Magical Meta Riftbound Meta

Rumble - Mechanized Menace: Deck Meta

Most common cards across 8 tournament Rumble - Mechanized Menace decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Rumble - Mechanized Menace.

Average Rune Split

6.1 Fury5.9 Mind
Fury 50.8%Mind 49.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Fury6 Mind
Most Common
87.5%7/8
2
7 Fury5 Mind
12.5%1/8

Battlefields

Most used battlefields with Rumble - Mechanized Menace.

1Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.37.5%3/8
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.37.5%3/8
3Trifarian War CampUnits here have +1 Might. (This includes attackers.)37.5%3/8
4Grove of the God-WillowWhen you hold here, draw 1.25%2/8
5Rockfall PathUnits can't be played here.25%2/8
6Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.25%2/8
7Vilemaw's LairUnits can't move from here to base.25%2/8
8Zaun WarrensWhen you conquer here, discard 1, then draw 1.25%2/8
9Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.12.5%1/8
10Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.12.5%1/8
11Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)12.5%1/8
12The PapertreeWhen you hold here, each player channels 1 rune exhausted.12.5%1/8
13Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)12.5%1/8

All cards

1ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)100%8/83.0
2Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)100%8/83.0
3Bubble BotWhen you play me, ready another friendly Mech.100%8/82.9
4Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%8/82.9
5Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.100%8/82.6
6Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.87.5%7/82.9
7Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)87.5%7/82.4
8StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.75%6/83.0
9SingularityDeal 6 to each of up to two units.75%6/81.8
10Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.75%6/81.8
11Time WarpTake a turn after this one. Banish this.75%6/81.7
12Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.75%6/81.5
13Plundering PoroWhen I conquer, play a Gold gear token exhausted.62.5%5/82.6
14Brynhir ThundersongWhen you play me, opponents can't play cards this turn.62.5%5/82.2
15Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)62.5%5/81.6
16Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.50%4/82.5
17CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)50%4/82.0
18Rumble, ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.50%4/81.8
19Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.50%4/81.5
20Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +250%4/81.2
21Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.50%4/81.0
22Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.37.5%3/83.0
23Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.37.5%3/82.7
24Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.37.5%3/82.7
25Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")37.5%3/82.3
26Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.37.5%3/82.3
27RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.37.5%3/82.3
28Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)37.5%3/82.0
29Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)37.5%3/82.0
30Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +237.5%3/82.0
31Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.37.5%3/81.7
32Breakneck MechYour Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.37.5%3/81.3
33Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)37.5%3/81.0
34Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.25%2/81.0
35Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.12.5%1/83.0
36DunebreakerIf you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.12.5%1/83.0
37Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.12.5%1/83.0
38Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +212.5%1/83.0
39Angle Shot[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.12.5%1/82.0
40Mega-MechRules text unavailable.12.5%1/82.0
41Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)12.5%1/82.0
42Rage Amplifier[EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might instead.12.5%1/82.0
43Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.12.5%1/82.0
44Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.12.5%1/82.0
45Bushwhack[HIDDEN] (Hide now for 1 Rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.12.5%1/81.0
46Convergent MutationREACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.12.5%1/81.0
47Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)12.5%1/81.0
48PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.12.5%1/81.0
49Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.12.5%1/81.0

Source decklists

← All deck meta pages

Decklists hub