Magical Meta Riftbound Meta

Jhin - Virtuoso: Deck Meta

Most common cards across 5 tournament Jhin - Virtuoso decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Jhin - Virtuoso.

Average Rune Split

8.4 Mind3.6 Fury
Mind 70%Fury 30%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Fury
Most Common
40%2/5
2
10 Mind2 Fury
20%1/5
3
12 Mind
20%1/5
4
6 Fury6 Mind
20%1/5

Battlefields

Most used battlefields with Jhin - Virtuoso.

1Aspirant's ClimbIncrease the points needed to win the game by 160%3/5
2Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)60%3/5
3Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)40%2/5
4Sigil of the StormWhen you conquer here, recycle one of your runes40%2/5
5Forgotten LibraryWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)20%1/5
6Forgotten MonumentPlayers can't score here until their third turn.20%1/5
7Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.20%1/5
8Rockfall PathUnits can't be played here.20%1/5
9The PapertreeWhen you hold here, each player channels 1 rune exhausted.20%1/5

All cards

1Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.100%5/53.0
2Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")100%5/52.8
3Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.100%5/52.6
4Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%5/52.6
5Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.100%5/52.4
6Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.100%5/52.2
7Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%5/51.8
8Time WarpTake a turn after this one. Banish this.100%5/51.8
9Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.100%5/51.4
10Progress DayDraw 4.80%4/51.5
11Plundering PoroWhen I conquer, play a Gold gear token exhausted.60%3/53.0
12Brynhir ThundersongWhen you play me, opponents can't play cards this turn.60%3/52.3
13Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.60%3/52.3
14SingularityDeal 6 to each of up to two units.60%3/52.3
15Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)60%3/52.3
16Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)60%3/52.0
17Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.60%3/51.7
18Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.60%3/51.7
19Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)60%3/51.3
20Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)40%2/53.0
21Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)40%2/53.0
22Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)40%2/53.0
23Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)40%2/53.0
24Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)40%2/52.5
25Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)40%2/52.5
26Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.40%2/52.0
27StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.40%2/52.0
28Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)40%2/51.5
29Falling CometACTION (play on your turn or in showdowns.)20%1/53.0
30ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)20%1/53.0
31Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.20%1/53.0
32DisintegrateACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.20%1/52.0
33Energy ConduitExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.)20%1/52.0
34Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.20%1/52.0
35Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.20%1/52.0
36Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.20%1/52.0
37Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)20%1/52.0
38Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)20%1/51.0
39Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)20%1/51.0
40Minotaur ReckonerUnits can't move to base.20%1/51.0
41Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.20%1/51.0
42Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.20%1/51.0
43Square Up[REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an attacker.)20%1/51.0
44Upstage Comedy[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Ready a unit.20%1/51.0
45Vi, Destructive[GANKING] Recycle 1 from your trash: Give me +1 Might this turn.20%1/51.0

Source decklists

← All deck meta pages

Decklists hub