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Master Yi - Wuju Bladesman (Starter): Deck Meta

Most common cards across 5 tournament Master Yi - Wuju Bladesman (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Master Yi - Wuju Bladesman (Starter).

Average Rune Split

6.6 Body5.4 Calm
Body 55%Calm 45%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Body5 Calm
Most Common
60%3/5
2
6 Body6 Calm
40%2/5

Battlefields

Most used battlefields with Master Yi - Wuju Bladesman (Starter).

1Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.60%3/5
2Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.60%3/5
3Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.60%3/5
4The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.40%2/5
5Vilemaw's LairUnits can't move from here to base.40%2/5
6Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."20%1/5
7Grove of the God-WillowWhen you hold here, draw 1.20%1/5

All cards

1CharmMove an enemy unit.100%5/53.0
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%5/53.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%5/53.0
4Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)100%5/53.0
5Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.100%5/53.0
6First MateWhen you play me, ready another unit.100%5/52.8
7Ruin RunnerI can't be chosen by enemy spells and abilities.100%5/52.8
8SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%5/52.4
9En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%5/52.2
10Rengar, Trophy Hunter[AMBUSH] I can be played to a battlefield where there are enemy units.80%4/53.0
11Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)80%4/53.0
12Disarming RakeWhen you play me, you may kill a gear.80%4/52.2
13Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.80%4/52.0
14Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)80%4/52.0
15Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.80%4/51.5
16Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.80%4/51.2
17Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)80%4/51.0
18Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)60%3/53.0
19ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.60%3/51.3
20Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.60%3/51.0
21Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might40%2/52.0
22Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.40%2/51.0
23Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.40%2/51.0
24Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.20%1/53.0
25Fiora - PeerlessWhen I attack or defend one on one, double my Might this combat.20%1/53.0
26Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +120%1/53.0
27Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.20%1/52.0
28Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.20%1/52.0
29Stalwart PoroSHIELD (+1 Might while I'm a defender.)20%1/52.0
30Stellacorn HerderWhen I move, draw 1.20%1/52.0
31Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)20%1/52.0
32ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.20%1/51.0
33Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.20%1/51.0
34Master Yi - HonedGANKING (I can move from battlefield to battlefield.) I enter ready.20%1/51.0
35Sea MonkeyYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.)20%1/51.0
36Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.20%1/51.0
37Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.20%1/51.0
38Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.20%1/51.0

Source decklists

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