Magical Meta Riftbound Meta

Lux - Lady of Luminosity (Starter): Deck Meta

Most common cards across 6 tournament Lux - Lady of Luminosity (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

6 tournament decklists

Top cards by inclusion

Core

Cards in every list

Rune split

Typical rune splits for Lux - Lady of Luminosity (Starter).

Average Rune Split

6.3 Mind5.7 Order
Mind 52.5%Order 47.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Mind6 Order
Most Common
66.7%4/6
2
7 Mind5 Order
33.3%2/6

Battlefields

Most used battlefields with Lux - Lady of Luminosity (Starter).

1Aspirant's ClimbIncrease the points needed to win the game by 183.3%5/6
2The PapertreeWhen you hold here, each player channels 1 rune exhausted.50%3/6
3Vilemaw's LairUnits can't move from here to base.50%3/6
4Sigil of the StormWhen you conquer here, recycle one of your runes33.3%2/6
5Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.33.3%2/6
6Forgotten MonumentPlayers can't score here until their third turn.16.7%1/6
7Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.16.7%1/6
8Rockfall PathUnits can't be played here.16.7%1/6

All cards

1Progress DayDraw 4.100%6/62.7
2Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)100%6/61.0
3StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.83.3%5/62.8
4Cull the WeakEach player kills one of their units.83.3%5/62.6
5Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).83.3%5/62.0
6The RuinationKill all units.83.3%5/62.0
7Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)66.7%4/62.8
8Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.66.7%4/62.8
9Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)66.7%4/62.5
10Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.66.7%4/62.2
11SingularityDeal 6 to each of up to two units.66.7%4/62.2
12Time WarpTake a turn after this one. Banish this.66.7%4/62.2
13Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)50%3/63.0
14Plundering PoroWhen I conquer, play a Gold gear token exhausted.50%3/63.0
15Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.50%3/63.0
16Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)50%3/63.0
17Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.50%3/62.7
18SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.50%3/62.7
19Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.50%3/62.7
20Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)50%3/62.3
21Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 150%3/62.0
22RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.50%3/62.0
23Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.50%3/61.3
24Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)50%3/61.3
25Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)50%3/61.0
26Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.50%3/61.0
27Falling CometACTION (play on your turn or in showdowns.)33.3%2/63.0
28Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)33.3%2/63.0
29Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.33.3%2/62.0
30Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.33.3%2/62.0
31Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.33.3%2/61.5
32Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.33.3%2/61.5
33Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)33.3%2/61.0
34Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.16.7%1/63.0
35Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.16.7%1/63.0
36Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.16.7%1/63.0
37Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.16.7%1/63.0
38Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.16.7%1/63.0
39Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.16.7%1/63.0
40Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)16.7%1/63.0
41Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)16.7%1/63.0
42Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.16.7%1/63.0
43Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost.16.7%1/62.0
44King's EdictStarting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.16.7%1/62.0
45Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.16.7%1/62.0
46Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.16.7%1/62.0
47Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)16.7%1/62.0
48Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.16.7%1/62.0

Source decklists

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