Magical Meta Riftbound Meta

Annie - Dark Child (Starter): Deck Meta

Most common cards across 4 tournament Annie - Dark Child (Starter) decklists in our catalog. See inclusion rate and average copies when a card appears.

4 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Annie - Dark Child (Starter).

Average Rune Split

6.8 Fury5.2 Chaos
Fury 56.7%Chaos 43.3%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Fury5 Chaos
Most Common
75%3/4
2
6 Chaos6 Fury
25%1/4

Battlefields

Most used battlefields with Annie - Dark Child (Starter).

1Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.100%4/4
2The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.100%4/4
3Zaun WarrensWhen you conquer here, discard 1, then draw 1.100%4/4

All cards

1Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%4/43.0
2FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.100%4/43.0
3Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.100%4/43.0
4Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)100%4/43.0
5Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.100%4/43.0
6Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.100%4/43.0
7Traveling MerchantWhen I move, discard 1, then draw 1.100%4/43.0
8Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +2100%4/42.2
9Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.100%4/42.2
10CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)100%4/42.0
11Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.100%4/41.0
12Annie - StubbornWhen you play me, return a spell from your trash to your hand.100%4/41.0
13Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.100%4/41.0
14Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.100%4/41.0
15Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.100%4/41.0
16Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)75%3/43.0
17Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.75%3/43.0
18Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)75%3/42.3
19Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)75%3/42.0
20Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.75%3/41.7
21Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.75%3/41.7
22GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.75%3/41.3
23RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.50%2/42.0
24Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)50%2/41.0
25Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.50%2/41.0
26Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].25%1/43.0
27Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.25%1/42.0
28TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.25%1/42.0
29Brynhir ThundersongWhen you play me, opponents can't play cards this turn.25%1/41.0
30MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.25%1/41.0

Source decklists

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