Magical Meta Riftbound Meta

Lillia - Bashful Bloom: Deck Meta

Most common cards across 8 tournament Lillia - Bashful Bloom decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Lillia - Bashful Bloom.

Average Rune Split

6 Calm6 Mind
Calm 50%Mind 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Mind
Most Common
50%4/8
2
7 Calm5 Mind
25%2/8
3
7 Mind5 Calm
25%2/8

Battlefields

Most used battlefields with Lillia - Bashful Bloom.

1Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)100%8/8
2Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.100%8/8
3Black Flame AltarUnits here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.)37.5%3/8
4The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.37.5%3/8
5Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)12.5%1/8
6Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn12.5%1/8

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%8/83.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%8/83.0
3Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%8/83.0
4Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%8/83.0
5Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)100%8/83.0
6Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.100%8/82.9
7Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.100%8/82.8
8StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%8/82.8
9CharmMove an enemy unit.100%8/82.4
10Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.100%8/81.6
11Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%8/81.5
12Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%8/81.2
13En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.87.5%7/82.9
14Disarming RakeWhen you play me, you may kill a gear.87.5%7/82.6
15Heart of Dark IceExhaust: Give a unit +3 Might this turn.87.5%7/81.7
16Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.87.5%7/81.3
17Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.75%6/81.7
18Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.50%4/82.5
19Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.50%4/82.2
20Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.50%4/81.5
21Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)37.5%3/83.0
22Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.37.5%3/82.0
23Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.37.5%3/81.7
24Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.37.5%3/81.0
25Plundering PoroWhen I conquer, play a Gold gear token exhausted.25%2/83.0
26Stalwart PoroSHIELD (+1 Might while I'm a defender.)25%2/82.5
27Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.25%2/82.0
28Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.25%2/81.5
29PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.25%2/81.5
30SingularityDeal 6 to each of up to two units.25%2/81.0
31Falling CometACTION (play on your turn or in showdowns.)12.5%1/82.0
32Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)12.5%1/82.0
33Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)12.5%1/82.0
34Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.12.5%1/81.0
35RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.12.5%1/81.0
36Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)12.5%1/81.0
37Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)12.5%1/81.0
38Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)12.5%1/81.0

Source decklists

← All deck meta pages

Decklists hub