| 1 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 100% | 1/1 | 3.0 |
| 2 | Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. | 100% | 1/1 | 3.0 |
| 3 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 1/1 | 3.0 |
| 4 | Disarming RakeWhen you play me, you may kill a gear. | 100% | 1/1 | 3.0 |
| 5 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 1/1 | 3.0 |
| 6 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 100% | 1/1 | 3.0 |
| 7 | Find Your CenterACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs 2 less.
Draw 1 and channel 1 rune exhausted. | 100% | 1/1 | 3.0 |
| 8 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 100% | 1/1 | 3.0 |
| 9 | Ravenbloom StudentWhen you play a spell, give me +1 Might this turn. | 100% | 1/1 | 3.0 |
| 10 | Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.) | 100% | 1/1 | 3.0 |
| 11 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 100% | 1/1 | 3.0 |
| 12 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 100% | 1/1 | 3.0 |
| 13 | CharmMove an enemy unit. | 100% | 1/1 | 2.0 |
| 14 | Eclipse[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn.
[PREDICT]. (Look at the top card of your Main Deck. You may recycle it.) | 100% | 1/1 | 2.0 |
| 15 | Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.)
Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead. | 100% | 1/1 | 2.0 |
| 16 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 100% | 1/1 | 2.0 |
| 17 | PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. | 100% | 1/1 | 2.0 |
| 18 | Nasus - Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)
[EMPOWER 8] (8: Empower me. Use only if not Empowered.)
[EMPOWERED] When I conquer, you score 1 point. | 100% | 1/1 | 1.0 |
| 19 | SingularityDeal 6 to each of up to two units. | 100% | 1/1 | 1.0 |
| 20 | Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.)
DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.) | 100% | 1/1 | 1.0 |
| 21 | Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1. | 100% | 1/1 | 1.0 |