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Irelia - Blade Dancer: Deck Meta

Most common cards across 8 tournament Irelia - Blade Dancer decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Irelia - Blade Dancer.

Average Rune Split

6.1 Chaos5.9 Calm
Chaos 50.8%Calm 49.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Chaos
Most Common
87.5%7/8
2
7 Chaos5 Calm
12.5%1/8

Battlefields

Most used battlefields with Irelia - Blade Dancer.

1Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)75%6/8
2Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.62.5%5/8
3Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn62.5%5/8
4Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.25%2/8
5The Dreaming TreeThe first time you choose a friendly unit with a spell here each turn, draw 1.25%2/8
6Zaun WarrensWhen you conquer here, discard 1, then draw 1.25%2/8
7Aspirant's ClimbIncrease the points needed to win the game by 112.5%1/8
8Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.12.5%1/8

All cards

1Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.100%8/83.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%8/83.0
3DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%8/82.9
4Stellacorn HerderWhen I move, draw 1.100%8/82.9
5Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)100%8/82.6
6En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%8/82.5
7Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +1100%8/82.1
8AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)100%8/82.0
9Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.100%8/82.0
10Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.100%8/81.1
11CharmMove an enemy unit.87.5%7/82.1
12Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.87.5%7/81.9
13Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)87.5%7/81.6
14RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.75%6/81.5
15TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.62.5%5/82.6
16GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.62.5%5/82.4
17Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.62.5%5/82.2
18Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)62.5%5/81.8
19Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.62.5%5/81.6
20Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.62.5%5/81.4
21FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.62.5%5/81.2
22Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.50%4/82.8
23Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)50%4/82.5
24MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.50%4/81.0
25Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)37.5%3/82.3
26Disarming RakeWhen you play me, you may kill a gear.37.5%3/81.7
27Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)37.5%3/81.3
28Heart of Dark IceExhaust: Give a unit +3 Might this turn.37.5%3/81.0
29Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.25%2/83.0
30Sneaky DeckhandYou may play me to an open battlefield.25%2/82.0
31Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")25%2/81.5
32Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.25%2/81.0
33Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might25%2/81.0
34Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.12.5%1/83.0
35Traveling MerchantWhen I move, discard 1, then draw 1.12.5%1/83.0
36Draven - Audacious[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.12.5%1/82.0
37Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.12.5%1/82.0
38Rhasa the SundererI cost 1 less for each card in your trash.12.5%1/82.0
39Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.12.5%1/81.0
40Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.12.5%1/81.0
41Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.12.5%1/81.0
42Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.12.5%1/81.0

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