| 1 | Ravenbloom StudentWhen you play a spell, give me +1 Might this turn. | 100% | 3/3 | 3.0 |
| 2 | Rebuttal[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it. | 100% | 3/3 | 3.0 |
| 3 | Stacked DeckACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest. | 100% | 3/3 | 3.0 |
| 4 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 100% | 3/3 | 3.0 |
| 5 | Traveling MerchantWhen I move, discard 1, then draw 1. | 100% | 3/3 | 2.7 |
| 6 | Star-CrossedREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands. | 100% | 3/3 | 2.3 |
| 7 | SingularityDeal 6 to each of up to two units. | 100% | 3/3 | 1.7 |
| 8 | Acceptable LossesACTION (Play on your turn or in showdowns.)
Each player kills one of their gear. | 100% | 3/3 | 1.3 |
| 9 | Abandon[REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[PREDICT]. (Look at the top card of your Main Deck. You may recycle it.) | 100% | 3/3 | 1.0 |
| 10 | Mel, Defiant Soul[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less. | 100% | 3/3 | 1.0 |
| 11 | Mel, Newly AwakenedWhen you play me, draw 1.
[EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might. | 100% | 3/3 | 1.0 |
| 12 | Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.)
[ACTION] {Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn. | 100% | 3/3 | 1.0 |
| 13 | Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1. | 66.7% | 2/3 | 3.0 |
| 14 | Dredge UpDraw 1.
[FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.) | 66.7% | 2/3 | 3.0 |
| 15 | Shock Blast[ACTION] (Play on your turn or in showdowns.)
This costs 2 less if you control something that's [EMPOWERED].
Deal 4 to a unit at a battlefield. | 66.7% | 2/3 | 3.0 |
| 16 | Time WarpTake a turn after this one. Banish this. | 66.7% | 2/3 | 3.0 |
| 17 | Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater.
[FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.) | 66.7% | 2/3 | 3.0 |
| 18 | PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. | 66.7% | 2/3 | 2.0 |
| 19 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 66.7% | 2/3 | 2.0 |
| 20 | Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.)
Ignore [DEFLECT] while paying this spell's cost.
Give an enemy Body (Body) unit -5 Might this turn. | 66.7% | 2/3 | 1.5 |
| 21 | Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.) | 66.7% | 2/3 | 1.5 |
| 22 | Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. | 66.7% | 2/3 | 1.0 |
| 23 | Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 66.7% | 2/3 | 1.0 |
| 24 | Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
• Unit - Give me +3 Might this turn. | 33.3% | 1/3 | 3.0 |
| 25 | Ride The WindACTION (Play on your turn or in showdowns.)
Move a friendly unit and ready it. | 33.3% | 1/3 | 3.0 |
| 26 | TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, you may choose a friendly unit. Move me to its location and it to my original location. | 33.3% | 1/3 | 3.0 |
| 27 | Apprentice Mage[EMPOWER 2] (2: Empower me. Use only if not Empowered.)
When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[EMPOWERED] I have +1 Might. | 33.3% | 1/3 | 2.0 |
| 28 | FlashREACTION (Play at any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base. | 33.3% | 1/3 | 2.0 |
| 29 | GustREACTION (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 Might or less to its owner's hand. | 33.3% | 1/3 | 2.0 |
| 30 | Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it. | 33.3% | 1/3 | 2.0 |
| 31 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 33.3% | 1/3 | 2.0 |
| 32 | Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.) | 33.3% | 1/3 | 2.0 |
| 33 | Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands. | 33.3% | 1/3 | 1.0 |
| 34 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 33.3% | 1/3 | 1.0 |
| 35 | Eclipse[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn.
[PREDICT]. (Look at the top card of your Main Deck. You may recycle it.) | 33.3% | 1/3 | 1.0 |
| 36 | Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP. | 33.3% | 1/3 | 1.0 |
| 37 | Lecturing YordleTANK (I must be assigned combat damage first.)
When you play me, draw 1. | 33.3% | 1/3 | 1.0 |
| 38 | Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.)
BACKLINE (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") | 33.3% | 1/3 | 1.0 |
| 39 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 33.3% | 1/3 | 1.0 |
| 40 | Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted. | 33.3% | 1/3 | 1.0 |
| 41 | Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.")
[ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations. | 33.3% | 1/3 | 1.0 |