Magical Meta Riftbound Meta

Ivern - Green Father: Deck Meta

Most common cards across 4 tournament Ivern - Green Father decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ivern - Green Father.

Average Rune Split

7 Calm5 Order
Calm 58.3%Order 41.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Calm5 Order
Most Common
50%2/4
2
6 Calm6 Order
25%1/4
3
8 Calm4 Order
25%1/4

Battlefields

Most used battlefields with Ivern - Green Father.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)75%3/4
2Rockfall PathUnits can't be played here.75%3/4
3Vaults of HeliaWhen you hold here, your non-token units cost 1 more to play this turn.50%2/4
4Vilemaw's LairUnits can't move from here to base.50%2/4
5Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)25%1/4
6Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.25%1/4

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%4/43.0
2Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)100%4/43.0
3Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.100%4/43.0
4Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)100%4/43.0
5Stalwart PoroSHIELD (+1 Might while I'm a defender.)100%4/43.0
6Trusty RamhoundWhile you have another unit here, I have +1 Might.100%4/43.0
7Daring PoroASSAULT (+1 Might while I'm an attacker.)100%4/42.8
8FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.100%4/42.8
9DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%4/42.2
10Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%4/41.5
11Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.100%4/41.5
12Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)100%4/41.2
13Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)100%4/41.2
14Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)100%4/41.2
15Cull the WeakEach player kills one of their units.75%3/43.0
16Disarming RakeWhen you play me, you may kill a gear.75%3/42.7
17Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.75%3/41.7
18Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.75%3/41.7
19Ultrasoft PoroExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a DEFLECT unit with a spell or ability.)75%3/41.7
20CharmMove an enemy unit.75%3/41.0
21Ivern - Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.75%3/41.0
22Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.75%3/41.0
23Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)50%2/42.0
24Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.50%2/41.5
25Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)50%2/41.5
26Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.50%2/41.0
27SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.25%1/43.0
28Crimson PigeonsI have +2 Might while I'm attacking with another unit.25%1/42.0
29UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.25%1/42.0
30Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.25%1/41.0
31Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)25%1/41.0

Source decklists

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