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Renata Glasc - Chem-Baroness: Deck Meta

Most common cards across 4 tournament Renata Glasc - Chem-Baroness decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Renata Glasc - Chem-Baroness.

Average Rune Split

7 Mind5 Order
Mind 58.3%Order 41.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Order
Most Common
100%4/4

Battlefields

Most used battlefields with Renata Glasc - Chem-Baroness.

1Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.100%4/4
2Trifarian War CampUnits here have +1 Might. (This includes attackers.)50%2/4
3Vilemaw's LairUnits can't move from here to base.50%2/4
4Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.25%1/4
5Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)25%1/4
6The PapertreeWhen you hold here, each player channels 1 rune exhausted.25%1/4
7Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.25%1/4

All cards

1Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.100%4/43.0
2Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)100%4/43.0
3Plundering PoroWhen I conquer, play a Gold gear token exhausted.100%4/43.0
4Cull the WeakEach player kills one of their units.100%4/42.8
5Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%4/42.8
6SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%4/42.5
7Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%4/42.0
8Time WarpTake a turn after this one. Banish this.100%4/41.2
9Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.100%4/41.0
10Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)75%3/43.0
11StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.75%3/43.0
12Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)75%3/43.0
13SingularityDeal 6 to each of up to two units.75%3/42.7
14Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.75%3/42.3
15Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.75%3/42.3
16Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.75%3/42.0
17Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)75%3/42.0
18Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)50%2/43.0
19Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)50%2/43.0
20PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.50%2/42.5
21Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.50%2/41.5
22Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)25%1/43.0
23Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.25%1/43.0
24Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).25%1/42.0
25B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might25%1/42.0
26Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.25%1/42.0
27Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.25%1/42.0
28SandshifterWhen you play me, kill an enemy unit with 3 Might or less.25%1/42.0
29The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +225%1/42.0
30World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might25%1/42.0
31Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +225%1/41.0
32Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.25%1/41.0
33Progress DayDraw 4.25%1/41.0
34Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.25%1/41.0
35Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)25%1/41.0
36Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.25%1/41.0

Source decklists

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