Magical Meta Riftbound Meta

Shen - Eye of Twilight: Deck Meta

Most common cards across 1 tournament Shen - Eye of Twilight decklist in our catalog. See inclusion rate and average copies when a card appears.

3 decklists · 1 tournament

Top cards by inclusion

Core

Rune split

Typical rune splits for Shen - Eye of Twilight.

Average Rune Split

6 Calm6 Order
Calm 50%Order 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Order
Most Common
100%1/1

Battlefields

Most used battlefields with Shen - Eye of Twilight.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)100%1/1
2Grove of the God-WillowWhen you hold here, draw 1.100%1/1
3Kinkou TempleUnits here with [TANK] have +1 Might.100%1/1

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%1/13.0
2Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)100%1/13.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%1/13.0
4Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)100%1/13.0
5Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.100%1/13.0
6Akali - SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.100%1/12.0
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%1/12.0
8Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.100%1/12.0
9Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.100%1/12.0
10Decree of UnityKill an enemy Chaos (Chaos) unit or gear.100%1/12.0
11Dragon FormChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)100%1/12.0
12Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.100%1/12.0
13Kennen - Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.100%1/12.0
14Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)100%1/12.0
15MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.100%1/12.0
16Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)100%1/12.0
17Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.100%1/12.0
18SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%1/12.0
19Shadow DashMove an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 Might this turn. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)100%1/12.0
20Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)100%1/12.0
21Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)100%1/12.0
22CharmMove an enemy unit.100%1/11.0
23Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%1/11.0
24Shen - Leader of the Kinkou Order[SHIELD] (+1 Might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.100%1/11.0

Source decklists

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