Magical Meta Riftbound Meta

Jhin - Virtuoso: Deck Meta

Most common cards across 9 tournament Jhin - Virtuoso decklists in our catalog. See inclusion rate and average copies when a card appears.

9 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Jhin - Virtuoso.

Average Rune Split

8.3 Mind3.7 Fury
Mind 69.2%Fury 30.8%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Mind5 Fury
Most Common
33.3%3/9
2
10 Mind2 Fury
22.2%2/9
3
8 Mind4 Fury
22.2%2/9
4
12 Mind
11.1%1/9
5
6 Fury6 Mind
11.1%1/9

Battlefields

Most used battlefields with Jhin - Virtuoso.

1Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)66.7%6/9
2Sigil of the StormWhen you conquer here, recycle one of your runes55.6%5/9
3Rockfall PathUnits can't be played here.44.4%4/9
4Aspirant's ClimbIncrease the points needed to win the game by 133.3%3/9
5Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)33.3%3/9
6Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)11.1%1/9
7Forgotten LibraryWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)11.1%1/9
8Forgotten MonumentPlayers can't score here until their third turn.11.1%1/9
9Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.11.1%1/9
10Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.11.1%1/9
11The PapertreeWhen you hold here, each player channels 1 rune exhausted.11.1%1/9

All cards

1Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.100%9/93.0
2Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")100%9/92.9
3Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%9/92.8
4Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.100%9/92.7
5Time WarpTake a turn after this one. Banish this.100%9/92.0
6Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%9/91.9
7Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.100%9/91.7
8Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.100%9/91.4
9Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.88.9%8/92.1
10Plundering PoroWhen I conquer, play a Gold gear token exhausted.77.8%7/93.0
11SingularityDeal 6 to each of up to two units.77.8%7/92.4
12Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.77.8%7/91.9
13Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)66.7%6/92.5
14Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.66.7%6/91.7
15Progress DayDraw 4.66.7%6/91.7
16Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)55.6%5/93.0
17StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.55.6%5/92.6
18Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)55.6%5/92.2
19ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)44.4%4/92.8
20Brynhir ThundersongWhen you play me, opponents can't play cards this turn.44.4%4/92.5
21Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)44.4%4/91.8
22Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.44.4%4/91.5
23Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.44.4%4/91.0
24Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)33.3%3/93.0
25Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)33.3%3/92.7
26PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.33.3%3/92.3
27Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.33.3%3/92.0
28Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.33.3%3/91.7
29Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)33.3%3/91.3
30Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)33.3%3/91.3
31Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)22.2%2/93.0
32Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)22.2%2/92.5
33Falling CometACTION (play on your turn or in showdowns.)22.2%2/92.0
34Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.22.2%2/92.0
35Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)22.2%2/91.5
36Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.22.2%2/91.0
37Square Up[REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an attacker.)22.2%2/91.0
38Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.11.1%1/93.0
39DisintegrateACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.11.1%1/92.0
40Energy ConduitExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.)11.1%1/92.0
41Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.11.1%1/92.0
42Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.11.1%1/92.0
43Sharkling[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.)11.1%1/92.0
44Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.11.1%1/92.0
45Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)11.1%1/92.0
46Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)11.1%1/92.0
47Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)11.1%1/91.0
48Iterative DesignPlay a 3 Might Mech unit token. [FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)11.1%1/91.0
49Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)11.1%1/91.0
50Minotaur ReckonerUnits can't move to base.11.1%1/91.0
51Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.11.1%1/91.0
52Upstage Comedy[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Ready a unit.11.1%1/91.0
53Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.11.1%1/91.0

Source decklists

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