Magical Meta Riftbound Meta

Jayce - Defender of Tomorrow: Deck Meta

Most common cards across 1 tournament Jayce - Defender of Tomorrow decklist in our catalog. See inclusion rate and average copies when a card appears.

2 decklists · 1 tournament

Top cards by inclusion

Core

Rune split

Typical rune splits for Jayce - Defender of Tomorrow.

Average Rune Split

6 Body6 Mind
Body 50%Mind 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Mind
Most Common
100%1/1

Battlefields

Most used battlefields with Jayce - Defender of Tomorrow.

1Forgotten MonumentPlayers can't score here until their third turn.100%1/1
2Sigil of the StormWhen you conquer here, recycle one of your runes100%1/1
3The PapertreeWhen you hold here, each player channels 1 rune exhausted.100%1/1

All cards

1Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.100%1/13.0
2Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.100%1/13.0
3Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.100%1/13.0
4Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.100%1/13.0
5Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)100%1/13.0
6Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.100%1/13.0
7MobilizeChannel 1 rune exhausted. If you can't, draw 1.100%1/13.0
8Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.100%1/13.0
9Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)100%1/13.0
10SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%1/13.0
11Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")100%1/12.0
12Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.100%1/12.0
13Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.100%1/12.0
14Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.100%1/12.0
15Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)100%1/12.0
16Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%1/12.0
17Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.100%1/11.0
18Jayce - Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.100%1/11.0
19Progress DayDraw 4.100%1/11.0
20Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.100%1/11.0
21SingularityDeal 6 to each of up to two units.100%1/11.0
22Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)100%1/11.0
23Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.100%1/11.0
24Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%1/11.0

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