| 1 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 100% | 1/1 | 3.0 |
| 2 | Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. | 100% | 1/1 | 3.0 |
| 3 | Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.)
[PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2. | 100% | 1/1 | 3.0 |
| 4 | Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. | 100% | 1/1 | 3.0 |
| 5 | Dredge UpDraw 1.
[FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.) | 100% | 1/1 | 3.0 |
| 6 | Elder DragonAny amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them. | 100% | 1/1 | 3.0 |
| 7 | MobilizeChannel 1 rune exhausted. If you can't, draw 1. | 100% | 1/1 | 3.0 |
| 8 | Platewyrm EggThis enters exhausted.
[EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.)
[REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead. | 100% | 1/1 | 3.0 |
| 9 | Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest.
Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.) | 100% | 1/1 | 3.0 |
| 10 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 100% | 1/1 | 3.0 |
| 11 | Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") | 100% | 1/1 | 2.0 |
| 12 | Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Choose up to 3 cards from opponents' trashes. Their owners recycle them.
• Draw 1. | 100% | 1/1 | 2.0 |
| 13 | Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields. | 100% | 1/1 | 2.0 |
| 14 | Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1. | 100% | 1/1 | 2.0 |
| 15 | Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.) | 100% | 1/1 | 2.0 |
| 16 | Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.) | 100% | 1/1 | 2.0 |
| 17 | Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. | 100% | 1/1 | 1.0 |
| 18 | Jayce - Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted. | 100% | 1/1 | 1.0 |
| 19 | Progress DayDraw 4. | 100% | 1/1 | 1.0 |
| 20 | Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
• Deal 4 to a unit in a base.
• Kill a gear. | 100% | 1/1 | 1.0 |
| 21 | SingularityDeal 6 to each of up to two units. | 100% | 1/1 | 1.0 |
| 22 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 100% | 1/1 | 1.0 |
| 23 | Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.)
Banish a unit, then its owner plays it to the same location, ignoring its cost. | 100% | 1/1 | 1.0 |
| 24 | Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 100% | 1/1 | 1.0 |