| 1 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 10/10 | 3.0 |
| 2 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 10/10 | 2.6 |
| 3 | Jax, Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.) | 100% | 10/10 | 1.0 |
| 4 | Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might. | 90% | 9/10 | 3.0 |
| 5 | Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1 | 90% | 9/10 | 3.0 |
| 6 | Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1. | 90% | 9/10 | 2.9 |
| 7 | First MateWhen you play me, ready another unit. | 90% | 9/10 | 2.8 |
| 8 | Lucian, Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I conquer each turn, ready me. | 90% | 9/10 | 2.6 |
| 9 | Ruin RunnerI can't be chosen by enemy spells and abilities. | 90% | 9/10 | 2.1 |
| 10 | Punch First[ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn. | 90% | 9/10 | 1.9 |
| 11 | Akshan, Mischievous[WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me. | 80% | 8/10 | 2.1 |
| 12 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 80% | 8/10 | 2.0 |
| 13 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 70% | 7/10 | 2.6 |
| 14 | ChallengeACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. | 70% | 7/10 | 2.4 |
| 15 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 70% | 7/10 | 2.0 |
| 16 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 60% | 6/10 | 2.7 |
| 17 | Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there). | 60% | 6/10 | 2.3 |
| 18 | Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.)
+2 Might | 60% | 6/10 | 1.5 |
| 19 | Stellacorn HerderWhen I move, draw 1. | 50% | 5/10 | 2.6 |
| 20 | Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability)
When you choose or ready me, give me +1 Might this turn. | 50% | 5/10 | 2.0 |
| 21 | CharmMove an enemy unit. | 50% | 5/10 | 1.6 |
| 22 | RampageAs you play this, you may pay Body as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other. | 40% | 4/10 | 2.2 |
| 23 | Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Choose up to 3 cards from opponents' trashes. Their owners recycle them.
• Draw 1. | 40% | 4/10 | 1.8 |
| 24 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 40% | 4/10 | 1.2 |
| 25 | Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other. | 30% | 3/10 | 2.7 |
| 26 | Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.)
When I conquer, channel 1 rune exhausted. Might +2. | 30% | 3/10 | 2.0 |
| 27 | Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn. | 30% | 3/10 | 1.3 |
| 28 | Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn. | 30% | 3/10 | 1.3 |
| 29 | OnslaughtGive a unit +6 Might this turn.
[FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.) | 30% | 3/10 | 1.0 |
| 30 | Disarming RakeWhen you play me, you may kill a gear. | 20% | 2/10 | 2.5 |
| 31 | Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. | 20% | 2/10 | 2.0 |
| 32 | Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.) | 20% | 2/10 | 1.5 |
| 33 | Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might | 20% | 2/10 | 1.0 |
| 34 | Wind WallREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell. | 20% | 2/10 | 1.0 |
| 35 | Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. | 10% | 1/10 | 3.0 |
| 36 | Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. | 10% | 1/10 | 3.0 |
| 37 | Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. | 10% | 1/10 | 3.0 |
| 38 | Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect)
Play a 2 Might Sand Soldier unit token. | 10% | 1/10 | 3.0 |
| 39 | Elder DragonAny amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them. | 10% | 1/10 | 3.0 |
| 40 | Find Your CenterACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs 2 less.
Draw 1 and channel 1 rune exhausted. | 10% | 1/10 | 3.0 |
| 41 | Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields. | 10% | 1/10 | 3.0 |
| 42 | Warmog's Armor[EQUIP Body] (Body: Attach this to a unit you control.)
When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might | 10% | 1/10 | 3.0 |
| 43 | AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.) | 10% | 1/10 | 2.0 |
| 44 | Aphelios, ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn —
•Ready 2 runes.
•Channel 1 rune exhausted.
•Buff a friendly unit. | 10% | 1/10 | 2.0 |
| 45 | Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You may play me to an occupied enemy battlefield. | 10% | 1/10 | 2.0 |
| 46 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 10% | 1/10 | 2.0 |
| 47 | Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat. | 10% | 1/10 | 2.0 |
| 48 | MobilizeChannel 1 rune exhausted. If you can't, draw 1. | 10% | 1/10 | 2.0 |
| 49 | Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.) | 10% | 1/10 | 2.0 |
| 50 | Cannon BarrageREACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat. | 10% | 1/10 | 1.0 |
| 51 | MeditationREACTION (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1. | 10% | 1/10 | 1.0 |
| 52 | Repulse[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit. | 10% | 1/10 | 1.0 |
| 53 | Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it. | 10% | 1/10 | 1.0 |
| 54 | Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn.
[FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.) | 10% | 1/10 | 1.0 |
| 55 | Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.) | 10% | 1/10 | 1.0 |