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Mel - Soul's Reflection: Deck Meta

Most common cards across 3 tournament Mel - Soul's Reflection decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Mel - Soul's Reflection.

Average Rune Split

6.7 Mind5.3 Chaos
Mind 55.8%Chaos 44.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Chaos
Most Common
66.7%2/3
2
6 Chaos6 Mind
33.3%1/3

Battlefields

Most used battlefields with Mel - Soul's Reflection.

1Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.100%3/3
2Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.66.7%2/3
3Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.33.3%1/3
4Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)33.3%1/3
5Rockfall PathUnits can't be played here.33.3%1/3
6Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn33.3%1/3

All cards

1Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%3/33.0
2Rebuttal[REACTION] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.100%3/33.0
3Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.100%3/33.0
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%3/33.0
5Traveling MerchantWhen I move, discard 1, then draw 1.100%3/32.7
6Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.100%3/32.3
7SingularityDeal 6 to each of up to two units.100%3/31.7
8Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.100%3/31.3
9Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)100%3/31.0
10Mel, Defiant Soul[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less.100%3/31.0
11Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.100%3/31.0
12Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.100%3/31.0
13Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.66.7%2/33.0
14Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)66.7%2/33.0
15Shock Blast[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.66.7%2/33.0
16Time WarpTake a turn after this one. Banish this.66.7%2/33.0
17Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)66.7%2/33.0
18PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.66.7%2/32.0
19Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.66.7%2/32.0
20Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.66.7%2/31.5
21Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)66.7%2/31.5
22Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.66.7%2/31.0
23Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)66.7%2/31.0
24Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.33.3%1/33.0
25Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.33.3%1/33.0
26TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.33.3%1/33.0
27Apprentice Mage[EMPOWER 2] (2: Empower me. Use only if not Empowered.) When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [EMPOWERED] I have +1 Might.33.3%1/32.0
28FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.33.3%1/32.0
29GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.33.3%1/32.0
30Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.33.3%1/32.0
31Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)33.3%1/32.0
32Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)33.3%1/32.0
33Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.33.3%1/31.0
34Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.33.3%1/31.0
35Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)33.3%1/31.0
36Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.33.3%1/31.0
37Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.33.3%1/31.0
38Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")33.3%1/31.0
39Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.33.3%1/31.0
40Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.33.3%1/31.0
41Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.33.3%1/31.0

Source decklists

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