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Lee Sin - Blind Monk: Deck Meta

Most common cards across 4 tournament Lee Sin - Blind Monk decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Lee Sin - Blind Monk.

Average Rune Split

6.2 Body5.8 Calm
Body 51.7%Calm 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Calm
Most Common
75%3/4
2
7 Body5 Calm
25%1/4

Battlefields

Most used battlefields with Lee Sin - Blind Monk.

1Aspirant's ClimbIncrease the points needed to win the game by 150%2/4
2Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.50%2/4
3Sigil of the StormWhen you conquer here, recycle one of your runes50%2/4
4Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.25%1/4
5Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)25%1/4
6Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.25%1/4
7Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)25%1/4
8Trapping GroundsWhen you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].25%1/4
9Zaun WarrensWhen you conquer here, discard 1, then draw 1.25%1/4

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%4/43.0
2SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%4/42.8
3Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%4/42.8
4CharmMove an enemy unit.100%4/42.5
5DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%4/42.5
6Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.100%4/42.2
7Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.100%4/42.0
8Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might.100%4/41.0
9Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.75%3/42.3
10Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.75%3/41.7
11Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.75%3/41.7
12Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.50%2/43.0
13Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.50%2/43.0
14Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.50%2/43.0
15Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.50%2/43.0
16Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.50%2/43.0
17Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.50%2/43.0
18Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)50%2/43.0
19MobilizeChannel 1 rune exhausted. If you can't, draw 1.50%2/43.0
20Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.50%2/43.0
21First MateWhen you play me, ready another unit.50%2/42.5
22Disarming RakeWhen you play me, you may kill a gear.50%2/42.0
23Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.50%2/42.0
24Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might50%2/41.5
25ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.25%1/43.0
26Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.25%1/43.0
27Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)25%1/43.0
28Stalwart PoroSHIELD (+1 Might while I'm a defender.)25%1/43.0
29Wizened ElderWhile I'm buffed, I have an additional +1 Might.25%1/43.0
30En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.25%1/42.0
31Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)25%1/42.0
32Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)25%1/42.0
33Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).25%1/42.0
34Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.25%1/41.0
35ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.25%1/41.0
36Dragon's RageMove an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.25%1/41.0
37Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.25%1/41.0
38MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.25%1/41.0
39Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.25%1/41.0
40Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)25%1/41.0

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