of up to two units.100%7/71.9
9Progress DayDraw 4.100%7/71.7
10Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.100%7/71.4
11Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.100%7/71.0
12Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.85.7%6/73.0
13Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.85.7%6/71.5
14Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)71.4%5/73.0
15Plundering PoroWhen I conquer, play a Gold gear token exhausted.71.4%5/72.8
16Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.57.1%4/72.5
17Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)57.1%4/72.2
18Brynhir ThundersongWhen you play me, opponents can't play cards this turn.57.1%4/72.0
19Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.57.1%4/71.8
20RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.57.1%4/71.2
21Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.57.1%4/71.0
22Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.42.9%3/72.3
23Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.42.9%3/71.7
24Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.42.9%3/71.3
25Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)28.6%2/72.0
26Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.28.6%2/72.0
27Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.28.6%2/71.5
28Icathian RainDo this 6 times: Deal 2 to a unit. (You can choose different units.)28.6%2/71.0
29Battering RamI cost 1 less for each card you've played this turn, to a minimum of 1.14.3%1/73.0
30Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.14.3%1/73.0
31PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.14.3%1/73.0
32Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)14.3%1/73.0
33Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.14.3%1/73.0
34Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)14.3%1/72.0
35CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)14.3%1/72.0
36Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.14.3%1/72.0
37ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)14.3%1/72.0
38Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)14.3%1/72.0
39Decree of Rage[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.14.3%1/71.0
40Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.14.3%1/71.0
41Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.14.3%1/71.0
42Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)14.3%1/71.0
43Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +214.3%1/71.0
44Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)14.3%1/71.0
45Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)14.3%1/71.0
46Rengar, Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.14.3%1/71.0

Source decklists

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