Magical Meta Riftbound Meta

Poppy - Keeper of the Hammer: Deck Meta

Most common cards across 7 tournament Poppy - Keeper of the Hammer decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Poppy - Keeper of the Hammer.

Average Rune Split

6.3 Body5.7 Order
Body 52.5%Order 47.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Order
Most Common
71.4%5/7
2
7 Body5 Order
28.6%2/7

Battlefields

Most used battlefields with Poppy - Keeper of the Hammer.

1Forgotten MonumentPlayers can't score here until their third turn.85.7%6/7
2Sigil of the StormWhen you conquer here, recycle one of your runes85.7%6/7
3Aspirant's ClimbIncrease the points needed to win the game by 157.1%4/7
4Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.28.6%2/7
5The PapertreeWhen you hold here, each player channels 1 rune exhausted.14.3%1/7
6Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.14.3%1/7
7Vilemaw's LairUnits can't move from here to base.14.3%1/7

All cards

1Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.100%7/73.0
2ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.100%7/73.0
3Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.100%7/73.0
4Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.100%7/73.0
5MobilizeChannel 1 rune exhausted. If you can't, draw 1.100%7/73.0
6SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%7/73.0
7SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%7/72.9
8Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.100%7/72.7
9Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.100%7/72.7
10Harnessed DragonWhen you play me, kill an enemy unit.100%7/72.6
11Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.100%7/72.3
12Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)100%7/71.4
13Poppy, Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.100%7/71.0
14Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.85.7%6/73.0
15Cull the WeakEach player kills one of their units.85.7%6/72.0
16The RuinationKill all units.85.7%6/72.0
17Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)85.7%6/71.8
18Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).71.4%5/73.0
19Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.71.4%5/71.8
20ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.28.6%2/72.0
21Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.28.6%2/72.0
22Keeper's VerdictACTION (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.28.6%2/72.0
23Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.28.6%2/72.0
24Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.28.6%2/71.0
25Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.14.3%1/72.0
26Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.14.3%1/72.0
27Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.14.3%1/72.0
28RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.14.3%1/72.0
29Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.14.3%1/72.0
30Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.14.3%1/71.0
31Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)14.3%1/71.0

Source decklists

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