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Akali - Rogue Assassin: Deck Meta

Most common cards across 3 tournament Akali - Rogue Assassin decklists in our catalog. See inclusion rate and average copies when a card appears.

3 tournament decklists

Top cards by inclusion

Core

Rune split

Typical rune splits for Akali - Rogue Assassin.

Average Rune Split

6.3 Fury5.7 Calm
Fury 52.5%Calm 47.5%

Split distribution

Every observed 12-rune configuration across tournament lists.

1
6 Calm6 Fury
Most Common
66.7%2/3
2
7 Fury5 Calm
33.3%1/3

Battlefields

Most used battlefields with Akali - Rogue Assassin.

1Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)100%3/3
2Forgotten MonumentPlayers can't score here until their third turn.66.7%2/3
3Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn66.7%2/3
4Back-Alley BarWhen a unit moves from here, give it +1 Might this turn.33.3%1/3
5Sigil of the StormWhen you conquer here, recycle one of your runes33.3%1/3

All cards

1Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.100%3/33.0
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%3/33.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.100%3/33.0
4Shuriken FlipDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [FLOW 3 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)100%3/33.0
5Stellacorn HerderWhen I move, draw 1.100%3/33.0
6Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)100%3/33.0
7Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)100%3/32.7
8Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +2100%3/32.3
9Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.100%3/32.0
10Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)100%3/32.0
11Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.100%3/31.7
12En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.100%3/31.3
13Akali, Deadly Weapon[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead. [EMPOWERED] I have +1 Might.100%3/31.0
14Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.100%3/31.0
15Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.66.7%2/33.0
16Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)66.7%2/33.0
17CharmMove an enemy unit.66.7%2/32.5
18Mischievous MaraiHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here.66.7%2/32.0
19AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)66.7%2/31.5
20Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.66.7%2/31.5
21Disarming RakeWhen you play me, you may kill a gear.66.7%2/31.5
22Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.66.7%2/31.0
23Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.33.3%1/33.0
24Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)33.3%1/33.0
25Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.33.3%1/33.0
26Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.33.3%1/32.0
27Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.33.3%1/32.0
28BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)33.3%1/31.0
29Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.33.3%1/31.0
30Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.33.3%1/31.0
31Decree of Rage[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.33.3%1/31.0
32Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)33.3%1/31.0
33Pendulum Blade[EQUIP Fury] (Fury: Attach this to a unit you control.) When I move to a battlefield, give me +2 Might this turn. +1 Might33.3%1/31.0
34Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +333.3%1/31.0
35Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.33.3%1/31.0
36Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.33.3%1/31.0

Source decklists

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