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Renata Glasc - Chem-Baroness: Deck Meta

Most common cards across 8 tournament Renata Glasc - Chem-Baroness decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Renata Glasc - Chem-Baroness.

Average Rune Split

6.9 Mind5.1 Order
Mind 57.5%Order 42.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Order
Most Common
62.5%5/8
2
6 Mind6 Order
25%2/8
3
8 Mind4 Order
12.5%1/8

Battlefields

Most used battlefields with Renata Glasc - Chem-Baroness.

1Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.87.5%7/8
2Trifarian War CampUnits here have +1 Might. (This includes attackers.)37.5%3/8
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.25%2/8
4The PapertreeWhen you hold here, each player channels 1 rune exhausted.25%2/8
5Vilemaw's LairUnits can't move from here to base.25%2/8
6Aspirant's ClimbIncrease the points needed to win the game by 112.5%1/8
7Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)12.5%1/8
8Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.12.5%1/8
9Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)12.5%1/8
10Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."12.5%1/8
11Forgotten MonumentPlayers can't score here until their third turn.12.5%1/8
12Rockfall PathUnits can't be played here.12.5%1/8
13Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.12.5%1/8

All cards

1Plundering PoroWhen I conquer, play a Gold gear token exhausted.87.5%7/82.9
2Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.87.5%7/82.7
3Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)87.5%7/82.7
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.87.5%7/82.7
5Cull the WeakEach player kills one of their units.87.5%7/82.4
6SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.87.5%7/82.3
7Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.87.5%7/82.1
8Renata Glasc, Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.87.5%7/81.0
9SingularityDeal 6 to each of up to two units.75%6/82.2
10Time WarpTake a turn after this one. Banish this.75%6/81.7
11Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.62.5%5/83.0
12Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)62.5%5/83.0
13Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.62.5%5/82.4
14Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.62.5%5/82.2
15Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)50%4/83.0
16Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)50%4/83.0
17Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)50%4/82.2
18Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.50%4/82.0
19Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)37.5%3/83.0
20PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.37.5%3/82.3
21Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.37.5%3/82.0
22Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.37.5%3/81.3
23Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +237.5%3/81.0
24Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)25%2/83.0
25Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.25%2/83.0
26Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.25%2/82.5
27Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.25%2/82.5
28Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)25%2/82.5
29Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.25%2/82.5
30Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.25%2/82.0
31Progress DayDraw 4.25%2/82.0
32Bard, MercurialYou may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.25%2/81.5
33Decree of UnityKill an enemy Chaos (Chaos) unit or gear.25%2/81.5
34Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.25%2/81.5
35Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)25%2/81.5
36Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)25%2/81.5
37Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)12.5%1/83.0
38Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.12.5%1/83.0
39Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)12.5%1/83.0
40Pit CrewWhen you play a gear, ready me.12.5%1/83.0
41Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 112.5%1/83.0
42Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)12.5%1/83.0
43Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)12.5%1/83.0
44Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)12.5%1/83.0
45Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.12.5%1/83.0
46Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.12.5%1/83.0
47Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).12.5%1/82.0
48B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might12.5%1/82.0
49Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)12.5%1/82.0
50Enthralling Protector[HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.)12.5%1/82.0
51Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.12.5%1/82.0
52RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.12.5%1/82.0
53SandshifterWhen you play me, kill an enemy unit with 3 Might or less.12.5%1/82.0
54The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +212.5%1/82.0
55World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might12.5%1/82.0
56Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)12.5%1/81.0
57Fiora, WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)12.5%1/81.0
58Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.12.5%1/81.0
59Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.12.5%1/81.0
60Renata Glasc, IndustrialistYour tokens enter ready.12.5%1/81.0
61Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.12.5%1/81.0
62Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)12.5%1/81.0
63Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)12.5%1/81.0
64Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.12.5%1/81.0

Source decklists

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