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Draven - Glorious Executioner: Deck Meta

Most common cards across 8 tournament Draven - Glorious Executioner decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Draven - Glorious Executioner.

Average Rune Split

6.1 Fury5.9 Chaos
Fury 50.8%Chaos 49.2%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Chaos6 Fury
Most Common
87.5%7/8
2
7 Fury5 Chaos
12.5%1/8

Battlefields

Most used battlefields with Draven - Glorious Executioner.

1Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn75%6/8
2Zaun WarrensWhen you conquer here, discard 1, then draw 1.75%6/8
3Aspirant's ClimbIncrease the points needed to win the game by 137.5%3/8
4The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.25%2/8
5Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.25%2/8
6Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)12.5%1/8
7Obelisk of PowerPlayers channel one additional rune during their first Runic Phase this game.12.5%1/8
8Reaver's RowWhen you defend here, you may move a friendly unit here to base.12.5%1/8
9Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.12.5%1/8
10Vilemaw's LairUnits can't move from here to base.12.5%1/8

All cards

1Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)100%8/83.0
2Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.100%8/82.9
3Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.100%8/82.9
4TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.100%8/82.9
5Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.100%8/82.6
6Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%8/82.5
7Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%8/82.0
8RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.100%8/82.0
9Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.100%8/81.1
10Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)87.5%7/82.9
11Brynhir ThundersongWhen you play me, opponents can't play cards this turn.87.5%7/82.0
12CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)87.5%7/82.0
13Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.87.5%7/81.7
14Draven, ShowboatMy Might is increased by your points.87.5%7/81.0
15Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.75%6/83.0
16Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.75%6/82.0
17Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].75%6/81.8
18FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.62.5%5/81.6
19Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.62.5%5/81.4
20Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.50%4/82.2
21Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)50%4/81.8
22Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.50%4/81.0
23Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)37.5%3/83.0
24Treasure HunterWhen I move, play a Gold gear token exhausted.37.5%3/82.3
25GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.25%2/83.0
26Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)25%2/82.5
27Beast BelowWhen you play me, return another friendly unit and an enemy unit to their owners' hands.25%2/81.5
28Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.25%2/81.5
29Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.25%2/81.0
30Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)25%2/81.0
31Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.12.5%1/83.0
32Fight or FlightHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Move a unit from a battlefield to its base.12.5%1/83.0
33Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)12.5%1/83.0
34Traveling MerchantWhen I move, discard 1, then draw 1.12.5%1/83.0
35Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)12.5%1/82.0
36Invert TimelinesEach player discards their hand, then draws 4.12.5%1/82.0
37MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.12.5%1/82.0
38Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might12.5%1/81.0
39Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)12.5%1/81.0
40Draven - Audacious[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.12.5%1/81.0
41Draven - VanquisherWhen I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay Fury. If you do, give me +2 Might this turn.12.5%1/81.0
42Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.12.5%1/81.0
43Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)12.5%1/81.0
44Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.12.5%1/81.0
45Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.12.5%1/81.0
46Vi, Destructive[GANKING] Recycle 1 from your trash: Give me +1 Might this turn.12.5%1/81.0

Source decklists

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