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Sivir - Battle Mistress: Deck Meta

Most common cards across 9 tournament Sivir - Battle Mistress decklists in our catalog. See inclusion rate and average copies when a card appears.

9 tournament decklists

Top cards by inclusion

Core

Cards in every list

Rune split

Typical rune splits for Sivir - Battle Mistress.

Average Rune Split

6.1 Chaos5.9 Body
Chaos 50.8%Body 49.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Chaos
Most Common
88.9%8/9
2
7 Chaos5 Body
11.1%1/9

Battlefields

Most used battlefields with Sivir - Battle Mistress.

1Sigil of the StormWhen you conquer here, recycle one of your runes100%9/9
2Forgotten MonumentPlayers can't score here until their third turn.77.8%7/9
3Aspirant's ClimbIncrease the points needed to win the game by 155.6%5/9
4Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.22.2%2/9
5Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.11.1%1/9
6Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.11.1%1/9
7Vilemaw's LairUnits can't move from here to base.11.1%1/9
8Zaun WarrensWhen you conquer here, discard 1, then draw 1.11.1%1/9

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%9/92.8
2Sivir, Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)100%9/91.0
3Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.88.9%8/93.0
4Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.88.9%8/93.0
5Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.88.9%8/93.0
6GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.88.9%8/92.6
7Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)88.9%8/91.8
8Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.77.8%7/93.0
9Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.77.8%7/92.9
10Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.77.8%7/92.9
11Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)77.8%7/92.9
12MobilizeChannel 1 rune exhausted. If you can't, draw 1.66.7%6/93.0
13Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.66.7%6/92.8
14ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.66.7%6/92.5
15MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.66.7%6/92.3
16Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.66.7%6/91.8
17Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.55.6%5/92.8
18Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.55.6%5/91.6
19Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)55.6%5/91.0
20Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.44.4%4/92.5
21RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.44.4%4/92.5
22Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.44.4%4/92.2
23Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.33.3%3/92.7
24Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.33.3%3/92.3
25Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)33.3%3/92.3
26The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)33.3%3/91.7
27Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)33.3%3/91.3
28Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.22.2%2/91.5
29Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.11.1%1/93.0
30Ezreal, ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.11.1%1/93.0
31Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)11.1%1/93.0
32Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.11.1%1/93.0
33Shadow Order DiscipleWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)11.1%1/93.0
34Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.11.1%1/93.0
35Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.11.1%1/93.0
36Tornado Warrior[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.11.1%1/93.0
37Traveling MerchantWhen I move, discard 1, then draw 1.11.1%1/93.0
38Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.11.1%1/92.0
39Anivia - PrimalWhen I attack, deal 3 to all enemy units here.11.1%1/92.0
40Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might11.1%1/92.0
41Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.11.1%1/92.0
42RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.11.1%1/92.0
43Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.11.1%1/92.0
44TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.11.1%1/92.0
45Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)11.1%1/91.0
46Annie, StubbornWhen you play me, return a spell from your trash to your hand.11.1%1/91.0
47Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.11.1%1/91.0
48Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)11.1%1/91.0
49Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.11.1%1/91.0
50Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.11.1%1/91.0
51Invert TimelinesEach player discards their hand, then draws 4.11.1%1/91.0
52Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.11.1%1/91.0
53Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")11.1%1/91.0
54Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.11.1%1/91.0
55SoulgorgerWhen you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)11.1%1/91.0
56Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.11.1%1/91.0

Source decklists

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