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Jax - Grandmaster At Arms: Deck Meta

Most common cards across 8 tournament Jax - Grandmaster At Arms decklists in our catalog. See inclusion rate and average copies when a card appears.

9 decklists · 8 tournament

Top cards by inclusion

Core

Rune split

Typical rune splits for Jax - Grandmaster At Arms.

Average Rune Split

6.2 Body5.8 Calm
Body 51.7%Calm 48.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Calm
Most Common
50%4/8
2
7 Body5 Calm
37.5%3/8
3
7 Calm5 Body
12.5%1/8

Battlefields

Most used battlefields with Jax - Grandmaster At Arms.

1Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)62.5%5/8
2Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.37.5%3/8
3Aspirant's ClimbIncrease the points needed to win the game by 125%2/8
4Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.25%2/8
5Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn25%2/8
61 Ornn's ForgeRules text unavailable.12.5%1/8
7Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.12.5%1/8
8Forgotten MonumentPlayers can't score here until their third turn.12.5%1/8
9Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.12.5%1/8
10Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.12.5%1/8
11Sigil of the StormWhen you conquer here, recycle one of your runes12.5%1/8
12The Dreaming TreeThe first time you choose a friendly unit with a spell here each turn, draw 1.12.5%1/8
13Zaun WarrensWhen you conquer here, discard 1, then draw 1.12.5%1/8

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%8/83.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%8/82.5
3Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)100%8/81.0
4Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.87.5%7/83.0
5Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +187.5%7/83.0
6Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.87.5%7/82.9
7First MateWhen you play me, ready another unit.87.5%7/82.7
8Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.87.5%7/82.6
9Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.87.5%7/82.1
10Ruin RunnerI can't be chosen by enemy spells and abilities.87.5%7/82.1
11Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.87.5%7/81.9
12ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.75%6/82.5
13Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.75%6/82.3
14Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)62.5%5/82.6
15Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)62.5%5/82.6
16SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.62.5%5/82.0
17CharmMove an enemy unit.62.5%5/81.6
18Stellacorn HerderWhen I move, draw 1.50%4/82.8
19Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).50%4/82.2
20Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.50%4/82.0
21Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might50%4/81.2
22Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2.37.5%3/82.0
23Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.37.5%3/82.0
24Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.37.5%3/81.3
25Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.37.5%3/81.3
26Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.25%2/82.5
27RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.25%2/82.5
28Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.25%2/82.0
29Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)25%2/81.5
30OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)25%2/81.0
31Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might25%2/81.0
32Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.25%2/81.0
33Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.12.5%1/83.0
34Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.12.5%1/83.0
35Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.12.5%1/83.0
36Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.12.5%1/83.0
37Disarming RakeWhen you play me, you may kill a gear.12.5%1/83.0
38Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.12.5%1/83.0
39Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.12.5%1/83.0
40Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.12.5%1/83.0
41Warmog's Armor[EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might12.5%1/83.0
42AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)12.5%1/82.0
43Aphelios - ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.12.5%1/82.0
44Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.12.5%1/82.0
45Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.12.5%1/82.0
46En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.12.5%1/82.0
47MobilizeChannel 1 rune exhausted. If you can't, draw 1.12.5%1/82.0
48Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)12.5%1/82.0
49Cannon BarrageREACTION (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.12.5%1/81.0
50MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.12.5%1/81.0
51Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)12.5%1/81.0
52Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)12.5%1/81.0

Source decklists

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