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Renata Glasc - Chem-Baroness: Deck Meta

Most common cards across 9 tournament Renata Glasc - Chem-Baroness decklists in our catalog. See inclusion rate and average copies when a card appears.

9 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Renata Glasc - Chem-Baroness.

Average Rune Split

6.7 Mind5.3 Order
Mind 55.8%Order 44.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Order
Most Common
55.6%5/9
2
6 Mind6 Order
22.2%2/9
3
7 Order5 Mind
11.1%1/9
4
8 Mind4 Order
11.1%1/9

Battlefields

Most used battlefields with Renata Glasc - Chem-Baroness.

1Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.77.8%7/9
2Trifarian War CampUnits here have +1 Might. (This includes attackers.)44.4%4/9
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.33.3%3/9
4Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)22.2%2/9
5The PapertreeWhen you hold here, each player channels 1 rune exhausted.22.2%2/9
6Vilemaw's LairUnits can't move from here to base.22.2%2/9
7Aspirant's ClimbIncrease the points needed to win the game by 111.1%1/9
8Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)11.1%1/9
9Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.11.1%1/9
10Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."11.1%1/9
11Forgotten MonumentPlayers can't score here until their third turn.11.1%1/9
12Rockfall PathUnits can't be played here.11.1%1/9
13Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.11.1%1/9

All cards

1Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.88.9%8/92.8
2Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)88.9%8/92.6
3Renata Glasc, Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.88.9%8/91.0
4Plundering PoroWhen I conquer, play a Gold gear token exhausted.77.8%7/92.9
5StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.77.8%7/92.7
6Cull the WeakEach player kills one of their units.77.8%7/92.4
7SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.77.8%7/92.3
8Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.77.8%7/92.1
9Time WarpTake a turn after this one. Banish this.77.8%7/91.7
10Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)66.7%6/93.0
11SingularityDeal 6 to each of up to two units.66.7%6/92.2
12Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.55.6%5/93.0
13Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.55.6%5/92.4
14Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.55.6%5/92.2
15Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.55.6%5/92.0
16Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)44.4%4/93.0
17Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)44.4%4/93.0
18Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)44.4%4/92.2
19PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.44.4%4/92.0
20Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.44.4%4/91.5
21Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)33.3%3/93.0
22Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)33.3%3/92.3
23Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.33.3%3/92.0
24Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.33.3%3/91.7
25Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +233.3%3/91.0
26Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)22.2%2/93.0
27Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)22.2%2/93.0
28Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.22.2%2/93.0
29Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.22.2%2/92.5
30Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.22.2%2/92.5
31Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.22.2%2/92.5
32Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).22.2%2/92.0
33Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.22.2%2/92.0
34Progress DayDraw 4.22.2%2/92.0
35Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.22.2%2/92.0
36Bard, MercurialYou may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.22.2%2/91.5
37Decree of UnityKill an enemy Chaos (Chaos) unit or gear.22.2%2/91.5
38Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)22.2%2/91.5
39Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)22.2%2/91.5
40Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.22.2%2/91.5
41Renata Glasc, IndustrialistYour tokens enter ready.22.2%2/91.0
42Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.11.1%1/93.0
43Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)11.1%1/93.0
44Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.11.1%1/93.0
45Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)11.1%1/93.0
46Pit CrewWhen you play a gear, ready me.11.1%1/93.0
47Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 111.1%1/93.0
48Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)11.1%1/93.0
49Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)11.1%1/93.0
50Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)11.1%1/93.0
51Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)11.1%1/93.0
52Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.11.1%1/93.0
53Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.11.1%1/93.0
54Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.11.1%1/93.0
55Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)11.1%1/93.0
56B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might11.1%1/92.0
57Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)11.1%1/92.0
58Enthralling Protector[HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.)11.1%1/92.0
59Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.11.1%1/92.0
60RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.11.1%1/92.0
61SandshifterWhen you play me, kill an enemy unit with 3 Might or less.11.1%1/92.0
62The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +211.1%1/92.0
63Trusty RamhoundWhile you have another unit here, I have +1 Might.11.1%1/92.0
64World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might11.1%1/92.0
65Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)11.1%1/91.0
66Fiora, WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)11.1%1/91.0
67Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.11.1%1/91.0
68Ornn, Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.11.1%1/91.0
69Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.11.1%1/91.0
70Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)11.1%1/91.0
71Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)11.1%1/91.0
72Xin Zhao, Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.11.1%1/91.0

Source decklists

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