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Draven - Glorious Executioner: Deck Meta

Most common cards across 11 tournament Draven - Glorious Executioner decklists in our catalog. See inclusion rate and average copies when a card appears.

11 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Draven - Glorious Executioner.

Average Rune Split

6.1 Fury5.9 Chaos
Fury 50.8%Chaos 49.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Chaos6 Fury
Most Common
90.9%10/11
2
7 Fury5 Chaos
9.1%1/11

Battlefields

Most used battlefields with Draven - Glorious Executioner.

1Zaun WarrensWhen you conquer here, discard 1, then draw 1.63.6%7/11
2Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn54.5%6/11
3Aspirant's ClimbIncrease the points needed to win the game by 127.3%3/11
4Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.27.3%3/11
5Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.18.2%2/11
6Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)18.2%2/11
7Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."18.2%2/11
8The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.18.2%2/11
9Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.18.2%2/11
10Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.9.1%1/11
11Reaver's RowWhen you defend here, you may move a friendly unit here to base.9.1%1/11
12Sigil of the StormWhen you conquer here, recycle one of your runes9.1%1/11
13Vilemaw's LairUnits can't move from here to base.9.1%1/11

All cards

1Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)100%11/113.0
2Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.100%11/112.9
3TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.100%11/112.9
4Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.100%11/112.8
5Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%11/112.4
6RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.100%11/112.2
7Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%11/112.1
8Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)90.9%10/112.8
9CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)90.9%10/111.8
10Brynhir ThundersongWhen you play me, opponents can't play cards this turn.90.9%10/111.7
11Draven - ShowboatMy Might is increased by your points.90.9%10/111.0
12Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.81.8%9/112.9
13Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.72.7%8/112.6
14Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.72.7%8/111.8
15Rek'Sai, Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].72.7%8/111.6
16Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.72.7%8/111.1
17Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)63.6%7/112.1
18Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.63.6%7/112.0
19Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.63.6%7/111.4
20FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.54.5%6/111.5
21Evelynn, Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.45.5%5/112.2
22Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.45.5%5/111.0
23Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.36.4%4/112.2
24Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)27.3%3/113.0
25Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)27.3%3/112.7
26Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.27.3%3/112.7
27Treasure HunterWhen I move, play a Gold gear token exhausted.27.3%3/112.3
28Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")27.3%3/112.0
29Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)27.3%3/111.0
30GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.18.2%2/113.0
31Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)18.2%2/112.0
32Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might18.2%2/112.0
33Beast BelowWhen you play me, return another friendly unit and an enemy unit to their owners' hands.18.2%2/111.5
34MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.18.2%2/111.5
35Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)18.2%2/111.0
36Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.18.2%2/111.0
37Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)18.2%2/111.0
38Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.18.2%2/111.0
39Rengar, Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.18.2%2/111.0
40Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.9.1%1/113.0
41Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.9.1%1/113.0
42Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)9.1%1/113.0
43Traveling MerchantWhen I move, discard 1, then draw 1.9.1%1/113.0
44Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)9.1%1/112.0
45Invert TimelinesEach player discards their hand, then draws 4.9.1%1/112.0
46Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)9.1%1/112.0
47Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.9.1%1/112.0
48Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might9.1%1/111.0
49Draven, Audacious[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.9.1%1/111.0
50Draven, VanquisherWhen I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay Fury. If you do, give me +2 Might this turn.9.1%1/111.0
51Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.9.1%1/111.0
52Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)9.1%1/111.0
53Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)9.1%1/111.0
54Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.9.1%1/111.0
55Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)9.1%1/111.0
56Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.9.1%1/111.0
57Vex, CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.9.1%1/111.0
58Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.9.1%1/111.0

Source decklists

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