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Ornn - Fire Below the Mountain: Deck Meta

Most common cards across 8 tournament Ornn - Fire Below the Mountain decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Cards in every list

Rune split

Typical rune splits for Ornn - Fire Below the Mountain.

Average Rune Split

7.1 Calm4.9 Mind
Calm 59.2%Mind 40.8%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Calm5 Mind
Most Common
50%4/8
2
8 Calm4 Mind
37.5%3/8
3
7 Mind5 Calm
12.5%1/8

Battlefields

Most used battlefields with Ornn - Fire Below the Mountain.

1Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.87.5%7/8
2Rockfall PathUnits can't be played here.50%4/8
3Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.50%4/8
4Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.37.5%3/8
5The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.37.5%3/8
6Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)12.5%1/8
7Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)12.5%1/8
8Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.12.5%1/8

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%8/83.0
2Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)100%8/82.6
3Pit CrewWhen you play a gear, ready me.87.5%7/83.0
4Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)87.5%7/83.0
5Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +387.5%7/83.0
6Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.87.5%7/82.9
7Disarming RakeWhen you play me, you may kill a gear.87.5%7/82.7
8CharmMove an enemy unit.87.5%7/82.6
9Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.87.5%7/81.0
10Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.75%6/83.0
11Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.75%6/82.5
12Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +162.5%5/82.4
13Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.62.5%5/81.2
14Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might62.5%5/81.0
15Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.50%4/83.0
16Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)50%4/83.0
17Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.50%4/82.8
18SingularityDeal 6 to each of up to two units.50%4/82.0
19Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +250%4/81.5
20DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.37.5%3/83.0
21Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.37.5%3/82.3
22Plundering PoroWhen I conquer, play a Gold gear token exhausted.37.5%3/82.3
23Aspiring EngineerWhen you play me, return a gear from your trash to your hand.37.5%3/82.0
24Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.37.5%3/82.0
25DropboarderWhen you play me, if you control two or more gear, ready me.37.5%3/82.0
26Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.37.5%3/81.7
27RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.37.5%3/81.7
28Forgefire Cape[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.37.5%3/81.0
29Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.37.5%3/81.0
30Ornn, Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.37.5%3/81.0
31Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)25%2/83.0
32Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.25%2/82.0
33Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.25%2/81.5
34Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +025%2/81.5
35Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.25%2/81.0
36Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.12.5%1/83.0
37Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)12.5%1/83.0
38Stellacorn HerderWhen I move, draw 1.12.5%1/83.0
39Time WarpTake a turn after this one. Banish this.12.5%1/83.0
40Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.12.5%1/83.0
41World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might12.5%1/83.0
42Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.12.5%1/82.0
43Forgotten Signpost[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.12.5%1/82.0
44Heart of Dark IceExhaust: Give a unit +3 Might this turn.12.5%1/82.0
45Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.12.5%1/82.0
46PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.12.5%1/82.0
47Resonating Strike[HIDDEN] (Hide now for Rune to react with later for 0.) [REACTION] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 Might this turn.12.5%1/82.0
48Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.12.5%1/82.0
49Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.12.5%1/81.0
50Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead.12.5%1/81.0
51Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.12.5%1/81.0
52Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)12.5%1/81.0
53Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.12.5%1/81.0

Source decklists

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