| 1 | Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted. | 100% | 4/4 | 3.0 |
| 2 | Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.) | 100% | 4/4 | 3.0 |
| 3 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 100% | 4/4 | 3.0 |
| 4 | Cull the WeakEach player kills one of their units. | 100% | 4/4 | 2.8 |
| 5 | Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2. | 100% | 4/4 | 2.8 |
| 6 | SalvageACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1. | 100% | 4/4 | 2.5 |
| 7 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 100% | 4/4 | 2.0 |
| 8 | Time WarpTake a turn after this one. Banish this. | 100% | 4/4 | 1.2 |
| 9 | Renata Glasc - Mastermind1, Mind: Draw 1.
1,4 Mind, Exhaust: Score 1 point.
Use my abilities only while I'm at a battlefield. | 100% | 4/4 | 1.0 |
| 10 | Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.) | 75% | 3/4 | 3.0 |
| 11 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 75% | 3/4 | 3.0 |
| 12 | Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.) | 75% | 3/4 | 3.0 |
| 13 | SingularityDeal 6 to each of up to two units. | 75% | 3/4 | 2.7 |
| 14 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 75% | 3/4 | 2.3 |
| 15 | Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted. | 75% | 3/4 | 2.3 |
| 16 | Deathgrip[REACTION] (Play any time, even before spells and abilities resolve)
Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1. | 75% | 3/4 | 2.0 |
| 17 | Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.) | 75% | 3/4 | 2.0 |
| 18 | Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.) | 50% | 2/4 | 3.0 |
| 19 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 50% | 2/4 | 3.0 |
| 20 | PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. | 50% | 2/4 | 2.5 |
| 21 | Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it. | 50% | 2/4 | 1.5 |
| 22 | Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.) | 25% | 1/4 | 3.0 |
| 23 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 25% | 1/4 | 3.0 |
| 24 | Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board). | 25% | 1/4 | 2.0 |
| 25 | B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.)
+3 Might | 25% | 1/4 | 2.0 |
| 26 | Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.)
REACTION (Play any time, even before spells and abilities resolve.)
Draw 2. | 25% | 1/4 | 2.0 |
| 27 | Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.)
Draw 2 and channel 1 rune exhausted. | 25% | 1/4 | 2.0 |
| 28 | SandshifterWhen you play me, kill an enemy unit with 3 Might or less. | 25% | 1/4 | 2.0 |
| 29 | The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.)
3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
[DEATHKNELL] — Banish me. (When I die, get the effect.)
Might +2 | 25% | 1/4 | 2.0 |
| 30 | World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might | 25% | 1/4 | 2.0 |
| 31 | Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Mind] (Mind: Attach this to a unit you control.)
[SHIELD 2] (+2 Might while I'm a defender.)
Might +2 | 25% | 1/4 | 1.0 |
| 32 | Portal RescueACTION (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost. | 25% | 1/4 | 1.0 |
| 33 | Progress DayDraw 4. | 25% | 1/4 | 1.0 |
| 34 | Safety InspectorYou may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way. | 25% | 1/4 | 1.0 |
| 35 | Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) | 25% | 1/4 | 1.0 |
| 36 | Zaun PunkYou may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear. | 25% | 1/4 | 1.0 |