| 1 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 7/7 | 3.0 |
| 2 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 7/7 | 3.0 |
| 3 | Ravenbloom StudentWhen you play a spell, give me +1 Might this turn. | 100% | 7/7 | 3.0 |
| 4 | Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.) | 100% | 7/7 | 3.0 |
| 5 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 100% | 7/7 | 3.0 |
| 6 | Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn. | 100% | 7/7 | 2.9 |
| 7 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 100% | 7/7 | 2.9 |
| 8 | Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1. | 100% | 7/7 | 2.7 |
| 9 | CharmMove an enemy unit. | 100% | 7/7 | 2.3 |
| 10 | Heart of Dark IceExhaust: Give a unit +3 Might this turn. | 100% | 7/7 | 1.7 |
| 11 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 100% | 7/7 | 1.7 |
| 12 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 100% | 7/7 | 1.6 |
| 13 | Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.)
When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 100% | 7/7 | 1.1 |
| 14 | Disarming RakeWhen you play me, you may kill a gear. | 85.7% | 6/7 | 2.8 |
| 15 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 85.7% | 6/7 | 2.8 |
| 16 | Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn. | 85.7% | 6/7 | 1.3 |
| 17 | Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. | 71.4% | 5/7 | 1.6 |
| 18 | Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield. | 57.1% | 4/7 | 2.5 |
| 19 | Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base. | 57.1% | 4/7 | 1.5 |
| 20 | Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.)
Ignore [DEFLECT] while paying this spell's cost.
Give an enemy Body (Body) unit -5 Might this turn. | 42.9% | 3/7 | 2.0 |
| 21 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 28.6% | 2/7 | 3.0 |
| 22 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 28.6% | 2/7 | 3.0 |
| 23 | Stalwart PoroSHIELD (+1 Might while I'm a defender.) | 28.6% | 2/7 | 2.5 |
| 24 | Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn. | 28.6% | 2/7 | 2.0 |
| 25 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 28.6% | 2/7 | 1.5 |
| 26 | Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might. | 28.6% | 2/7 | 1.5 |
| 27 | PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. | 28.6% | 2/7 | 1.5 |
| 28 | Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn. | 28.6% | 2/7 | 1.0 |
| 29 | SingularityDeal 6 to each of up to two units. | 28.6% | 2/7 | 1.0 |
| 30 | Falling CometACTION (play on your turn or in showdowns.) | 14.3% | 1/7 | 2.0 |
| 31 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 14.3% | 1/7 | 2.0 |
| 32 | Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.)
DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.) | 14.3% | 1/7 | 2.0 |
| 33 | Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it. | 14.3% | 1/7 | 2.0 |
| 34 | Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[EMPOWERED] I have +2 Might. | 14.3% | 1/7 | 1.0 |
| 35 | RetreatREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted. | 14.3% | 1/7 | 1.0 |
| 36 | Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.) | 14.3% | 1/7 | 1.0 |
| 37 | Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 14.3% | 1/7 | 1.0 |
| 38 | Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn.
[FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.) | 14.3% | 1/7 | 1.0 |