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Kha'Zix - Voidreaver: Deck Meta

Most common cards across 7 tournament Kha'Zix - Voidreaver decklists in our catalog. See inclusion rate and average copies when a card appears.

7 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Kha'Zix - Voidreaver.

Average Rune Split

6 Body6 Chaos
Body 50%Chaos 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Chaos
Most Common
71.4%5/7
2
7 Body5 Chaos
14.3%1/7
3
7 Chaos5 Body
14.3%1/7

Battlefields

Most used battlefields with Kha'Zix - Voidreaver.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)85.7%6/7
2Zaun WarrensWhen you conquer here, discard 1, then draw 1.57.1%4/7
3Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.28.6%2/7
4Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.28.6%2/7
5The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.28.6%2/7
6Aspirant's ClimbIncrease the points needed to win the game by 114.3%1/7
7Forgotten MonumentPlayers can't score here until their third turn.14.3%1/7
8Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.14.3%1/7
9Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)14.3%1/7
10Vilemaw's LairUnits can't move from here to base.14.3%1/7

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%7/72.9
2Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.100%7/71.6
3Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.85.7%6/73.0
4Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)85.7%6/73.0
5Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.85.7%6/72.8
6Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).85.7%6/72.5
7Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.85.7%6/72.5
8Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)85.7%6/72.3
9Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.85.7%6/72.3
10Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)71.4%5/72.0
11GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.57.1%4/72.8
12Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.57.1%4/71.5
13Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.57.1%4/71.5
14Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.42.9%3/73.0
15Mister Root[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.42.9%3/72.7
16Traveling MerchantWhen I move, discard 1, then draw 1.42.9%3/72.7
17Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.42.9%3/72.3
18Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.42.9%3/71.7
19RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.42.9%3/71.7
20Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.42.9%3/71.7
21Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.42.9%3/71.7
22RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.42.9%3/71.0
23Lucian, Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.28.6%2/73.0
24Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)28.6%2/73.0
25Demacian DiplomatWhen you play me, gain 1 XP.28.6%2/72.5
26Evelynn, Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.28.6%2/72.5
27Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more28.6%2/72.5
28Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.28.6%2/72.0
29Ruin RunnerI can't be chosen by enemy spells and abilities.28.6%2/72.0
30Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)28.6%2/71.5
31Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.28.6%2/71.5
32Invert TimelinesEach player discards their hand, then draws 4.28.6%2/71.5
33Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)28.6%2/71.5
34Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.28.6%2/71.5
35Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.28.6%2/71.0
36Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.14.3%1/73.0
37Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.14.3%1/73.0
38Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.14.3%1/73.0
39Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)14.3%1/73.0
40Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.14.3%1/73.0
41Illaoi, Prophet of the Great KrakenWhen you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater. I have +1 Might for each token unit you control.14.3%1/73.0
42Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.14.3%1/73.0
43MobilizeChannel 1 rune exhausted. If you can't, draw 1.14.3%1/73.0
44Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)14.3%1/73.0
45Shadow Order DiscipleWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)14.3%1/73.0
46Yordle ExplorerWhen you play a card with Power cost 2 Runes or more, draw 1.14.3%1/73.0
47Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.14.3%1/72.0
48Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.14.3%1/72.0
49Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)14.3%1/72.0
50Dragonsoul Sage[REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.)14.3%1/72.0
51Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.14.3%1/72.0
52MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.14.3%1/72.0
53Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)14.3%1/72.0
54Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")14.3%1/72.0
55Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.14.3%1/72.0
56Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.14.3%1/72.0
57ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.14.3%1/71.0
58Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat.14.3%1/71.0
59Here to Help[HIDDEN] (Hide now for Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by 3.14.3%1/71.0
60Insightful InvestigatorWhen you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.14.3%1/71.0
61OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)14.3%1/71.0
62Overt OperationACTION (play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)14.3%1/71.0
63Treasure HunterWhen I move, play a Gold gear token exhausted.14.3%1/71.0

Source decklists

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