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Master Yi - Wuju Bladesman (Starter): Deck Meta

Most common cards across 4 tournament Master Yi - Wuju Bladesman (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Master Yi - Wuju Bladesman (Starter).

Average Rune Split

6.5 Body5.5 Calm
Body 54.2%Calm 45.8%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Calm
Most Common
50%2/4
2
7 Body5 Calm
50%2/4

Battlefields

Most used battlefields with Master Yi - Wuju Bladesman (Starter).

1Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.75%3/4
2Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.50%2/4
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.50%2/4
4Vilemaw's LairUnits can't move from here to base.50%2/4
5Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."25%1/4
6Grove of the God-WillowWhen you hold here, draw 1.25%1/4
7The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.25%1/4

All cards

1CharmMove an enemy unit.100%4/43.0
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%4/43.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%4/43.0
4First MateWhen you play me, ready another unit.100%4/43.0
5Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)100%4/43.0
6Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.100%4/43.0
7Ruin RunnerI can't be chosen by enemy spells and abilities.100%4/42.8
8En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%4/42.2
9SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%4/42.2
10Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.100%4/42.0
11Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.100%4/41.2
12Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).75%3/43.0
13Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)75%3/43.0
14Disarming RakeWhen you play me, you may kill a gear.75%3/42.0
15Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)75%3/42.0
16Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.75%3/41.3
17Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)75%3/41.0
18Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)50%2/43.0
19Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might50%2/42.0
20ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.50%2/41.0
21Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.50%2/41.0
22Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.50%2/41.0
23Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.50%2/41.0
24Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.25%1/43.0
25Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +125%1/43.0
26Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.25%1/42.0
27Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.25%1/42.0
28Stalwart PoroSHIELD (+1 Might while I'm a defender.)25%1/42.0
29Stellacorn HerderWhen I move, draw 1.25%1/42.0
30Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)25%1/42.0
31ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.25%1/41.0
32Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.25%1/41.0
33Master Yi - HonedGANKING (I can move from battlefield to battlefield.) I enter ready.25%1/41.0
34Sea MonkeyYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.)25%1/41.0
35Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.25%1/41.0
36Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.25%1/41.0
37Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.25%1/41.0

Source decklists

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