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Kai'Sa - Daughter of the Void: Deck Meta

Most common cards across 5 tournament Kai'Sa - Daughter of the Void decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Kai'Sa - Daughter of the Void.

Average Rune Split

6.6 Fury5.4 Mind
Fury 55%Mind 45%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Fury5 Mind
Most Common
80%4/5
2
7 Mind5 Fury
20%1/5

Battlefields

Most used battlefields with Kai'Sa - Daughter of the Void.

1Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)100%5/5
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.60%3/5
3Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.20%1/5
4Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.20%1/5
5Reaver's RowWhen you defend here, you may move a friendly unit here to base.20%1/5
6Rockfall PathUnits can't be played here.20%1/5
7Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.20%1/5
8Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn20%1/5
9The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.20%1/5

All cards

1Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%5/53.0
2StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%5/53.0
3Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)100%5/53.0
4Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.100%5/52.8
5Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%5/52.8
6Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)100%5/52.6
7SingularityDeal 6 to each of up to two units.100%5/52.0
8Time WarpTake a turn after this one. Banish this.100%5/52.0
9Progress DayDraw 4.100%5/51.8
10Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.100%5/51.4
11Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.100%5/51.0
12Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)80%4/53.0
13Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.80%4/53.0
14Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.80%4/51.5
15Plundering PoroWhen I conquer, play a Gold gear token exhausted.60%3/53.0
16Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.60%3/52.7
17Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)60%3/52.3
18Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.60%3/52.0
19Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.40%2/52.5
20Brynhir ThundersongWhen you play me, opponents can't play cards this turn.40%2/52.0
21Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)40%2/52.0
22Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.40%2/52.0
23Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.40%2/51.5
24RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.40%2/51.5
25Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.40%2/51.5
26Icathian RainDo this 6 times: Deal 2 to a unit. (You can choose different units.)40%2/51.0
27Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.40%2/51.0
28Battering RamI cost 1 less for each card you've played this turn, to a minimum of 1.20%1/53.0
29Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.20%1/53.0
30Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.20%1/53.0
31Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)20%1/53.0
32CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)20%1/52.0
33ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)20%1/52.0
34Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)20%1/52.0
35Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.20%1/51.0
36Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)20%1/51.0
37Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +220%1/51.0
38Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)20%1/51.0
39Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.20%1/51.0

Source decklists

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