Magical Meta Riftbound Meta

Ivern - Green Father: Deck Meta

Most common cards across 8 tournament Ivern - Green Father decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ivern - Green Father.

Average Rune Split

6.6 Calm5.4 Order
Calm 55%Order 45%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Order
Most Common
50%4/8
2
7 Calm5 Order
37.5%3/8
3
8 Calm4 Order
12.5%1/8

Battlefields

Most used battlefields with Ivern - Green Father.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)87.5%7/8
2Rockfall PathUnits can't be played here.62.5%5/8
3Vilemaw's LairUnits can't move from here to base.62.5%5/8
4Vaults of HeliaWhen you hold here, your non-token units cost 1 more to play this turn.50%4/8
5Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)25%2/8
6Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.12.5%1/8

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%8/83.0
2Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)100%8/83.0
3Stalwart PoroSHIELD (+1 Might while I'm a defender.)100%8/83.0
4Trusty RamhoundWhile you have another unit here, I have +1 Might.100%8/83.0
5DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%8/82.6
6Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)100%8/82.4
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%8/81.8
8Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.87.5%7/81.7
9Ivern, NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)87.5%7/81.6
10Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)87.5%7/81.4
11FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.75%6/82.7
12Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.75%6/81.5
13Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)75%6/81.5
14Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.75%6/81.5
15Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.75%6/81.3
16Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.62.5%5/82.8
17Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.62.5%5/81.0
18Cull the WeakEach player kills one of their units.50%4/83.0
19SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.50%4/83.0
20Daring PoroASSAULT (+1 Might while I'm an attacker.)50%4/82.8
21Disarming RakeWhen you play me, you may kill a gear.50%4/82.8
22Azir, Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.50%4/82.0
23Ivern, Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.50%4/81.5
24CharmMove an enemy unit.50%4/81.0
25Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.37.5%3/82.7
26Solari Sunhawk[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a spell or ability.)37.5%3/82.0
27Ultrasoft PoroExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a DEFLECT unit with a spell or ability.)37.5%3/81.7
28Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)37.5%3/81.7
29Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)37.5%3/81.3
30Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.37.5%3/81.0
31Affectionate PoroWhen a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.25%2/82.0
32Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).25%2/82.0
33Decree of UnityKill an enemy Chaos (Chaos) unit or gear.25%2/82.0
34Fallen FelineWhen you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.25%2/82.0
35Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.25%2/82.0
36Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)25%2/82.0
37Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.25%2/81.5
38Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)25%2/81.5
39Crimson PigeonsI have +2 Might while I'm attacking with another unit.12.5%1/82.0
40Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.12.5%1/82.0
41Harnessed DragonWhen you play me, kill an enemy unit.12.5%1/82.0
42Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.12.5%1/82.0
43UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.12.5%1/82.0
44Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.12.5%1/81.0
45BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)12.5%1/81.0
46Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)12.5%1/81.0
47VengeanceKill a unit.12.5%1/81.0

Source decklists

← All deck meta pages

Decklists hub