| 1 | Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less. | 100% | 1/1 | 3.0 |
| 2 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 1/1 | 3.0 |
| 3 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 100% | 1/1 | 3.0 |
| 4 | Falling StarDo this twice:
Deal 3 to a unit. (You can choose different units.) | 100% | 1/1 | 3.0 |
| 5 | Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability)
When you choose or ready me, give me +1 Might this turn. | 100% | 1/1 | 3.0 |
| 6 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 100% | 1/1 | 3.0 |
| 7 | Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)
[EQUIP Fury] (Fury: Attach this to a unit you control.)
Might +2 | 100% | 1/1 | 3.0 |
| 8 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 100% | 1/1 | 3.0 |
| 9 | Shuriken FlipDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[FLOW 3 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.) | 100% | 1/1 | 3.0 |
| 10 | Stellacorn HerderWhen I move, draw 1. | 100% | 1/1 | 3.0 |
| 11 | Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.) | 100% | 1/1 | 3.0 |
| 12 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 100% | 1/1 | 2.0 |
| 13 | CharmMove an enemy unit. | 100% | 1/1 | 2.0 |
| 14 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 100% | 1/1 | 2.0 |
| 15 | Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.) | 100% | 1/1 | 2.0 |
| 16 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 100% | 1/1 | 2.0 |
| 17 | Sky SplitterACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield. | 100% | 1/1 | 2.0 |
| 18 | AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.) | 100% | 1/1 | 1.0 |
| 19 | Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there. | 100% | 1/1 | 1.0 |
| 20 | Akali - Deadly Weapon[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead.
[EMPOWERED] I have +1 Might. | 100% | 1/1 | 1.0 |
| 21 | Akali - SilentI can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn. | 100% | 1/1 | 1.0 |
| 22 | Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it. | 100% | 1/1 | 1.0 |