| 1 | Cull the WeakEach player kills one of their units. | 100% | 5/5 | 2.6 |
| 2 | Progress DayDraw 4. | 100% | 5/5 | 2.6 |
| 3 | Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells.
(Abilities that add resources can't be reacted to.) | 100% | 5/5 | 1.0 |
| 4 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 80% | 4/5 | 2.8 |
| 5 | Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board). | 80% | 4/5 | 2.2 |
| 6 | SingularityDeal 6 to each of up to two units. | 80% | 4/5 | 2.2 |
| 7 | The RuinationKill all units. | 80% | 4/5 | 2.2 |
| 8 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 60% | 3/5 | 3.0 |
| 9 | Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.) | 60% | 3/5 | 3.0 |
| 10 | Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted. | 60% | 3/5 | 3.0 |
| 11 | Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted. | 60% | 3/5 | 2.7 |
| 12 | SalvageACTION (Play on your turn or in showdowns.)
You may kill a gear. Draw 1. | 60% | 3/5 | 2.7 |
| 13 | Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.) | 60% | 3/5 | 2.7 |
| 14 | Time WarpTake a turn after this one. Banish this. | 60% | 3/5 | 2.0 |
| 15 | Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.) | 40% | 2/5 | 3.0 |
| 16 | Falling CometACTION (play on your turn or in showdowns.) | 40% | 2/5 | 3.0 |
| 17 | Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.) | 40% | 2/5 | 3.0 |
| 18 | Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.)
Draw 2 and channel 1 rune exhausted. | 40% | 2/5 | 3.0 |
| 19 | Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 40% | 2/5 | 3.0 |
| 20 | Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes. | 40% | 2/5 | 2.5 |
| 21 | RetreatREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted. | 40% | 2/5 | 2.5 |
| 22 | Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.)
[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1. | 40% | 2/5 | 2.5 |
| 23 | Blood Money[ACTION] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted. | 40% | 2/5 | 2.0 |
| 24 | Lecturing YordleTANK (I must be assigned combat damage first.)
When you play me, draw 1. | 40% | 2/5 | 2.0 |
| 25 | Rally the Troops[ACTION] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.)
Draw 1 | 40% | 2/5 | 2.0 |
| 26 | Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) | 40% | 2/5 | 2.0 |
| 27 | Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1. | 40% | 2/5 | 1.5 |
| 28 | Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2. | 40% | 2/5 | 1.5 |
| 29 | Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest.
Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.) | 40% | 2/5 | 1.5 |
| 30 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 40% | 2/5 | 1.5 |
| 31 | Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.) | 40% | 2/5 | 1.0 |
| 32 | Renata Glasc - Mastermind1, Mind: Draw 1.
1,4 Mind, Exhaust: Score 1 point.
Use my abilities only while I'm at a battlefield. | 40% | 2/5 | 1.0 |
| 33 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 20% | 1/5 | 3.0 |
| 34 | Drag Under[Action] (Play on your turn or in showdowns.)
I cost less to play from anywhere other than your hand.
Kill a unit at a battlefield. | 20% | 1/5 | 3.0 |
| 35 | Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it. | 20% | 1/5 | 3.0 |
| 36 | Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind. | 20% | 1/5 | 3.0 |
| 37 | Safety InspectorYou may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way. | 20% | 1/5 | 3.0 |
| 38 | Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.) | 20% | 1/5 | 3.0 |
| 39 | Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.) | 20% | 1/5 | 3.0 |
| 40 | Zaun PunkYou may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear. | 20% | 1/5 | 3.0 |
| 41 | Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.) | 20% | 1/5 | 2.0 |
| 42 | King's EdictStarting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units. | 20% | 1/5 | 2.0 |
| 43 | Portal RescueACTION (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost. | 20% | 1/5 | 2.0 |
| 44 | Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
• Deal 4 to a unit in a base.
• Kill a gear. | 20% | 1/5 | 2.0 |
| 45 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 20% | 1/5 | 2.0 |
| 46 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 20% | 1/5 | 2.0 |
| 47 | Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 20% | 1/5 | 1.0 |