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Rengar - Pridestalker: Deck Meta

Most common cards across 7 tournament Rengar - Pridestalker decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Rengar - Pridestalker.

Average Rune Split

7.9 Body4.1 Fury
Body 65.8%Fury 34.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
8 Body4 Fury
Most Common
85.7%6/7
2
7 Body5 Fury
14.3%1/7

Battlefields

Most used battlefields with Rengar - Pridestalker.

1Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.85.7%6/7
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.71.4%5/7
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.57.1%4/7
4The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.42.9%3/7
5Aspirant's ClimbIncrease the points needed to win the game by 114.3%1/7
6Sigil of the StormWhen you conquer here, recycle one of your runes14.3%1/7
7Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)14.3%1/7

All cards

1Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.100%7/73.0
2SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%7/72.9
3Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).100%7/71.3
4Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)85.7%6/73.0
5Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.85.7%6/73.0
6Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)85.7%6/73.0
7Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.85.7%6/73.0
8Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.85.7%6/72.8
9Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.85.7%6/72.8
10Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more85.7%6/72.7
11Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)85.7%6/72.7
12Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.85.7%6/72.5
13Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.85.7%6/71.3
14Brynhir ThundersongWhen you play me, opponents can't play cards this turn.71.4%5/71.6
15ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.57.1%4/72.8
16Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)57.1%4/72.8
17Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)57.1%4/72.8
18Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.42.9%3/73.0
19RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.42.9%3/73.0
20Determined SentryI can't move to base.42.9%3/72.7
21Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.42.9%3/72.3
22First MateWhen you play me, ready another unit.42.9%3/72.3
23Noxian DemolitionistWhen I conquer, you may kill a gear with Energy cost no more than my Might.42.9%3/71.3
24Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.42.9%3/71.3
25Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.28.6%2/71.5
26Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)28.6%2/71.0
27Pakaa CubHIDDEN (Hide now for 1 Rune to react with later for 0.)28.6%2/71.0
28Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.14.3%1/73.0
29Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.14.3%1/73.0
30Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.14.3%1/73.0
31Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.14.3%1/73.0
32Herald of ScalesYour Dragons' Energy costs are reduced by 2, to a minimum of 1.14.3%1/73.0
33Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)14.3%1/73.0
34MobilizeChannel 1 rune exhausted. If you can't, draw 1.14.3%1/73.0
35Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.14.3%1/73.0
36Blazing ScorcherACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)14.3%1/72.0
37DirewingI enter ready if you control another Dragon.14.3%1/72.0
38Ruin RunnerI can't be chosen by enemy spells and abilities.14.3%1/72.0
39Show of Strength[REACTION] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ Might)14.3%1/72.0
40Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.14.3%1/71.0
41Assembly Rig1, Fury, Recycle a unit from your trash, Exhaust: Play a 3 Might Mech unit token to your base.14.3%1/71.0
42Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.14.3%1/71.0

Source decklists

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