Magical Meta Riftbound Meta

Shen - Eye of Twilight: Deck Meta

Most common cards across 3 tournament Shen - Eye of Twilight decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Shen - Eye of Twilight.

Average Rune Split

6 Calm6 Order
Calm 50%Order 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Order
Most Common
100%3/3

Battlefields

Most used battlefields with Shen - Eye of Twilight.

1Kinkou TempleUnits here with [TANK] have +1 Might.100%3/3
2Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)33.3%1/3
3Fortified PositionWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.)33.3%1/3
4Grove of the God-WillowWhen you hold here, draw 1.33.3%1/3
5Hallowed TombWhen you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.33.3%1/3
6Startipped PeakWhen you hold here, you may channel 1 rune exhausted.33.3%1/3
7Trifarian War CampUnits here have +1 Might. (This includes attackers.)33.3%1/3

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%3/33.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%3/33.0
3Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.100%3/32.0
4Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%3/32.0
5Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.100%3/32.0
6Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)100%3/32.0
7Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)100%3/32.0
8Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%3/31.7
9CharmMove an enemy unit.100%3/31.7
10Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.66.7%2/33.0
11Decree of UnityKill an enemy Chaos (Chaos) unit or gear.66.7%2/32.0
12Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.66.7%2/32.0
13MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.66.7%2/32.0
14Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)66.7%2/32.0
15SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.66.7%2/32.0
16Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)66.7%2/31.5
17Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)33.3%1/33.0
18Keeper of LawI cost 2 and 1 Order less if you control a battlefield with exactly two units there.33.3%1/33.0
19Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)33.3%1/33.0
20Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)33.3%1/33.0
21Noxian DrummerWhen I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.)33.3%1/33.0
22Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)33.3%1/33.0
23Stalwart PoroSHIELD (+1 Might while I'm a defender.)33.3%1/33.0
24Trusty RamhoundWhile you have another unit here, I have +1 Might.33.3%1/33.0
25Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)33.3%1/33.0
26Ahri - AlluringWhen I hold, you score 1 point.33.3%1/32.0
27Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.33.3%1/32.0
28Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].33.3%1/32.0
29Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).33.3%1/32.0
30B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might33.3%1/32.0
31Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.33.3%1/32.0
32Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.33.3%1/32.0
33Disarming RakeWhen you play me, you may kill a gear.33.3%1/32.0
34Dragon FormChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)33.3%1/32.0
35En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.33.3%1/32.0
36Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)33.3%1/32.0
37Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.33.3%1/32.0
38Nami, HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.33.3%1/32.0
39Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.33.3%1/32.0
40Shadow DashMove an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 Might this turn. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)33.3%1/32.0
41Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)33.3%1/32.0
42Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.33.3%1/31.0
43Shen, Leader of the Kinkou Order[SHIELD] (+1 Might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.33.3%1/31.0
44Shen, Scourge of ShadowsWhen I hold, if there is exactly one other unit you control here, draw 1.33.3%1/31.0
45Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.33.3%1/31.0

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