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Rumble - Mechanized Menace: Deck Meta

Most common cards across 5 tournament Rumble - Mechanized Menace decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Rumble - Mechanized Menace.

Average Rune Split

6 Fury6 Mind
Fury 50%Mind 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Fury6 Mind
Most Common
100%5/5

Battlefields

Most used battlefields with Rumble - Mechanized Menace.

1Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.60%3/5
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.60%3/5
3Trifarian War CampUnits here have +1 Might. (This includes attackers.)40%2/5
4Vilemaw's LairUnits can't move from here to base.40%2/5
5Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.20%1/5
6Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)20%1/5
7The PapertreeWhen you hold here, each player channels 1 rune exhausted.20%1/5
8Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)20%1/5
9Zaun WarrensWhen you conquer here, discard 1, then draw 1.20%1/5

All cards

1Bubble BotWhen you play me, ready another friendly Mech.100%5/53.0
2Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%5/53.0
3ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)100%5/53.0
4Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)100%5/53.0
5Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.100%5/52.8
6Plundering PoroWhen I conquer, play a Gold gear token exhausted.100%5/52.6
7Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.100%5/52.0
8Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.80%4/53.0
9Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)80%4/52.5
10SingularityDeal 6 to each of up to two units.80%4/52.0
11Time WarpTake a turn after this one. Banish this.80%4/52.0
12Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)80%4/51.8
13StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.60%3/53.0
14Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.60%3/52.7
15Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.60%3/52.7
16Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")60%3/52.3
17RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.60%3/52.3
18Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)60%3/52.0
19Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.60%3/51.7
20Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.60%3/51.3
21Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)60%3/51.0
22Brynhir ThundersongWhen you play me, opponents can't play cards this turn.40%2/52.0
23Rumble - ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.40%2/52.0
24Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.20%1/53.0
25DunebreakerIf you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.20%1/53.0
26Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.20%1/53.0
27Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.20%1/53.0
28Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +220%1/53.0
29Angle Shot[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.20%1/52.0
30Breakneck MechYour Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.20%1/52.0
31CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)20%1/52.0
32Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +220%1/52.0
33Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +220%1/52.0
34Mega-MechRules text unavailable.20%1/52.0
35Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.20%1/52.0
36Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.20%1/52.0
37Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.20%1/51.0
38Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.20%1/51.0

Source decklists

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