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Lillia - Bashful Bloom: Deck Meta

Most common cards across 7 tournament Lillia - Bashful Bloom decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Lillia - Bashful Bloom.

Average Rune Split

6.1 Mind5.9 Calm
Mind 50.8%Calm 49.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Mind
Most Common
57.1%4/7
2
7 Mind5 Calm
28.6%2/7
3
7 Calm5 Mind
14.3%1/7

Battlefields

Most used battlefields with Lillia - Bashful Bloom.

1Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)100%7/7
2Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.100%7/7
3The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.42.9%3/7
4Black Flame AltarUnits here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.)28.6%2/7
5Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)14.3%1/7
6Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn14.3%1/7

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%7/73.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%7/73.0
3Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%7/73.0
4Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%7/73.0
5Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)100%7/73.0
6Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.100%7/72.9
7StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%7/72.9
8Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.100%7/72.7
9CharmMove an enemy unit.100%7/72.3
10Heart of Dark IceExhaust: Give a unit +3 Might this turn.100%7/71.7
11Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.100%7/71.7
12Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%7/71.6
13Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%7/71.1
14Disarming RakeWhen you play me, you may kill a gear.85.7%6/72.8
15En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.85.7%6/72.8
16Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.85.7%6/71.3
17Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.71.4%5/71.6
18Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.57.1%4/72.5
19Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.57.1%4/71.5
20Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.42.9%3/72.0
21Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)28.6%2/73.0
22Plundering PoroWhen I conquer, play a Gold gear token exhausted.28.6%2/73.0
23Stalwart PoroSHIELD (+1 Might while I'm a defender.)28.6%2/72.5
24Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.28.6%2/72.0
25Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.28.6%2/71.5
26Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.28.6%2/71.5
27PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.28.6%2/71.5
28Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.28.6%2/71.0
29SingularityDeal 6 to each of up to two units.28.6%2/71.0
30Falling CometACTION (play on your turn or in showdowns.)14.3%1/72.0
31Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)14.3%1/72.0
32Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)14.3%1/72.0
33Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.14.3%1/72.0
34Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.14.3%1/71.0
35RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.14.3%1/71.0
36Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)14.3%1/71.0
37Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)14.3%1/71.0
38Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)14.3%1/71.0

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