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Jax - Grandmaster At Arms: Deck Meta

Most common cards across 5 tournament Jax - Grandmaster At Arms decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Jax - Grandmaster At Arms.

Average Rune Split

6 Body6 Calm
Body 50%Calm 50%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Calm
Most Common
60%3/5
2
7 Body5 Calm
20%1/5
3
7 Calm5 Body
20%1/5

Battlefields

Most used battlefields with Jax - Grandmaster At Arms.

1Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)80%4/5
2Aspirant's ClimbIncrease the points needed to win the game by 140%2/5
3Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.40%2/5
4Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn40%2/5
5Forgotten MonumentPlayers can't score here until their third turn.20%1/5
6Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.20%1/5
7Sigil of the StormWhen you conquer here, recycle one of your runes20%1/5
8The Dreaming TreeThe first time you choose a friendly unit with a spell here each turn, draw 1.20%1/5
9Zaun WarrensWhen you conquer here, discard 1, then draw 1.20%1/5

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%5/53.0
2ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.100%5/52.4
3Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.100%5/52.2
4DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%5/52.2
5Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)100%5/51.0
6Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.80%4/53.0
7Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.80%4/53.0
8Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +180%4/53.0
9First MateWhen you play me, ready another unit.80%4/52.8
10Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.80%4/52.5
11Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.80%4/52.5
12Ruin RunnerI can't be chosen by enemy spells and abilities.80%4/52.0
13SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.80%4/52.0
14CharmMove an enemy unit.80%4/51.8
15Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.80%4/51.8
16Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)60%3/52.7
17Stellacorn HerderWhen I move, draw 1.60%3/52.7
18Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2.60%3/52.0
19Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.60%3/51.3
20Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might60%3/51.0
21Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)40%2/52.5
22Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.40%2/52.0
23Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.40%2/52.0
24Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)40%2/51.5
25Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.40%2/51.0
26Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.20%1/53.0
27Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.20%1/53.0
28Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.20%1/53.0
29Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.20%1/53.0
30Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.20%1/53.0
31Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.20%1/53.0
32Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.20%1/53.0
33Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).20%1/53.0
34Warmog's Armor[EQUIP Body] (Body: Attach this to a unit you control.) When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might20%1/53.0
35AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)20%1/52.0
36Aphelios - ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.20%1/52.0
37Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.20%1/52.0
38MobilizeChannel 1 rune exhausted. If you can't, draw 1.20%1/52.0
39Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)20%1/52.0
40Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.20%1/51.0
41Cannon BarrageREACTION (Play any time, even before spells and abilities resolve.) Deal 2 to all enemy units in combat.20%1/51.0
42MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.20%1/51.0
43Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might20%1/51.0
44Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)20%1/51.0

Source decklists

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