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Irelia - Blade Dancer: Deck Meta

Most common cards across 14 tournament Irelia - Blade Dancer decklists in our catalog. See inclusion rate and average copies when a card appears.

14 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Irelia - Blade Dancer.

Average Rune Split

6.2 Chaos5.8 Calm
Chaos 51.7%Calm 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Chaos
Most Common
78.6%11/14
2
7 Chaos5 Calm
21.4%3/14

Battlefields

Most used battlefields with Irelia - Blade Dancer.

1Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)85.7%12/14
2Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.78.6%11/14
3Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn78.6%11/14
4Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.14.3%2/14
5The Dreaming TreeThe first time you choose a friendly unit with a spell here each turn, draw 1.14.3%2/14
6Zaun WarrensWhen you conquer here, discard 1, then draw 1.14.3%2/14
7Aspirant's ClimbIncrease the points needed to win the game by 17.1%1/14
8Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.7.1%1/14

All cards

1Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.100%14/143.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%14/143.0
3DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%14/142.9
4Stellacorn HerderWhen I move, draw 1.100%14/142.9
5Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)100%14/142.7
6AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)100%14/142.0
7Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.100%14/141.1
8Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.92.9%13/141.9
9Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.92.9%13/141.9
10En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.85.7%12/142.3
11CharmMove an enemy unit.85.7%12/142.1
12Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +185.7%12/142.0
13TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.78.6%11/142.8
14Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.78.6%11/141.9
15Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)78.6%11/141.7
16GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.71.4%10/141.9
17Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)71.4%10/141.9
18RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.71.4%10/141.7
19Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)64.3%9/142.7
20FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.57.1%8/141.2
21Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")50%7/141.9
22Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.42.9%6/142.7
23Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)42.9%6/142.2
24Vex, CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.42.9%6/141.5
25Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.42.9%6/141.3
26Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.35.7%5/141.2
27Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)28.6%4/141.2
28Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might28.6%4/141.2
29Heart of Dark IceExhaust: Give a unit +3 Might this turn.28.6%4/141.0
30MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.28.6%4/141.0
31Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.21.4%3/142.3
32Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.21.4%3/142.0
33Disarming RakeWhen you play me, you may kill a gear.21.4%3/141.7
34Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)21.4%3/141.3
35Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)21.4%3/141.0
36Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.14.3%2/143.0
37Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.14.3%2/143.0
38Sneaky DeckhandYou may play me to an open battlefield.14.3%2/142.0
39Draven, Audacious[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.14.3%2/141.5
40Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.14.3%2/141.0
41Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.14.3%2/141.0
42Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.7.1%1/143.0
43Traveling MerchantWhen I move, discard 1, then draw 1.7.1%1/143.0
44Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.7.1%1/142.0
45Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.7.1%1/142.0
46Rhasa the SundererI cost 1 less for each card in your trash.7.1%1/142.0
47Treasure HunterWhen I move, play a Gold gear token exhausted.7.1%1/142.0
48Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.7.1%1/141.0
49Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.7.1%1/141.0
50Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.7.1%1/141.0
51Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)7.1%1/141.0
52Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.7.1%1/141.0

Source decklists

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