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Vex - Gloomist: Deck Meta

Most common cards across 4 tournament Vex - Gloomist decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Vex - Gloomist.

Average Rune Split

6 Calm6 Chaos
Calm 50%Chaos 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Chaos
Most Common
50%2/4
2
7 Calm5 Chaos
25%1/4
3
7 Chaos5 Calm
25%1/4

Battlefields

Most used battlefields with Vex - Gloomist.

1Startipped PeakWhen you hold here, you may channel 1 rune exhausted.100%4/4
2Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.50%2/4
3Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.50%2/4
4Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.25%1/4
5Bandle TreeYou may hide an additional card here.25%1/4
6Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn25%1/4
7The PapertreeWhen you hold here, each player channels 1 rune exhausted.25%1/4

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%4/43.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%4/43.0
3Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.100%4/42.8
4Disarming RakeWhen you play me, you may kill a gear.100%4/42.5
5GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.100%4/42.5
6Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.100%4/42.5
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%4/42.2
8Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.100%4/41.8
9RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.100%4/41.5
10Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)100%4/41.5
11Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.75%3/43.0
12Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)75%3/43.0
13Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.75%3/42.3
14Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)75%3/42.0
15Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.75%3/42.0
16Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)75%3/41.7
17Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.50%2/43.0
18Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.50%2/42.5
19Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.50%2/42.5
20Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)50%2/41.5
21CharmMove an enemy unit.50%2/41.5
22Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.50%2/41.5
23Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")50%2/41.5
24Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].50%2/41.0
25Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)25%1/43.0
26Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.25%1/43.0
27Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.25%1/43.0
28TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.25%1/43.0
29Ahri - AlluringWhen I hold, you score 1 point.25%1/42.0
30Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might25%1/42.0
31Ember MonkWhen you play a card from HIDDEN, give me +2 Might this turn.25%1/42.0
32ShadowIf you play me to a battlefield, I enter ready. [ACTION] 1 and 1 Rune, Exhaust: [STUN] an enemy unit attacking here. (It doesn't deal combat damage this turn.)25%1/42.0
33Traveling MerchantWhen I move, discard 1, then draw 1.25%1/42.0
34Treasure HunterWhen I move, play a Gold gear token exhausted.25%1/42.0
35FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.25%1/41.0
36Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.25%1/41.0
37Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.25%1/41.0

Source decklists

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