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Volibear - Relentless Storm: Deck Meta

Most common cards across 6 tournament Volibear - Relentless Storm decklists in our catalog. See inclusion rate and average copies when a card appears.

6 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Volibear - Relentless Storm.

Average Rune Split

6.2 Body5.8 Fury
Body 51.7%Fury 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Fury
Most Common
83.3%5/6
2
7 Body5 Fury
16.7%1/6

Battlefields

Most used battlefields with Volibear - Relentless Storm.

1Sigil of the StormWhen you conquer here, recycle one of your runes100%6/6
2The PapertreeWhen you hold here, each player channels 1 rune exhausted.100%6/6
3Aspirant's ClimbIncrease the points needed to win the game by 183.3%5/6
4Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.16.7%1/6

All cards

1Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.100%6/63.0
2Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)100%6/63.0
3MobilizeChannel 1 rune exhausted. If you can't, draw 1.100%6/63.0
4Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.100%6/63.0
5Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%6/62.8
6Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.100%6/62.7
7SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%6/62.7
8Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%6/62.0
9Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.100%6/62.0
10Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.100%6/62.0
11Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.100%6/61.0
12Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.83.3%5/63.0
13Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.83.3%5/62.8
14Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).83.3%5/62.8
15ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.83.3%5/62.6
16StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.83.3%5/62.2
17Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.83.3%5/62.0
18Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)83.3%5/61.2
19Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.66.7%4/61.8
20Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.50%3/62.3
21Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.50%3/61.7
22Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.33.3%2/62.5
23Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.33.3%2/62.0
24Blazing ScorcherACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)16.7%1/63.0
25Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.16.7%1/62.0
26Dragonsoul Sage[REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.)16.7%1/62.0
27Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.16.7%1/62.0
28Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)16.7%1/62.0
29ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.16.7%1/61.0
30Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.16.7%1/61.0
31Herald of ScalesYour Dragons' Energy costs are reduced by 2, to a minimum of 1.16.7%1/61.0
32RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.16.7%1/61.0
33Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might16.7%1/61.0

Source decklists

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