Magical Meta Riftbound Meta

Jayce - Defender of Tomorrow: Deck Meta

Most common cards across 3 tournament Jayce - Defender of Tomorrow decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Jayce - Defender of Tomorrow.

Average Rune Split

6.7 Body5.3 Mind
Body 55.8%Mind 44.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Body5 Mind
Most Common
66.7%2/3
2
6 Body6 Mind
33.3%1/3

Battlefields

Most used battlefields with Jayce - Defender of Tomorrow.

1Forgotten MonumentPlayers can't score here until their third turn.100%3/3
2Sigil of the StormWhen you conquer here, recycle one of your runes100%3/3
3Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.66.7%2/3
4The PapertreeWhen you hold here, each player channels 1 rune exhausted.33.3%1/3

All cards

1Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.100%3/33.0
2Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.100%3/33.0
3Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.100%3/33.0
4Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)100%3/33.0
5Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.100%3/33.0
6MobilizeChannel 1 rune exhausted. If you can't, draw 1.100%3/33.0
7Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.100%3/33.0
8Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)100%3/33.0
9Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.100%3/32.7
10SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%3/32.7
11Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)100%3/32.3
12Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")100%3/32.0
13Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.100%3/32.0
14Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.100%3/32.0
15Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.100%3/32.0
16Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)100%3/31.7
17Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.100%3/31.3
18Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.100%3/31.0
19Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%3/31.0
20Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.66.7%2/32.0
21Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.66.7%2/31.0
22Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.66.7%2/31.0
23Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.33.3%1/32.0
24Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.33.3%1/31.0
25Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)33.3%1/31.0
26Progress DayDraw 4.33.3%1/31.0
27SingularityDeal 6 to each of up to two units.33.3%1/31.0
28Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)33.3%1/31.0
29Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.33.3%1/31.0

Source decklists

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