Magical Meta Riftbound Meta

Nasus - Curator of the Sands: Deck Meta

Most common cards across 3 tournament Nasus - Curator of the Sands decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Nasus - Curator of the Sands.

Average Rune Split

6.7 Mind5.3 Calm
Mind 55.8%Calm 44.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Calm
Most Common
66.7%2/3
2
6 Calm6 Mind
33.3%1/3

Battlefields

Most used battlefields with Nasus - Curator of the Sands.

1Vilemaw's LairUnits can't move from here to base.100%3/3
2Altar of BloodIf a unit here would die during combat, its controller may pay 3 Runes to heal it, exhaust it, and recall it instead.33.3%1/3
3Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.33.3%1/3
4Rockfall PathUnits can't be played here.33.3%1/3
5Sigil of the StormWhen you conquer here, recycle one of your runes33.3%1/3
6Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn33.3%1/3
7Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.33.3%1/3

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%3/33.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%3/33.0
3Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%3/33.0
4Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%3/33.0
5Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.100%3/32.7
6Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.100%3/32.7
7StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%3/32.7
8Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.100%3/32.0
9Nasus, Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] When I conquer, you score 1 point.100%3/31.0
10SingularityDeal 6 to each of up to two units.100%3/31.0
11Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.66.7%2/32.5
12Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)66.7%2/32.5
13Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.66.7%2/32.5
14CharmMove an enemy unit.66.7%2/32.0
15Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.66.7%2/32.0
16Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.66.7%2/32.0
17Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.66.7%2/31.5
18PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.66.7%2/31.5
19Premonition[REACTION] (Play any time, even before spells and abilities resolve.) Draw 3.66.7%2/31.5
20RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.66.7%2/31.5
21Time WarpTake a turn after this one. Banish this.66.7%2/31.5
22Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.66.7%2/31.0
23Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)66.7%2/31.0
24Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.33.3%1/33.0
25Disarming RakeWhen you play me, you may kill a gear.33.3%1/33.0
26En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.33.3%1/33.0
27Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.33.3%1/33.0
28Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)33.3%1/33.0
29Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)33.3%1/33.0
30Apprentice Mage[EMPOWER 2] (2: Empower me. Use only if not Empowered.) When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [EMPOWERED] I have +1 Might.33.3%1/32.0
31Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)33.3%1/32.0
32Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead.33.3%1/32.0
33Stalwart PoroSHIELD (+1 Might while I'm a defender.)33.3%1/32.0
34Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)33.3%1/32.0
35Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.33.3%1/31.0
36Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.33.3%1/31.0
37Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +333.3%1/31.0
38Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.33.3%1/31.0

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