Magical Meta Riftbound Meta

Best of Wuhan Regional Open: meta spotlight

Cross-archetype card trends from 45 Best of Wuhan Regional Open decklists across multiple legends in our tournament catalog.

45 decklists · 43 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Wuhan Regional Open.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)22.2%10/45
2Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.15.6%7/45
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.15.6%7/45
4Sigil of the StormWhen you conquer here, recycle one of your runes15.6%7/45
5Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)13.3%6/45
6Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.11.1%5/45
7Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)11.1%5/45
8Forgotten MonumentPlayers can't score here until their third turn.11.1%5/45
9Rockfall PathUnits can't be played here.11.1%5/45
10Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.11.1%5/45
11Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn11.1%5/45
12Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)8.9%4/45
13Zaun WarrensWhen you conquer here, discard 1, then draw 1.8.9%4/45
14Grove of the God-WillowWhen you hold here, draw 1.6.7%3/45
15Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.6.7%3/45
16Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.6.7%3/45
17Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.6.7%3/45
18Startipped PeakWhen you hold here, you may channel 1 rune exhausted.6.7%3/45
19The PapertreeWhen you hold here, each player channels 1 rune exhausted.6.7%3/45
20Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)6.7%3/45
21Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.4.4%2/45
22Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.4.4%2/45
23Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."4.4%2/45
24MinefieldWhen you conquer here, put the top 2 cards of your Main Deck into your trash.4.4%2/45
25Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.4.4%2/45
26Trifarian War CampUnits here have +1 Might. (This includes attackers.)4.4%2/45
27Valley of IdolsWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.)4.4%2/45
28Vilemaw's LairUnits can't move from here to base.4.4%2/45
29Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)4.4%2/45
30Altar of BloodIf a unit here would die during combat, its controller may pay 3 Runes to heal it, exhaust it, and recall it instead.2.2%1/45
31Bandle TreeYou may hide an additional card here.2.2%1/45
32Black Flame AltarUnits here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.)2.2%1/45
33Fortified PositionWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.)2.2%1/45
34Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."2.2%1/45
35Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.2.2%1/45
36Hallowed TombWhen you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.2.2%1/45
37Kinkou TempleUnits here with [TANK] have +1 Might.2.2%1/45
38Power NexusWhen you hold here, you may pay Rune Rune Rune Rune to score 1 point.2.2%1/45
39Protective SandsWhen you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.2.2%1/45
40Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.2.2%1/45
41Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.2.2%1/45
42Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.2.2%1/45
43Risen Altar[EMPOWER] costs of your units here cost 1 or Rune less.2.2%1/45
44The AcademyWhen you hold here, give your next spell this turn [REPEAT] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)2.2%1/45
45The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.2.2%1/45
46The Grand PlazaWhen you hold here, if you have 7+ units here, you win the game.2.2%1/45
47Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.2.2%1/45
48Trapping GroundsWhen you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].2.2%1/45
49Vaults of HeliaWhen you hold here, your non-token units cost 1 more to play this turn.2.2%1/45
50Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.2.2%1/45

All cards

1SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.35.6%16/452.1
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.31.1%14/452.9
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.28.9%13/453.0
4SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.28.9%13/452.2
5Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.26.7%12/452.8
6Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.26.7%12/451.8
7Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.26.7%12/451.8
8SingularityDeal 6 to each of up to two units.26.7%12/451.6
9StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.24.4%11/452.9
10Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)24.4%11/452.3
11Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.24.4%11/451.9
12Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)24.4%11/451.4
13Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.22.2%10/452.7
14Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.22.2%10/452.5
15Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)22.2%10/452.4
16Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.22.2%10/452.2
17RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.22.2%10/452.1
18Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)22.2%10/452.0
19Cull the WeakEach player kills one of their units.20%9/452.3
20Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)20%9/452.3
21Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).20%9/452.3
22CharmMove an enemy unit.20%9/452.1
23Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.20%9/452.1
24Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.20%9/451.9
25Decree of UnityKill an enemy Chaos (Chaos) unit or gear.20%9/451.7
26Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.20%9/451.2
27First MateWhen you play me, ready another unit.17.8%8/452.8
28TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.17.8%8/452.5
29Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.17.8%8/452.4
30Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.17.8%8/452.2
31Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)17.8%8/452.1
32GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.17.8%8/452.1
33Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.17.8%8/452.1
34Time WarpTake a turn after this one. Banish this.17.8%8/452.0
35Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)17.8%8/452.0
36Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.17.8%8/451.8
37Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)15.6%7/452.7
38Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)15.6%7/452.6
39Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)15.6%7/452.6
40Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)15.6%7/451.9
41Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.15.6%7/451.7
42Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.15.6%7/451.3
43Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.13.3%6/453.0
44Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.13.3%6/453.0
