Magical Meta Riftbound Meta

Lillia - Bashful Bloom: Deck Meta

Most common cards across 3 tournament Lillia - Bashful Bloom decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Lillia - Bashful Bloom.

Average Rune Split

6.3 Mind5.7 Calm
Mind 52.5%Calm 47.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Mind
Most Common
66.7%2/3
2
7 Mind5 Calm
33.3%1/3

Battlefields

Most used battlefields with Lillia - Bashful Bloom.

1Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)100%3/3
2Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.100%3/3
3The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.66.7%2/3
4Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)33.3%1/3

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%3/33.0
2Disarming RakeWhen you play me, you may kill a gear.100%3/33.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%3/33.0
4Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.100%3/33.0
5Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%3/33.0
6Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.100%3/33.0
7Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%3/33.0
8Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)100%3/33.0
9StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%3/33.0
10Heart of Dark IceExhaust: Give a unit +3 Might this turn.100%3/32.3
11CharmMove an enemy unit.100%3/32.0
12Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.100%3/32.0
13Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%3/31.7
14Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%3/31.0
15En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.66.7%2/33.0
16Plundering PoroWhen I conquer, play a Gold gear token exhausted.66.7%2/33.0
17Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.66.7%2/33.0
18Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.66.7%2/32.0
19Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.66.7%2/31.5
20Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.66.7%2/31.5
21Stalwart PoroSHIELD (+1 Might while I'm a defender.)33.3%1/33.0
22Falling CometACTION (play on your turn or in showdowns.)33.3%1/32.0
23Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)33.3%1/32.0
24Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)33.3%1/31.0

Source decklists

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