Magical Meta Riftbound Meta

Rumble - Mechanized Menace: Deck Meta

Most common cards across 9 tournament Rumble - Mechanized Menace decklists in our catalog. See inclusion rate and average copies when a card appears.

9 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Rumble - Mechanized Menace.

Average Rune Split

6.2 Fury5.8 Mind
Fury 51.7%Mind 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Fury6 Mind
Most Common
77.8%7/9
2
7 Fury5 Mind
22.2%2/9

Battlefields

Most used battlefields with Rumble - Mechanized Menace.

1Trifarian War CampUnits here have +1 Might. (This includes attackers.)44.4%4/9
2Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.33.3%3/9
3Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.33.3%3/9
4Zaun WarrensWhen you conquer here, discard 1, then draw 1.33.3%3/9
5Grove of the God-WillowWhen you hold here, draw 1.22.2%2/9
6Rockfall PathUnits can't be played here.22.2%2/9
7Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.22.2%2/9
8Vilemaw's LairUnits can't move from here to base.22.2%2/9
9Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.11.1%1/9
10Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.11.1%1/9
11Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)11.1%1/9
12The PapertreeWhen you hold here, each player channels 1 rune exhausted.11.1%1/9
13Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.11.1%1/9
14Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)11.1%1/9

All cards

1ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)100%9/93.0
2Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)100%9/93.0
3Bubble BotWhen you play me, ready another friendly Mech.100%9/92.9
4Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%9/92.9
5Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.100%9/92.7
6Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)88.9%8/92.4
7Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.77.8%7/92.9
8StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.66.7%6/93.0
9Brynhir ThundersongWhen you play me, opponents can't play cards this turn.66.7%6/92.3
10SingularityDeal 6 to each of up to two units.66.7%6/91.8
11Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.66.7%6/91.8
12Time WarpTake a turn after this one. Banish this.66.7%6/91.7
13Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.66.7%6/91.5
14Plundering PoroWhen I conquer, play a Gold gear token exhausted.55.6%5/92.6
15Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)55.6%5/91.6
16Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.55.6%5/91.4
17Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.44.4%4/93.0
18Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.44.4%4/92.8
19Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.44.4%4/92.5
20Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.44.4%4/92.5
21Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)44.4%4/92.2
22CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)44.4%4/92.0
23Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +244.4%4/91.8
24Rumble, ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.44.4%4/91.8
25Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.44.4%4/91.5
26Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +244.4%4/91.2
27Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.44.4%4/91.0
28Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.33.3%3/92.7
29Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")33.3%3/92.3
30RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.33.3%3/92.3
31Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)33.3%3/92.0
32Breakneck MechYour Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.33.3%3/91.3
33Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)33.3%3/91.0
34Rage Amplifier[EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might instead.22.2%2/92.5
35Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)22.2%2/91.5
36PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.22.2%2/91.5
37Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.22.2%2/91.0
38Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.11.1%1/93.0
39DunebreakerIf you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.11.1%1/93.0
40Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.11.1%1/93.0
41Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +211.1%1/93.0
42Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)11.1%1/93.0
43Angle Shot[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.11.1%1/92.0
44Hextech FormulaThis enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.)11.1%1/92.0
45Mega-MechRules text unavailable.11.1%1/92.0
46Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)11.1%1/92.0
47Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.11.1%1/92.0
48Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.11.1%1/92.0
49Bushwhack[HIDDEN] (Hide now for 1 Rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.11.1%1/91.0
50Convergent MutationREACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.11.1%1/91.0
51Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.11.1%1/91.0
52Questionable Tome[EMPOWER] — Exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, Exhaust: Draw 1.11.1%1/91.0
53Rengar, Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.11.1%1/91.0
54Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.11.1%1/91.0

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