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Akali - Rogue Assassin: Deck Meta

Most common cards across 1 tournament Akali - Rogue Assassin decklist in our catalog. See inclusion rate and average copies when a card appears.

2 decklists · 1 tournament

Top cards by inclusion

Core

Rune split

Typical rune splits for Akali - Rogue Assassin.

Average Rune Split

7 Fury5 Calm
Fury 58.3%Calm 41.7%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
7 Fury5 Calm
Most Common
100%1/1

Battlefields

Most used battlefields with Akali - Rogue Assassin.

1Back-Alley BarWhen a unit moves from here, give it +1 Might this turn.100%1/1
2Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn100%1/1
3Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)100%1/1

All cards

1Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.100%1/13.0
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%1/13.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%1/13.0
4Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%1/13.0
5Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.100%1/13.0
6Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)100%1/13.0
7Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +2100%1/13.0
8Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)100%1/13.0
9Shuriken FlipDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [FLOW 3 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)100%1/13.0
10Stellacorn HerderWhen I move, draw 1.100%1/13.0
11Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%1/13.0
12Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%1/12.0
13CharmMove an enemy unit.100%1/12.0
14En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%1/12.0
15Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%1/12.0
16Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.100%1/12.0
17Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.100%1/12.0
18AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)100%1/11.0
19Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.100%1/11.0
20Akali - Deadly Weapon[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead. [EMPOWERED] I have +1 Might.100%1/11.0
21Akali - SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.100%1/11.0
22Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.100%1/11.0

Source decklists

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