Magical Meta Riftbound Meta

Garen - Might of Demacia (Starter): Deck Meta

Most common cards across 5 tournament Garen - Might of Demacia (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

5 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Garen - Might of Demacia (Starter).

Average Rune Split

6.4 Body5.6 Order
Body 53.3%Order 46.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Body6 Order
Most Common
60%3/5
2
7 Body5 Order
40%2/5

Battlefields

Most used battlefields with Garen - Might of Demacia (Starter).

1Aspirant's ClimbIncrease the points needed to win the game by 1100%5/5
2Forgotten MonumentPlayers can't score here until their third turn.60%3/5
3The PapertreeWhen you hold here, each player channels 1 rune exhausted.60%3/5
4Sigil of the StormWhen you conquer here, recycle one of your runes40%2/5
5The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.20%1/5
6Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.20%1/5

All cards

1Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.100%5/53.0
2Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.100%5/53.0
3MobilizeChannel 1 rune exhausted. If you can't, draw 1.100%5/53.0
4Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.100%5/52.8
5SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%5/52.8
6SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%5/52.6
7Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)100%5/52.4
8Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.80%4/53.0
9ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.80%4/52.8
10Harnessed DragonWhen you play me, kill an enemy unit.80%4/52.5
11Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.80%4/52.2
12Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.80%4/52.0
13Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.60%3/53.0
14Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 160%3/52.3
15Cull the WeakEach player kills one of their units.60%3/52.0
16Garen - RuggedASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.)60%3/51.0
17Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.40%2/53.0
18Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.40%2/52.5
19Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.40%2/52.5
20Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.40%2/52.5
21Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.40%2/52.0
22Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)40%2/52.0
23Corina Veraza[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 Might Recruit unit tokens here.40%2/51.5
24Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.40%2/51.5
25Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)40%2/51.5
26Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)40%2/51.5
27VengeanceKill a unit.40%2/51.5
28Garen - CommanderOther friendly units have +1 Might here.40%2/51.0
29Rengar, Trophy Hunter[AMBUSH] I can be played to a battlefield where there are enemy units.20%1/53.0
30Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.20%1/52.0
31Altar of MemoriesWhen a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.20%1/52.0
32ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.20%1/52.0
33Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.20%1/52.0
34Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.20%1/52.0
35Recruit the VanguardACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you control.)20%1/52.0
36The RuinationKill all units.20%1/52.0
37Anivia - PrimalWhen I attack, deal 3 to all enemy units here.20%1/51.0
38ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.20%1/51.0
39Sivir - Ambitious[DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.20%1/51.0
40Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)20%1/51.0

Source decklists

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