Magical Meta Riftbound Meta

Diana - Scorn of the Moon: Deck Meta

Most common cards across 8 tournament Diana - Scorn of the Moon decklists in our catalog. See inclusion rate and average copies when a card appears.

8 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Diana - Scorn of the Moon.

Average Rune Split

6.8 Chaos5.2 Mind
Chaos 56.7%Mind 43.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Chaos5 Mind
Most Common
75%6/8
2
6 Chaos6 Mind
25%2/8

Battlefields

Most used battlefields with Diana - Scorn of the Moon.

1Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.100%8/8
2Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn87.5%7/8
3Rockfall PathUnits can't be played here.37.5%3/8
4Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.25%2/8
5Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.25%2/8
6Startipped PeakWhen you hold here, you may channel 1 rune exhausted.12.5%1/8
7The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.12.5%1/8

All cards

1MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.100%8/83.0
2Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.100%8/83.0
3Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.100%8/83.0
4StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.100%8/83.0
5TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.100%8/83.0
6Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.100%8/82.9
7Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.100%8/82.9
8Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)100%8/82.4
9Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)100%8/82.4
10Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.100%8/82.2
11Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)100%8/81.0
12GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.87.5%7/82.4
13Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)87.5%7/82.0
14FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.87.5%7/81.9
15Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.87.5%7/81.9
16Traveling MerchantWhen I move, discard 1, then draw 1.75%6/82.0
17SingularityDeal 6 to each of up to two units.75%6/81.5
18Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.75%6/81.3
19Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.62.5%5/82.0
20Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.62.5%5/81.4
21Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)62.5%5/81.0
22Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.62.5%5/81.0
23Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)50%4/82.2
24Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.50%4/81.5
25Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.25%2/83.0
26Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)25%2/81.5
27RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.25%2/81.0
28Eager ApprenticeWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.12.5%1/82.0
29Invert TimelinesEach player discards their hand, then draws 4.12.5%1/82.0
30Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.12.5%1/81.0
31Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.12.5%1/81.0
32DownwellReturn all units and gear to their owners' hands.12.5%1/81.0
33Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)12.5%1/81.0
34Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)12.5%1/81.0
35Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)12.5%1/81.0
36MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.12.5%1/81.0
37Plundering PoroWhen I conquer, play a Gold gear token exhausted.12.5%1/81.0
38Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.12.5%1/81.0
39Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.12.5%1/81.0
40Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.12.5%1/81.0

Source decklists

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