Magical Meta Riftbound Meta

Ambessa - Matriarch of War: Deck Meta

Most common cards across 3 tournament Ambessa - Matriarch of War decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Ambessa - Matriarch of War.

Average Rune Split

7 Body5 Order
Body 58.3%Order 41.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Body5 Order
Most Common
100%3/3

Battlefields

Most used battlefields with Ambessa - Matriarch of War.

1Risen Altar[EMPOWER] costs of your units here cost 1 or Rune less.100%3/3
2Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)66.7%2/3
3Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.33.3%1/3
4Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)33.3%1/3
5Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.33.3%1/3
6The PapertreeWhen you hold here, each player channels 1 rune exhausted.33.3%1/3

All cards

1Legion Marauder[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.100%3/33.0
2Guttural Roar[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.100%3/32.0
3Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.100%3/31.7
4Public ExecutionChoose a friendly unit. Kill an enemy unit with less Might than it. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)100%3/31.7
5SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.100%3/31.7
6SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.100%3/31.7
7Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.100%3/31.3
8Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.66.7%2/33.0
9Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.66.7%2/33.0
10Kayle, Justified[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].66.7%2/32.5
11Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.66.7%2/32.5
12RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.66.7%2/32.5
13Solari Sunhawk[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a spell or ability.)66.7%2/32.5
14Decree of UnityKill an enemy Chaos (Chaos) unit or gear.66.7%2/32.0
15Ruin RunnerI can't be chosen by enemy spells and abilities.66.7%2/32.0
16Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)66.7%2/32.0
17Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.66.7%2/31.5
18First MateWhen you play me, ready another unit.66.7%2/31.5
19Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.66.7%2/31.5
20Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.66.7%2/31.5
21OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)66.7%2/31.0
22Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.66.7%2/31.0
23ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.33.3%1/33.0
24Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.33.3%1/33.0
25Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.33.3%1/33.0
26Harnessed DragonWhen you play me, kill an enemy unit.33.3%1/33.0
27Herald of ScalesYour Dragons' Energy costs are reduced by 2, to a minimum of 1.33.3%1/33.0
28Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more33.3%1/33.0
29Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)33.3%1/33.0
30Dragonsoul Sage[REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.)33.3%1/32.0
31MobilizeChannel 1 rune exhausted. If you can't, draw 1.33.3%1/32.0
32Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)33.3%1/32.0
33Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)33.3%1/32.0
34Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).33.3%1/32.0
35Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)33.3%1/32.0
36Show of Strength[REACTION] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ Might)33.3%1/32.0
37Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)33.3%1/32.0
38Wild ClawLook at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)33.3%1/32.0
39Ambessa, Respected and Feared[EMPOWER 1 and 2 Order] (1 and 2 Order: Empower me. Use only if not Empowered.) [EMPOWERED] I have [ASSAULT 2]. (+2 Might while I'm an attacker.) [EMPOWERED] When I attack, kill an enemy unit here with less Might than me.33.3%1/31.0
40Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).33.3%1/31.0
41Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.33.3%1/31.0
42Corrupted DragonIf your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 Might or less to their base.33.3%1/31.0
43Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.33.3%1/31.0
44DirewingI enter ready if you control another Dragon.33.3%1/31.0
45Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.33.3%1/31.0
46Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.33.3%1/31.0
47Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)33.3%1/31.0
48Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)33.3%1/31.0
49Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.33.3%1/31.0
50Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.33.3%1/31.0

Source decklists

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