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Vex - Gloomist: Deck Meta

Most common cards across 7 tournament Vex - Gloomist decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Vex - Gloomist.

Average Rune Split

6.4 Chaos5.6 Calm
Chaos 53.3%Calm 46.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Chaos5 Calm
Most Common
57.1%4/7
2
6 Calm6 Chaos
28.6%2/7
3
7 Calm5 Chaos
14.3%1/7

Battlefields

Most used battlefields with Vex - Gloomist.

1Startipped PeakWhen you hold here, you may channel 1 rune exhausted.85.7%6/7
2Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.42.9%3/7
3Bandle TreeYou may hide an additional card here.28.6%2/7
4Fortified PositionWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.)28.6%2/7
5Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.28.6%2/7
6Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.28.6%2/7
7Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn28.6%2/7
8The PapertreeWhen you hold here, each player channels 1 rune exhausted.14.3%1/7
9Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.14.3%1/7

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%7/73.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%7/73.0
3GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.100%7/72.3
4Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.100%7/72.1
5Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%7/72.0
6RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.100%7/71.7
7Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)100%7/71.6
8Disarming RakeWhen you play me, you may kill a gear.85.7%6/72.5
9Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.85.7%6/72.2
10Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)85.7%6/72.0
11Evelynn, Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.71.4%5/72.8
12Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.71.4%5/71.2
13Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)57.1%4/73.0
14Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.57.1%4/72.8
15TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.57.1%4/72.5
16Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.57.1%4/72.0
17Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)57.1%4/71.2
18CharmMove an enemy unit.57.1%4/71.2
19Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.42.9%3/72.7
20Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.42.9%3/72.3
21Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)42.9%3/72.3
22Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.42.9%3/72.0
23Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.42.9%3/72.0
24Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.42.9%3/71.7
25Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)42.9%3/71.7
26Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")42.9%3/71.3
27Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.42.9%3/71.0
28Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.28.6%2/73.0
29Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have +7 Might.28.6%2/73.0
30Tornado Warrior[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.28.6%2/73.0
31Vex, CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.28.6%2/72.5
32Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)28.6%2/72.0
33Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might28.6%2/71.5
34Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.28.6%2/71.5
35Kharox[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], choose an opponent. They [BURN 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)28.6%2/71.5
36Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].28.6%2/71.0
37BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)28.6%2/71.0
38Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)14.3%1/73.0
39Sneaky DeckhandYou may play me to an open battlefield.14.3%1/73.0
40Teemo, ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.14.3%1/73.0
41Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.14.3%1/73.0
42Ahri - AlluringWhen I hold, you score 1 point.14.3%1/72.0
43Ember MonkWhen you play a card from HIDDEN, give me +2 Might this turn.14.3%1/72.0
44En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.14.3%1/72.0
45Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.14.3%1/72.0
46ShadowIf you play me to a battlefield, I enter ready. [ACTION] 1 and 1 Rune, Exhaust: [STUN] an enemy unit attacking here. (It doesn't deal combat damage this turn.)14.3%1/72.0
47Traveling MerchantWhen I move, discard 1, then draw 1.14.3%1/72.0
48Treasure HunterWhen I move, play a Gold gear token exhausted.14.3%1/72.0
49Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.14.3%1/71.0
50FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.14.3%1/71.0
51Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)14.3%1/71.0
52Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.14.3%1/71.0

Source decklists

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