| 1 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 3/3 | 3.0 |
| 2 | Disarming RakeWhen you play me, you may kill a gear. | 100% | 3/3 | 3.0 |
| 3 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 3/3 | 3.0 |
| 4 | Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn. | 100% | 3/3 | 3.0 |
| 5 | Ravenbloom StudentWhen you play a spell, give me +1 Might this turn. | 100% | 3/3 | 3.0 |
| 6 | Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1. | 100% | 3/3 | 3.0 |
| 7 | Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.) | 100% | 3/3 | 3.0 |
| 8 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 100% | 3/3 | 3.0 |
| 9 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 100% | 3/3 | 3.0 |
| 10 | Heart of Dark IceExhaust: Give a unit +3 Might this turn. | 100% | 3/3 | 2.3 |
| 11 | CharmMove an enemy unit. | 100% | 3/3 | 2.0 |
| 12 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 100% | 3/3 | 2.0 |
| 13 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 100% | 3/3 | 1.7 |
| 14 | Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.)
When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 100% | 3/3 | 1.0 |
| 15 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 66.7% | 2/3 | 3.0 |
| 16 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 66.7% | 2/3 | 3.0 |
| 17 | Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield. | 66.7% | 2/3 | 3.0 |
| 18 | Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. | 66.7% | 2/3 | 2.0 |
| 19 | Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base. | 66.7% | 2/3 | 1.5 |
| 20 | Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn. | 66.7% | 2/3 | 1.5 |
| 21 | Stalwart PoroSHIELD (+1 Might while I'm a defender.) | 33.3% | 1/3 | 3.0 |
| 22 | Falling CometACTION (play on your turn or in showdowns.) | 33.3% | 1/3 | 2.0 |
| 23 | Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.)
DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.) | 33.3% | 1/3 | 2.0 |
| 24 | Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.) | 33.3% | 1/3 | 1.0 |