| 1 | CharmMove an enemy unit. | 100% | 10/10 | 3.0 |
| 2 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 10/10 | 3.0 |
| 3 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 10/10 | 3.0 |
| 4 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 100% | 10/10 | 3.0 |
| 5 | Punch First[ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn. | 100% | 10/10 | 3.0 |
| 6 | First MateWhen you play me, ready another unit. | 100% | 10/10 | 2.8 |
| 7 | Ruin RunnerI can't be chosen by enemy spells and abilities. | 100% | 10/10 | 2.6 |
| 8 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 100% | 10/10 | 2.5 |
| 9 | Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there). | 90% | 9/10 | 3.0 |
| 10 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 90% | 9/10 | 3.0 |
| 11 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 90% | 9/10 | 2.3 |
| 12 | Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.) | 90% | 9/10 | 2.1 |
| 13 | Master Yi, TemperedHUNT 2 (When I conquer or hold, gain 2 XP.)
LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.) | 90% | 9/10 | 1.0 |
| 14 | Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.) | 70% | 7/10 | 2.6 |
| 15 | Alpha Strike[ACTION] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP. | 70% | 7/10 | 1.4 |
| 16 | Disarming RakeWhen you play me, you may kill a gear. | 60% | 6/10 | 2.2 |
| 17 | RampageAs you play this, you may pay Body as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other. | 50% | 5/10 | 2.2 |
| 18 | Akshan, Mischievous[WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me. | 50% | 5/10 | 2.0 |
| 19 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 50% | 5/10 | 1.4 |
| 20 | Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn. | 50% | 5/10 | 1.2 |
| 21 | Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn. | 40% | 4/10 | 1.8 |
| 22 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 40% | 4/10 | 1.2 |
| 23 | Grim Resolve[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP. | 40% | 4/10 | 1.2 |
| 24 | Primal StrengthACTION (Play on your turn or in showdowns.)
Give a unit +7 Might this turn. | 40% | 4/10 | 1.0 |
| 25 | Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat. | 30% | 3/10 | 2.7 |
| 26 | Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it. | 30% | 3/10 | 2.3 |
| 27 | ChallengeACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. | 30% | 3/10 | 1.3 |
| 28 | Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. | 30% | 3/10 | 1.3 |
| 29 | OnslaughtGive a unit +6 Might this turn.
[FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.) | 30% | 3/10 | 1.0 |
| 30 | Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. | 20% | 2/10 | 2.5 |
| 31 | Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability)
When you choose or ready me, give me +1 Might this turn. | 20% | 2/10 | 2.5 |
| 32 | Stellacorn HerderWhen I move, draw 1. | 20% | 2/10 | 2.0 |
| 33 | Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might | 20% | 2/10 | 2.0 |
| 34 | Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1. | 20% | 2/10 | 1.0 |
| 35 | Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1 | 10% | 1/10 | 3.0 |
| 36 | Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn. | 10% | 1/10 | 2.0 |
| 37 | Stalwart PoroSHIELD (+1 Might while I'm a defender.) | 10% | 1/10 | 2.0 |
| 38 | Thwonk![ACTION] (Play on your turn or in showdowns.)
[REPEAT] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.) | 10% | 1/10 | 2.0 |
| 39 | ConfrontACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1. | 10% | 1/10 | 1.0 |
| 40 | Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Choose up to 3 cards from opponents' trashes. Their owners recycle them.
• Draw 1. | 10% | 1/10 | 1.0 |
| 41 | Master Yi, HonedGANKING (I can move from battlefield to battlefield.)
I enter ready. | 10% | 1/10 | 1.0 |
| 42 | Sea MonkeyYou may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.) | 10% | 1/10 | 1.0 |
| 43 | Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
[EMPOWER 7] (7: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +7 Might. | 10% | 1/10 | 1.0 |
| 44 | Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn. | 10% | 1/10 | 1.0 |
| 45 | Wind WallREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell. | 10% | 1/10 | 1.0 |