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Jax - Grandmaster At Arms: Deck Meta

Most common cards across 6 tournament Jax - Grandmaster At Arms decklists in our catalog. See inclusion rate and average copies when a card appears.

6 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Jax - Grandmaster At Arms.

Average Rune Split

6 Body6 Calm
Body 50%Calm 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Calm
Most Common
66.7%4/6
2
7 Body5 Calm
16.7%1/6
3
7 Calm5 Body
16.7%1/6

Battlefields

Most used battlefields with Jax - Grandmaster At Arms.

1Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)66.7%4/6
2Aspirant's ClimbIncrease the points needed to win the game by 133.3%2/6
3Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.33.3%2/6
4Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn33.3%2/6
51 Ornn's ForgeRules text unavailable.16.7%1/6
6Forgotten MonumentPlayers can't score here until their third turn.16.7%1/6
7Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.16.7%1/6
8Sigil of the StormWhen you conquer here, recycle one of your runes16.7%1/6
9The Dreaming TreeThe first time you choose a friendly unit with a spell here each turn, draw 1.16.7%1/6
10Zaun WarrensWhen you conquer here, discard 1, then draw 1.16.7%1/6

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%6/63.0
2ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.100%6/62.5
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%6/62.3
4Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.100%6/62.2
5Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)100%6/61.0
6Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.83.3%5/63.0
7Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.83.3%5/63.0
8Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +183.3%5/63.0
9First MateWhen you play me, ready another unit.83.3%5/62.8
10Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.83.3%5/62.4
11Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.83.3%5/62.4
12Ruin RunnerI can't be chosen by enemy spells and abilities.83.3%5/62.0
13SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.83.3%5/62.0
14Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.83.3%5/61.6
15Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)66.7%4/62.8
16Stellacorn HerderWhen I move, draw 1.66.7%4/62.8
17CharmMove an enemy unit.66.7%4/61.8
18Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might66.7%4/61.2
19Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)50%3/62.3
20Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2.50%3/62.0
21Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.50%3/61.7
22Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.50%3/61.3
23Rengar, Trophy Hunter[AMBUSH] I can be played to a battlefield where there are enemy units.33.3%2/62.5
24Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.33.3%2/62.0
25Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)33.3%2/61.5
26Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.33.3%2/61.0
27Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.16.7%1/63.0
28Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.16.7%1/63.0
29Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.16.7%1/63.0
30Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.16.7%1/63.0
31Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.16.7%1/63.0
32Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.16.7%1/63.0
33Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.16.7%1/63.0
34Warmog's Armor[EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might16.7%1/63.0
35AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)16.7%1/62.0
36Aphelios - ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.16.7%1/62.0
37Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.16.7%1/62.0
38En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.16.7%1/62.0
39MobilizeChannel 1 rune exhausted. If you can't, draw 1.16.7%1/62.0
40Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)16.7%1/62.0
41Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.16.7%1/61.0
42Cannon BarrageREACTION (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.16.7%1/61.0
43MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.16.7%1/61.0
44Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might16.7%1/61.0
45Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)16.7%1/61.0

Source decklists

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