45MobilizeChannel 1 rune exhausted. If you can't, draw 1.13.3%6/452.8
46Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)13.3%6/452.8
47Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.13.3%6/452.7
48Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.13.3%6/452.5
49Ruin RunnerI can't be chosen by enemy spells and abilities.13.3%6/452.3
50Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.13.3%6/452.2
51Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.13.3%6/452.0
52Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.13.3%6/452.0
53Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.13.3%6/451.8
54CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)13.3%6/451.8
55Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.13.3%6/451.8
56RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.13.3%6/451.8
57Brynhir ThundersongWhen you play me, opponents can't play cards this turn.13.3%6/451.7
58Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.13.3%6/451.7
59Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.13.3%6/451.5
60Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.13.3%6/451.3
61Invert TimelinesEach player discards their hand, then draws 4.13.3%6/451.0
62Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.11.1%5/453.0
63Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)11.1%5/453.0
64Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")11.1%5/452.6
65Traveling MerchantWhen I move, discard 1, then draw 1.11.1%5/452.6
66Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)11.1%5/452.4
67Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more11.1%5/452.4
68PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.11.1%5/452.4
69Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")11.1%5/452.2
70Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.11.1%5/452.2
71Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.11.1%5/452.0
72Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).11.1%5/451.8
73Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.11.1%5/451.8
74Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.11.1%5/451.8
75Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.11.1%5/451.8
76FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.11.1%5/451.4
77Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)11.1%5/451.4
78Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)11.1%5/451.4
79Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)11.1%5/451.2
80Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.11.1%5/451.0
81Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.8.9%4/453.0
82Treasure HunterWhen I move, play a Gold gear token exhausted.8.9%4/452.8
83Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.8.9%4/452.5
84Harnessed DragonWhen you play me, kill an enemy unit.8.9%4/452.5
85Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.8.9%4/452.5
86Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.8.9%4/452.2
87Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)8.9%4/452.0
88En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.8.9%4/452.0
89Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.8.9%4/452.0
90Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.8.9%4/452.0
91Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +28.9%4/452.0
92Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.8.9%4/451.8
93Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.8.9%4/451.8
94Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)8.9%4/451.8
95Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)8.9%4/451.8
96MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.8.9%4/451.8
97Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.8.9%4/451.2
98Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.8.9%4/451.0
99Plundering PoroWhen I conquer, play a Gold gear token exhausted.6.7%3/453.0
100Stellacorn HerderWhen I move, draw 1.6.7%3/453.0
101Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)6.7%3/453.0
102Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.6.7%3/452.7
103Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.6.7%3/452.7
104Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)6.7%3/452.7
105Stalwart PoroSHIELD (+1 Might while I'm a defender.)6.7%3/452.7
106B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might6.7%3/452.3
107Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)6.7%3/452.3
108Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.6.7%3/452.3
109MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.6.7%3/452.3
110Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.6.7%3/452.3
111Progress DayDraw 4.6.7%3/452.3
112Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.6.7%3/452.0
113Evelynn, Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.6.7%3/452.0
114Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)6.7%3/452.0
115Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)6.7%3/452.0
116Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)6.7%3/451.7
117Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.6.7%3/451.7
118Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.6.7%3/451.7
119Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.6.7%3/451.7
120Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.6.7%3/451.3
121Decree of Rage[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.6.7%3/451.3
122RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.6.7%3/451.3
123Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.6.7%3/451.0
124Bewitching SpiritWhen you play me, choose a player. They discard 1.4.4%2/453.0
125Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.4.4%2/453.0
126Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +14.4%2/453.0
127Lightning RushLook at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [FLOW 2 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)4.4%2/453.0
128Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.4.4%2/453.0
129MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.4.4%2/453.0
130Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)4.4%2/453.0
131Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].4.4%2/453.0
132Rhasa the SundererI cost 1 less for each card in your trash.4.4%2/453.0
133Sea MonkeyYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.)4.4%2/453.0
134Seal of DiscordExhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.)4.4%2/453.0
135Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)4.4%2/453.0
136Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)4.4%2/453.0
137Trusty RamhoundWhile you have another unit here, I have +1 Might.4.4%2/453.0
138Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)4.4%2/452.5
139Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)4.4%2/452.5
140Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.4.4%2/452.5
141Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)4.4%2/452.5
142Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.4.4%2/452.5
143Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)4.4%2/452.5
144Lucian, Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.4.4%2/452.5
145Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)4.4%2/452.5
146Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)4.4%2/452.5
147Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.4.4%2/452.5
148Tornado Warrior[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.4.4%2/452.5
149Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.4.4%2/452.5
150AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)4.4%2/452.0
151Apprentice Mage[EMPOWER 2] (2: Empower me. Use only if not Empowered.) When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [EMPOWERED] I have +1 Might.4.4%2/452.0
152Azir, Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.4.4%2/452.0
153ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.4.4%2/452.0
154ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.4.4%2/452.0
155Dragonsoul Sage[REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.)4.4%2/452.0
156Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)4.4%2/452.0
157Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.4.4%2/452.0
158Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.4.4%2/452.0
159Herald of ScalesYour Dragons' Energy costs are reduced by 2, to a minimum of 1.4.4%2/452.0
160Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)4.4%2/452.0
161Noxian DemolitionistWhen I conquer, you may kill a gear with Energy cost no more than my Might.4.4%2/452.0
162Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.4.4%2/452.0
163Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.4.4%2/452.0
164Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)4.4%2/452.0
165The RuinationKill all units.4.4%2/452.0
166Ahri - AlluringWhen I hold, you score 1 point.4.4%2/451.5
167Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.4.4%2/451.5
168Bard, MercurialYou may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.4.4%2/451.5
169Disarming RakeWhen you play me, you may kill a gear.4.4%2/451.5
170Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)4.4%2/451.5
171Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might4.4%2/451.5
172Ezreal, ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.4.4%2/451.5
173Heedless Resurrection[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.4.4%2/451.5
174Poppy, Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.4.4%2/451.5
175Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)4.4%2/451.5
176Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.4.4%2/451.5
177Ambessa, Respected and Feared[EMPOWER 1 and 2 Order] (1 and 2 Order: Empower me. Use only if not Empowered.) [EMPOWERED] I have [ASSAULT 2]. (+2 Might while I'm an attacker.) [EMPOWERED] When I attack, kill an enemy unit here with less Might than me.4.4%2/451.0
178Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.4.4%2/451.0
179Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.4.4%2/451.0
180Kennen, Storm of ShurikenWhen you play me, [BURN 2]. (Put the top 2 cards of your Main Deck into your trash.) When I conquer, give a spell in your trash [FLOW] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)4.4%2/451.0
181Kharox[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], choose an opponent. They [BURN 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)4.4%2/451.0
182Master Yi, TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)4.4%2/451.0
183OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)4.4%2/451.0
184Pendulum Blade[EQUIP Fury] (Fury: Attach this to a unit you control.) When I move to a battlefield, give me +2 Might this turn. +1 Might4.4%2/451.0
185Spiderling[HIDDEN] (Hide now for Rune to react with later for 0.) I have +1 Might for each other unit you control here with my name. Your deck can have any number of cards named Spiderling.2.2%1/4530.0
186Affectionate PoroWhen a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.2.2%1/453.0
187Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.2.2%1/453.0
188Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.2.2%1/453.0
189Blazing ScorcherACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)2.2%1/453.0
190Bubble BotWhen you play me, ready another friendly Mech.2.2%1/453.0
191Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.2.2%1/453.0
192Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.2.2%1/453.0
193ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.2.2%1/453.0
194Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.2.2%1/453.0
195Death Mark[BURN 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [FLOW 1 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/453.0
196Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.2.2%1/453.0
197Demacian DiplomatWhen you play me, gain 1 XP.2.2%1/453.0
198Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.2.2%1/453.0
199Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might2.2%1/453.0
200Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might2.2%1/453.0
201Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.2.2%1/453.0
202Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/453.0
203Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.2.2%1/453.0
204Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.2.2%1/453.0
205Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.2.2%1/453.0
206Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat.2.2%1/453.0
207ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)2.2%1/453.0
208Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.2.2%1/453.0
209Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.2%1/453.0
210Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)2.2%1/453.0
211Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)2.2%1/453.0
212Guerilla WarfareReturn up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn.2.2%1/453.0
213Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.2.2%1/453.0
214Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might2.2%1/453.0
215Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.2.2%1/453.0
216Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)2.2%1/453.0
217Ivern, Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.2.2%1/453.0
218Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)2.2%1/453.0
219Karthus - EternalYour DEATHKNELL trigger an additional time2.2%1/453.0
220Keeper of LawI cost 2 and 1 Order less if you control a battlefield with exactly two units there.2.2%1/453.0
221LeBlanc, Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)2.2%1/453.0
222Legion Marauder[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.2.2%1/453.0
223Master Yi, Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.2.2%1/453.0
224Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.2%1/453.0
225Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.2.2%1/453.0
226Noxian DrummerWhen I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.)2.2%1/453.0
227Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.2.2%1/453.0
228Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)2.2%1/453.0
229Rebuttal[REACTION] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.2.2%1/453.0
