Magical Meta Riftbound Meta

LeBlanc - Deceiver: Deck Meta

Most common cards across 7 tournament LeBlanc - Deceiver decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for LeBlanc - Deceiver.

Average Rune Split

8 Order4 Mind
Order 66.7%Mind 33.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
8 Order4 Mind
Most Common
100%7/7

Battlefields

Most used battlefields with LeBlanc - Deceiver.

1Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)100%7/7
2Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.85.7%6/7
3Aspirant's ClimbIncrease the points needed to win the game by 157.1%4/7
4Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)28.6%2/7
5Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)28.6%2/7

All cards

1Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)100%7/73.0
2Karthus - EternalYour DEATHKNELL trigger an additional time100%7/73.0
3Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)100%7/73.0
4Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)100%7/73.0
5Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)100%7/72.9
6Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%7/72.7
7Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.100%7/72.7
8Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%7/72.6
9Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)100%7/72.6
10Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)100%7/72.4
11LeBlanc, Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)100%7/71.3
12Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.85.7%6/72.5
13Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)85.7%6/72.0
14LeBlanc, Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.85.7%6/71.0
15Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.71.4%5/73.0
16Harnessed DragonWhen you play me, kill an enemy unit.71.4%5/73.0
17AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.71.4%5/71.2
18Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).57.1%4/72.5
19SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.57.1%4/71.8
20Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)57.1%4/71.0
21Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.42.9%3/72.3
22Cull the WeakEach player kills one of their units.28.6%2/73.0
23Decree of UnityKill an enemy Chaos (Chaos) unit or gear.28.6%2/72.5
24Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)28.6%2/72.5
25Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.28.6%2/71.5
26Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.28.6%2/71.0
27Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)14.3%1/73.0
28Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)14.3%1/72.0
29Galio, Indefatigable[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [TANK] (I must be assigned combat damage first.) I don't deal combat damage.14.3%1/72.0
30PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.14.3%1/72.0
31Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.14.3%1/72.0
32Shady Spectacles[EQUIP 1 and 1 Order] (1 and 1 Order: Attach this to a unit you control.) As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it. (I am a copy of the chosen unit.) +0 Might14.3%1/72.0
33Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)14.3%1/72.0
34B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might14.3%1/71.0
35Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)14.3%1/71.0
36Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)14.3%1/71.0
37StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.14.3%1/71.0
38Time WarpTake a turn after this one. Banish this.14.3%1/71.0

Source decklists

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