Magical Meta Riftbound Meta

Ornn - Fire Below the Mountain: Deck Meta

Most common cards across 3 tournament Ornn - Fire Below the Mountain decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ornn - Fire Below the Mountain.

Average Rune Split

7 Calm5 Mind
Calm 58.3%Mind 41.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Calm5 Mind
Most Common
100%3/3

Battlefields

Most used battlefields with Ornn - Fire Below the Mountain.

1Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.100%3/3
2Rockfall PathUnits can't be played here.66.7%2/3
3The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.66.7%2/3
4Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)33.3%1/3
5Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.33.3%1/3

All cards

1Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.100%3/33.0
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%3/33.0
3Pit CrewWhen you play a gear, ready me.100%3/33.0
4Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.100%3/33.0
5Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)100%3/33.0
6Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +3100%3/33.0
7Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%3/33.0
8Disarming RakeWhen you play me, you may kill a gear.100%3/32.7
9CharmMove an enemy unit.100%3/32.3
10Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might100%3/31.0
11DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.66.7%2/33.0
12Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)66.7%2/33.0
13Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.66.7%2/32.0
14Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.66.7%2/32.0
15DropboarderWhen you play me, if you control two or more gear, ready me.66.7%2/32.0
16Plundering PoroWhen I conquer, play a Gold gear token exhausted.66.7%2/32.0
17RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.66.7%2/32.0
18SingularityDeal 6 to each of up to two units.66.7%2/32.0
19Forgefire Cape[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.66.7%2/31.0
20Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.66.7%2/31.0
21Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.33.3%1/33.0
22Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +233.3%1/33.0
23Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +133.3%1/33.0
24Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)33.3%1/33.0
25Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.33.3%1/33.0
26World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might33.3%1/33.0
27Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.33.3%1/32.0
28Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +033.3%1/32.0
29Ornn - Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.33.3%1/31.0

Source decklists

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