Magical Meta Riftbound Meta

Diana - Scorn of the Moon: Deck Meta

Most common cards across 13 tournament Diana - Scorn of the Moon decklists in our catalog. See inclusion rate and average copies when a card appears.

13 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Diana - Scorn of the Moon.

Average Rune Split

6.8 Chaos5.2 Mind
Chaos 56.7%Mind 43.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Chaos5 Mind
Most Common
76.9%10/13
2
6 Chaos6 Mind
23.1%3/13

Battlefields

Most used battlefields with Diana - Scorn of the Moon.

1Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.100%13/13
2Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn92.3%12/13
3Rockfall PathUnits can't be played here.30.8%4/13
4Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.30.8%4/13
5Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.15.4%2/13
6Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)7.7%1/13
7Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.7.7%1/13
8Startipped PeakWhen you hold here, you may channel 1 rune exhausted.7.7%1/13
9The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.7.7%1/13

All cards

1MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.100%13/133.0
2Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%13/133.0
3StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%13/133.0
4TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.100%13/133.0
5Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.100%13/132.9
6Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.100%13/132.9
7Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.100%13/132.4
8Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)100%13/132.4
9Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)100%13/131.0
10Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.92.3%12/133.0
11GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.92.3%12/132.3
12Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)92.3%12/132.1
13Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)92.3%12/132.0
14FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.92.3%12/131.6
15Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.84.6%11/131.9
16Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.69.2%9/132.0
17SingularityDeal 6 to each of up to two units.69.2%9/131.3
18Traveling MerchantWhen I move, discard 1, then draw 1.61.5%8/132.1
19Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.61.5%8/131.2
20Vex, CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.61.5%8/131.2
21Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.61.5%8/131.1
22Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)53.8%7/132.3
23Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)53.8%7/131.1
24Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.46.2%6/131.2
25Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.38.5%5/131.4
26Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)30.8%4/131.8
27Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.30.8%4/131.2
28RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.30.8%4/131.0
29Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.23.1%3/132.0
30PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.23.1%3/132.0
31Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.15.4%2/133.0
32Invert TimelinesEach player discards their hand, then draws 4.15.4%2/131.5
33Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)15.4%2/131.5
34Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.15.4%2/131.0
35Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.15.4%2/131.0
36Eager ApprenticeWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.7.7%1/132.0
37RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.7.7%1/132.0
38Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.7.7%1/131.0
39DownwellReturn all units and gear to their owners' hands.7.7%1/131.0
40Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)7.7%1/131.0
41Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)7.7%1/131.0
42Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.7.7%1/131.0
43Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)7.7%1/131.0
44Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.7.7%1/131.0
45MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.7.7%1/131.0
46Ocean DrakeYou may play me to an open battlefield. When you play me, you may return a non-Dragon unit to its owner's hand.7.7%1/131.0
47Plundering PoroWhen I conquer, play a Gold gear token exhausted.7.7%1/131.0
48Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.7.7%1/131.0
49Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.7.7%1/131.0
50Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.7.7%1/131.0

Source decklists

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