Magical Meta Riftbound Meta

Leona - Radiant Dawn: Deck Meta

Most common cards across 5 tournament Leona - Radiant Dawn decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Leona - Radiant Dawn.

Average Rune Split

6.6 Calm5.4 Order
Calm 55%Order 45%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Calm5 Order
Most Common
60%3/5
2
6 Calm6 Order
40%2/5

Battlefields

Most used battlefields with Leona - Radiant Dawn.

1Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.100%5/5
2Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)100%5/5
3The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.60%3/5
4Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.20%1/5
5Trifarian War CampUnits here have +1 Might. (This includes attackers.)20%1/5

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%5/52.8
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%5/52.4
3Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)100%5/52.4
4Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)100%5/52.0
5Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%5/52.0
6Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.100%5/51.0
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.80%4/53.0
8Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)80%4/53.0
9Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.80%4/53.0
10Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)80%4/53.0
11Stalwart PoroSHIELD (+1 Might while I'm a defender.)80%4/52.8
12Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).80%4/52.2
13Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.80%4/52.2
14Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)80%4/52.2
15Disarming RakeWhen you play me, you may kill a gear.80%4/52.0
16Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.80%4/52.0
17CharmMove an enemy unit.80%4/51.8
18Heart of Dark IceExhaust: Give a unit +3 Might this turn.80%4/51.8
19Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.80%4/51.8
20Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.80%4/51.5
21Cull the WeakEach player kills one of their units.60%3/52.0
22Stellacorn HerderWhen I move, draw 1.60%3/52.0
23SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.40%2/52.5
24Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.40%2/51.5
25Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +120%1/53.0
26Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)20%1/53.0
27Leona, Determined[SHIELD] When I attack, stun an enemy unit here.20%1/53.0
28Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.20%1/53.0
29Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].20%1/52.0
30B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might20%1/52.0
31Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.20%1/52.0
32Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.20%1/52.0
33Noxian DrummerWhen I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.)20%1/52.0
34Solari ShieldbearerWhen you play me, stun a unit. (It doesn't deal combat damage this turn.)20%1/52.0
35Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)20%1/52.0
36Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.20%1/51.0
37Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.20%1/51.0

Source decklists

← All deck meta pages

Decklists hub