Magical Meta Riftbound Meta

Jhin - Virtuoso: Deck Meta

Most common cards across 8 tournament Jhin - Virtuoso decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Jhin - Virtuoso.

Average Rune Split

8.5 Mind3.5 Fury
Mind 70.8%Fury 29.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
10 Mind2 Fury
Most Common
25%2/8
2
7 Mind5 Fury
25%2/8
3
8 Mind4 Fury
25%2/8
4
12 Mind
12.5%1/8
5
6 Fury6 Mind
12.5%1/8

Battlefields

Most used battlefields with Jhin - Virtuoso.

1Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)62.5%5/8
2Rockfall PathUnits can't be played here.50%4/8
3Sigil of the StormWhen you conquer here, recycle one of your runes50%4/8
4Aspirant's ClimbIncrease the points needed to win the game by 137.5%3/8
5Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)37.5%3/8
6Forgotten LibraryWhile you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)12.5%1/8
7Forgotten MonumentPlayers can't score here until their third turn.12.5%1/8
8Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.12.5%1/8
9Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.12.5%1/8
10The PapertreeWhen you hold here, each player channels 1 rune exhausted.12.5%1/8

All cards

1Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.100%8/83.0
2Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")100%8/82.9
3Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%8/82.8
4Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.100%8/82.6
5Time WarpTake a turn after this one. Banish this.100%8/82.0
6Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.100%8/81.9
7Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.100%8/81.8
8Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.100%8/81.4
9Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.87.5%7/82.3
10Plundering PoroWhen I conquer, play a Gold gear token exhausted.75%6/83.0
11SingularityDeal 6 to each of up to two units.75%6/82.5
12Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.75%6/81.8
13Progress DayDraw 4.75%6/81.7
14Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)62.5%5/82.4
15Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)62.5%5/82.2
16Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.62.5%5/81.8
17Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)50%4/83.0
18Brynhir ThundersongWhen you play me, opponents can't play cards this turn.50%4/82.5
19StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.50%4/82.5
20Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)37.5%3/83.0
21Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)37.5%3/82.7
22ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)37.5%3/82.7
23PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.37.5%3/82.3
24Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)37.5%3/82.0
25Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.37.5%3/81.7
26Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.37.5%3/81.7
27Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)37.5%3/81.3
28Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.37.5%3/81.0
29Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)25%2/83.0
30Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)25%2/82.5
31Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.25%2/82.0
32Falling CometACTION (play on your turn or in showdowns.)25%2/82.0
33Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.25%2/82.0
34Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)25%2/81.5
35Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)25%2/81.5
36Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.25%2/81.0
37Square Up[REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an attacker.)25%2/81.0
38Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.12.5%1/83.0
39DisintegrateACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1.12.5%1/82.0
40Energy ConduitExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.)12.5%1/82.0
41Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.12.5%1/82.0
42Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.12.5%1/82.0
43Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.12.5%1/82.0
44Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)12.5%1/82.0
45Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)12.5%1/81.0
46Iterative DesignPlay a 3 Might Mech unit token. [FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)12.5%1/81.0
47Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)12.5%1/81.0
48Minotaur ReckonerUnits can't move to base.12.5%1/81.0
49Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.12.5%1/81.0
50Upstage Comedy[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Ready a unit.12.5%1/81.0
51Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.12.5%1/81.0

Source decklists

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