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Lux - Lady of Luminosity (Starter): Deck Meta

Most common cards across 7 tournament Lux - Lady of Luminosity (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Cards in every list

Rune split

Typical rune splits for Lux - Lady of Luminosity (Starter).

Average Rune Split

6.3 Mind5.7 Order
Mind 52.5%Order 47.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Mind6 Order
Most Common
71.4%5/7
2
7 Mind5 Order
28.6%2/7

Battlefields

Most used battlefields with Lux - Lady of Luminosity (Starter).

1Aspirant's ClimbIncrease the points needed to win the game by 171.4%5/7
2Vilemaw's LairUnits can't move from here to base.57.1%4/7
3Sigil of the StormWhen you conquer here, recycle one of your runes42.9%3/7
4The PapertreeWhen you hold here, each player channels 1 rune exhausted.42.9%3/7
5Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.28.6%2/7
6Forgotten MonumentPlayers can't score here until their third turn.14.3%1/7
7Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.14.3%1/7
8Rockfall PathUnits can't be played here.14.3%1/7
9Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)14.3%1/7

All cards

1Lux, CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)100%7/71.0
2Cull the WeakEach player kills one of their units.85.7%6/72.7
3Progress DayDraw 4.85.7%6/72.7
4Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).85.7%6/72.0
5The RuinationKill all units.85.7%6/72.0
6StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.71.4%5/72.8
7Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.71.4%5/72.8
8Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)71.4%5/72.6
9SingularityDeal 6 to each of up to two units.71.4%5/72.2
10Time WarpTake a turn after this one. Banish this.71.4%5/72.0
11SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.57.1%4/72.8
12Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)57.1%4/72.8
13Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.57.1%4/72.2
14Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.57.1%4/72.2
15Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.57.1%4/71.5
16Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)42.9%3/73.0
17Plundering PoroWhen I conquer, play a Gold gear token exhausted.42.9%3/73.0
18Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.42.9%3/73.0
19Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)42.9%3/73.0
20Falling CometACTION (play on your turn or in showdowns.)42.9%3/72.7
21Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.42.9%3/72.7
22Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)42.9%3/72.3
23Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.42.9%3/72.0
24Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 142.9%3/72.0
25RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.42.9%3/72.0
26Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)42.9%3/71.3
27Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)42.9%3/71.3
28Fiora, WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)42.9%3/71.0
29Renata Glasc, Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.42.9%3/71.0
30Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.28.6%2/73.0
31Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)28.6%2/73.0
32Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.28.6%2/73.0
33Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.28.6%2/73.0
34Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.28.6%2/72.5
35Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.28.6%2/72.0
36Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)28.6%2/72.0
37Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.28.6%2/71.5
38Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.28.6%2/71.5
39Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.28.6%2/71.5
40Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.14.3%1/73.0
41Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.14.3%1/73.0
42Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.14.3%1/73.0
43Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)14.3%1/73.0
44Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.14.3%1/73.0
45Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")14.3%1/72.0
46Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)14.3%1/72.0
47King's EdictStarting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.14.3%1/72.0
48Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.14.3%1/72.0
49Recruit the VanguardACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you control.)14.3%1/72.0
50Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.14.3%1/72.0
51Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)14.3%1/72.0
52Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)14.3%1/71.0

Source decklists

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