Magical Meta Riftbound Meta

Lux - Lady of Luminosity (Starter): Deck Meta

Most common cards across 5 tournament Lux - Lady of Luminosity (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Lux - Lady of Luminosity (Starter).

Average Rune Split

6.2 Mind5.8 Order
Mind 51.7%Order 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Mind6 Order
Most Common
80%4/5
2
7 Mind5 Order
20%1/5

Battlefields

Most used battlefields with Lux - Lady of Luminosity (Starter).

1Aspirant's ClimbIncrease the points needed to win the game by 180%4/5
2Vilemaw's LairUnits can't move from here to base.60%3/5
3Sigil of the StormWhen you conquer here, recycle one of your runes40%2/5
4The PapertreeWhen you hold here, each player channels 1 rune exhausted.40%2/5
5Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.40%2/5
6Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.20%1/5
7Rockfall PathUnits can't be played here.20%1/5

All cards

1Cull the WeakEach player kills one of their units.100%5/52.6
2Progress DayDraw 4.100%5/52.6
3Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)100%5/51.0
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.80%4/52.8
5Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).80%4/52.2
6SingularityDeal 6 to each of up to two units.80%4/52.2
7The RuinationKill all units.80%4/52.2
8Plundering PoroWhen I conquer, play a Gold gear token exhausted.60%3/53.0
9Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)60%3/53.0
10Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.60%3/53.0
11Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.60%3/52.7
12SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.60%3/52.7
13Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)60%3/52.7
14Time WarpTake a turn after this one. Banish this.60%3/52.0
15Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)40%2/53.0
16Falling CometACTION (play on your turn or in showdowns.)40%2/53.0
17Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)40%2/53.0
18Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.40%2/53.0
19Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)40%2/53.0
20Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.40%2/52.5
21RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.40%2/52.5
22Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.40%2/52.5
23Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.40%2/52.0
24Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.40%2/52.0
25Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 140%2/52.0
26Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)40%2/52.0
27Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.40%2/51.5
28Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.40%2/51.5
29Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)40%2/51.5
30Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.40%2/51.5
31Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)40%2/51.0
32Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.40%2/51.0
33Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.20%1/53.0
34Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.20%1/53.0
35Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.20%1/53.0
36Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.20%1/53.0
37Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.20%1/53.0
38Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)20%1/53.0
39Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)20%1/53.0
40Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.20%1/53.0
41Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)20%1/52.0
42King's EdictStarting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.20%1/52.0
43Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.20%1/52.0
44Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.20%1/52.0
45Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)20%1/52.0
46Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.20%1/52.0
47Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)20%1/51.0

Source decklists

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