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Master Yi - Wuju Bladesman (Starter): Deck Meta

Most common cards across 10 tournament Master Yi - Wuju Bladesman (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

10 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Master Yi - Wuju Bladesman (Starter).

Average Rune Split

6.8 Body5.2 Calm
Body 56.7%Calm 43.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Body5 Calm
Most Common
80%8/10
2
6 Body6 Calm
20%2/10

Battlefields

Most used battlefields with Master Yi - Wuju Bladesman (Starter).

1Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.80%8/10
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.60%6/10
3Grove of the God-WillowWhen you hold here, draw 1.50%5/10
4Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.50%5/10
5The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.20%2/10
6Vilemaw's LairUnits can't move from here to base.20%2/10
7Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.10%1/10
8Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."10%1/10

All cards

1CharmMove an enemy unit.100%10/103.0
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%10/103.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%10/103.0
4Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)100%10/103.0
5Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.100%10/103.0
6First MateWhen you play me, ready another unit.100%10/102.8
7Ruin RunnerI can't be chosen by enemy spells and abilities.100%10/102.6
8SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%10/102.5
9Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).90%9/103.0
10Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)90%9/103.0
11En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.90%9/102.3
12Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)90%9/102.1
13Master Yi, TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)90%9/101.0
14Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)70%7/102.6
15Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.70%7/101.4
16Disarming RakeWhen you play me, you may kill a gear.60%6/102.2
17RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.50%5/102.2
18Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.50%5/102.0
19Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.50%5/101.4
20Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.50%5/101.2
21Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.40%4/101.8
22Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.40%4/101.2
23Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.40%4/101.2
24Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.40%4/101.0
25Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat.30%3/102.7
26Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.30%3/102.3
27ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.30%3/101.3
28Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.30%3/101.3
29OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)30%3/101.0
30Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.20%2/102.5
31Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.20%2/102.5
32Stellacorn HerderWhen I move, draw 1.20%2/102.0
33Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might20%2/102.0
34Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.20%2/101.0
35Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +110%1/103.0
36Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.10%1/102.0
37Stalwart PoroSHIELD (+1 Might while I'm a defender.)10%1/102.0
38Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)10%1/102.0
39ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.10%1/101.0
40Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.10%1/101.0
41Master Yi, HonedGANKING (I can move from battlefield to battlefield.) I enter ready.10%1/101.0
42Sea MonkeyYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.)10%1/101.0
43Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have +7 Might.10%1/101.0
44Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.10%1/101.0
45Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.10%1/101.0

Source decklists

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