| 1 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 8/8 | 3.0 |
| 2 | Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.) | 100% | 8/8 | 2.6 |
| 3 | Pit CrewWhen you play a gear, ready me. | 87.5% | 7/8 | 3.0 |
| 4 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 87.5% | 7/8 | 3.0 |
| 5 | Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)
[EQUIP Calm] (Calm: Attach this to a unit you control.)
Might +3 | 87.5% | 7/8 | 3.0 |
| 6 | Poro SnaxWhen you play this, draw 1.
1 Calm, Exhaust, Kill this: Draw 1. | 87.5% | 7/8 | 2.9 |
| 7 | Disarming RakeWhen you play me, you may kill a gear. | 87.5% | 7/8 | 2.7 |
| 8 | CharmMove an enemy unit. | 87.5% | 7/8 | 2.6 |
| 9 | Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest. | 87.5% | 7/8 | 1.0 |
| 10 | Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. | 75% | 6/8 | 3.0 |
| 11 | Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might. | 75% | 6/8 | 2.5 |
| 12 | Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1 | 62.5% | 5/8 | 2.4 |
| 13 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 62.5% | 5/8 | 1.2 |
| 14 | Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.)
[EQUIP Rune] (Rune: Attach this to a unit you control.)
When you play this, ready your units.
Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might | 62.5% | 5/8 | 1.0 |
| 15 | Patched Porobot(I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1. | 50% | 4/8 | 3.0 |
| 16 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 50% | 4/8 | 3.0 |
| 17 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 50% | 4/8 | 2.8 |
| 18 | SingularityDeal 6 to each of up to two units. | 50% | 4/8 | 2.0 |
| 19 | Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Mind] (Mind: Attach this to a unit you control.)
[SHIELD 2] (+2 Might while I'm a defender.)
Might +2 | 50% | 4/8 | 1.5 |
| 20 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 37.5% | 3/8 | 3.0 |
| 21 | Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.)
Ignore [DEFLECT] while paying this spell's cost.
Give an enemy Body (Body) unit -5 Might this turn. | 37.5% | 3/8 | 2.3 |
| 22 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 37.5% | 3/8 | 2.3 |
| 23 | Aspiring EngineerWhen you play me, return a gear from your trash to your hand. | 37.5% | 3/8 | 2.0 |
| 24 | Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn. | 37.5% | 3/8 | 2.0 |
| 25 | DropboarderWhen you play me, if you control two or more gear, ready me. | 37.5% | 3/8 | 2.0 |
| 26 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 37.5% | 3/8 | 1.7 |
| 27 | RetreatREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted. | 37.5% | 3/8 | 1.7 |
| 28 | Forgefire Cape[UNIQUE] (Your deck can have only 1 card with this name.)
[EQUIP Rune] (Rune: Attach this to a unit you control.)
When I attack or defend, deal 2 to all enemy units here. +3 Might. | 37.5% | 3/8 | 1.0 |
| 29 | Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn. | 37.5% | 3/8 | 1.0 |
| 30 | Ornn, Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)
[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
I have +1 Might for each friendly gear. | 37.5% | 3/8 | 1.0 |
| 31 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 25% | 2/8 | 3.0 |
| 32 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 25% | 2/8 | 2.0 |
| 33 | Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base. | 25% | 2/8 | 1.5 |
| 34 | Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Might +0 | 25% | 2/8 | 1.5 |
| 35 | Lecturing YordleTANK (I must be assigned combat damage first.)
When you play me, draw 1. | 25% | 2/8 | 1.0 |
| 36 | Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
• Unit - Give me +3 Might this turn. | 12.5% | 1/8 | 3.0 |
| 37 | Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) | 12.5% | 1/8 | 3.0 |
| 38 | Stellacorn HerderWhen I move, draw 1. | 12.5% | 1/8 | 3.0 |
| 39 | Time WarpTake a turn after this one. Banish this. | 12.5% | 1/8 | 3.0 |
| 40 | Wind WallREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell. | 12.5% | 1/8 | 3.0 |
| 41 | World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might | 12.5% | 1/8 | 3.0 |
| 42 | Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield on their base. | 12.5% | 1/8 | 2.0 |
| 43 | Forgotten Signpost[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability. | 12.5% | 1/8 | 2.0 |
| 44 | Heart of Dark IceExhaust: Give a unit +3 Might this turn. | 12.5% | 1/8 | 2.0 |
| 45 | Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted. | 12.5% | 1/8 | 2.0 |
| 46 | PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. | 12.5% | 1/8 | 2.0 |
| 47 | Resonating Strike[HIDDEN] (Hide now for Rune to react with later for 0.)
[REACTION] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 Might this turn. | 12.5% | 1/8 | 2.0 |
| 48 | Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it. | 12.5% | 1/8 | 2.0 |
| 49 | Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn. | 12.5% | 1/8 | 1.0 |
| 50 | Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.)
Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead. | 12.5% | 1/8 | 1.0 |
| 51 | Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
• Deal 4 to a unit in a base.
• Kill a gear. | 12.5% | 1/8 | 1.0 |
| 52 | Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn.
[FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.) | 12.5% | 1/8 | 1.0 |
| 53 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 12.5% | 1/8 | 1.0 |