| 1 | Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. | 100% | 4/4 | 3.0 |
| 2 | Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. | 100% | 4/4 | 3.0 |
| 3 | Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.) | 100% | 4/4 | 3.0 |
| 4 | Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.) | 100% | 4/4 | 3.0 |
| 5 | MobilizeChannel 1 rune exhausted. If you can't, draw 1. | 100% | 4/4 | 3.0 |
| 6 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 100% | 4/4 | 3.0 |
| 7 | Sky SplitterACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield. | 100% | 4/4 | 3.0 |
| 8 | ChallengeACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. | 100% | 4/4 | 2.5 |
| 9 | Falling StarDo this twice:
Deal 3 to a unit. (You can choose different units.) | 100% | 4/4 | 2.2 |
| 10 | StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there. | 100% | 4/4 | 2.2 |
| 11 | Punch First[ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn. | 100% | 4/4 | 2.0 |
| 12 | Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn. | 100% | 4/4 | 2.0 |
| 13 | Get Excited!ACTION (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.) | 100% | 4/4 | 1.2 |
| 14 | Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.)
When I attack, deal 5 damage split among any number of enemy units here. | 100% | 4/4 | 1.0 |
| 15 | Elder DragonAny amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them. | 75% | 3/4 | 3.0 |
| 16 | Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes. | 75% | 3/4 | 3.0 |
| 17 | Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there). | 75% | 3/4 | 3.0 |
| 18 | Repulse[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit. | 75% | 3/4 | 2.0 |
| 19 | Void SeekerACTION (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1. | 50% | 2/4 | 2.5 |
| 20 | Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You may play me to an occupied enemy battlefield. | 50% | 2/4 | 2.0 |
| 21 | Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields. | 50% | 2/4 | 2.0 |
| 22 | Thermo BeamACTION (Play on your turn or in showdowns.)
Kill all gear. | 50% | 2/4 | 2.0 |
| 23 | Akshan - Mischievous[WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me. | 25% | 1/4 | 2.0 |
| 24 | Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.) | 25% | 1/4 | 2.0 |
| 25 | Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might | 25% | 1/4 | 1.0 |