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Kha'Zix - Voidreaver: Deck Meta

Most common cards across 4 tournament Kha'Zix - Voidreaver decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Kha'Zix - Voidreaver.

Average Rune Split

6.2 Body5.8 Chaos
Body 51.7%Chaos 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Chaos
Most Common
75%3/4
2
7 Body5 Chaos
25%1/4

Battlefields

Most used battlefields with Kha'Zix - Voidreaver.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)75%3/4
2Zaun WarrensWhen you conquer here, discard 1, then draw 1.75%3/4
3The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.50%2/4
4Aspirant's ClimbIncrease the points needed to win the game by 125%1/4
5Forgotten MonumentPlayers can't score here until their third turn.25%1/4
6Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.25%1/4
7Vilemaw's LairUnits can't move from here to base.25%1/4

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%4/43.0
2Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.100%4/42.0
3Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.75%3/43.0
4GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.75%3/43.0
5Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.75%3/43.0
6Rengar, Trophy Hunter[AMBUSH] I can be played to a battlefield where there are enemy units.75%3/43.0
7Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.75%3/43.0
8Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)75%3/43.0
9Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.75%3/42.7
10Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)75%3/42.3
11Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.75%3/42.3
12Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)75%3/41.7
13RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.75%3/41.0
14Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.50%2/43.0
15Traveling MerchantWhen I move, discard 1, then draw 1.50%2/43.0
16Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.50%2/42.5
17Mister Root[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.50%2/42.5
18Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.50%2/41.5
19Invert TimelinesEach player discards their hand, then draws 4.50%2/41.5
20Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)50%2/41.5
21Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.50%2/41.5
22Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.25%1/43.0
23Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.25%1/43.0
24Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.25%1/43.0
25Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.25%1/43.0
26Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)25%1/43.0
27Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.25%1/43.0
28Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more25%1/43.0
29Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.25%1/43.0
30MobilizeChannel 1 rune exhausted. If you can't, draw 1.25%1/43.0
31Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)25%1/43.0
32Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.25%1/43.0
33Yordle ExplorerWhen you play a card with Power cost 2 Runes or more, draw 1.25%1/43.0
34Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)25%1/42.0
35Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.25%1/42.0
36Demacian DiplomatWhen you play me, gain 1 XP.25%1/42.0
37Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.25%1/42.0
38MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.25%1/42.0
39Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)25%1/42.0
40Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")25%1/42.0
41Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.25%1/42.0
42ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.25%1/41.0
43Treasure HunterWhen I move, play a Gold gear token exhausted.25%1/41.0

Source decklists

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