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Master Yi - Wuju Master: Deck Meta

Most common cards across 3 tournament Master Yi - Wuju Master decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Master Yi - Wuju Master.

Average Rune Split

6.3 Body5.7 Calm
Body 52.5%Calm 47.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Calm
Most Common
66.7%2/3
2
7 Body5 Calm
33.3%1/3

Battlefields

Most used battlefields with Master Yi - Wuju Master.

1Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."100%3/3
2Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.100%3/3
3Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.66.7%2/3
4Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn33.3%1/3

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%3/33.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%3/33.0
3Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)100%3/33.0
4Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.100%3/33.0
5Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)100%3/33.0
6Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)100%3/33.0
7ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.100%3/32.7
8Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.100%3/32.3
9Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.100%3/32.3
10Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)100%3/32.3
11Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%3/32.3
12Disarming RakeWhen you play me, you may kill a gear.100%3/32.0
13SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%3/32.0
14Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)100%3/32.0
15Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%3/31.7
16Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)100%3/31.0
17Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.66.7%2/33.0
18Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.66.7%2/32.0
19Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.66.7%2/32.0
20Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.66.7%2/31.5
21Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.66.7%2/31.5
22Arachnoid Horror[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.33.3%1/32.0
23Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.33.3%1/32.0
24Hunter's Machete[EQUIP 1 BODY] (1 Body: Attach this to a unit you control.) [HUNT] (When I conquer or hold, gain 1 XP.)33.3%1/32.0
25Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.33.3%1/32.0

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