230Rengar, Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)2.2%1/453.0
231Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)2.2%1/453.0
232Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.2.2%1/453.0
233Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)2.2%1/453.0
234ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.)2.2%1/453.0
235Shuriken FlipDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [FLOW 3 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/453.0
236Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.2.2%1/453.0
237Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might2.2%1/453.0
238Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)2.2%1/453.0
239Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have +7 Might.2.2%1/453.0
240Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.2.2%1/453.0
241Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)2.2%1/453.0
242Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)2.2%1/453.0
243Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.2.2%1/453.0
244Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)2.2%1/453.0
245Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)2.2%1/453.0
246Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].2.2%1/452.0
247Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might2.2%1/452.0
248Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.2.2%1/452.0
249Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)2.2%1/452.0
250Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.2.2%1/452.0
251Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.2.2%1/452.0
252Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)2.2%1/452.0
253Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)2.2%1/452.0
254Falling CometACTION (play on your turn or in showdowns.)2.2%1/452.0
255Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)2.2%1/452.0
256Forgotten Signpost[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.2.2%1/452.0
257Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.2.2%1/452.0
258Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.2%1/452.0
259Guttural Roar[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.2.2%1/452.0
260Hand Hammer[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might2.2%1/452.0
261Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.2.2%1/452.0
262Kayle, Justified[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].2.2%1/452.0
263Keeper's VerdictACTION (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.2.2%1/452.0
264Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.2.2%1/452.0
265Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.2.2%1/452.0
266Mischievous MaraiHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here.2.2%1/452.0
267Nami, HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.2.2%1/452.0
268Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)2.2%1/452.0
269Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.2.2%1/452.0
270Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.2.2%1/452.0
271Recruit the VanguardACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you control.)2.2%1/452.0
272Resonating Strike[HIDDEN] (Hide now for Rune to react with later for 0.) [REACTION] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 Might this turn.2.2%1/452.0
273Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.2.2%1/452.0
274Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.2.2%1/452.0
275Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.2.2%1/452.0
276Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)2.2%1/452.0
277Shadow Fiend[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) [EMPOWERED] I have [ASSAULT 3]. (+3 Might while I'm an attacker.)2.2%1/452.0
278Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.2%1/452.0
279Shady Spectacles[EQUIP 1 and 1 Order] (1 and 1 Order: Attach this to a unit you control.) As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it. (I am a copy of the chosen unit.) +0 Might2.2%1/452.0
280Sharkling[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.)2.2%1/452.0
281Show of Strength[REACTION] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ Might)2.2%1/452.0
282Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)2.2%1/452.0
283Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.2.2%1/452.0
284Solari Sunhawk[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a spell or ability.)2.2%1/452.0
285Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)2.2%1/452.0
286Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.2.2%1/452.0
287Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.2.2%1/452.0
288The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)2.2%1/452.0
289The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.2.2%1/452.0
290Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.2.2%1/452.0
291UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.2.2%1/452.0
292Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)2.2%1/452.0
293Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.2.2%1/452.0
294Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.2.2%1/452.0
295Wild ClawLook at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)2.2%1/452.0
296Zed, From the ShadowsYou may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.")2.2%1/452.0
297Akali, Deadly Weapon[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead. [EMPOWERED] I have +1 Might.2.2%1/451.0
298Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.2.2%1/451.0
299Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)2.2%1/451.0
300AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.2.2%1/451.0
301Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)2.2%1/451.0
302BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)2.2%1/451.0
303Breakneck MechYour Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.2.2%1/451.0
304Bushwhack[HIDDEN] (Hide now for 1 Rune to react with later for 0.) Friendly units enter ready this turn. Play a Gold gear token exhausted.2.2%1/451.0
305Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +22.2%1/451.0
306Convergent MutationREACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.2.2%1/451.0
307Corrupted DragonIf your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 Might or less to their base.2.2%1/451.0
308DirewingI enter ready if you control another Dragon.2.2%1/451.0
309Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)2.2%1/451.0
310Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.2.2%1/451.0
311DownwellReturn all units and gear to their owners' hands.2.2%1/451.0
312Dragon FormChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/451.0
313Draven - ShowboatMy Might is increased by your points.2.2%1/451.0
314Escaped Grayback[EMPOWER] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +2 Might.2.2%1/451.0
315Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.2.2%1/451.0
316Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)2.2%1/451.0
317Heart of Dark IceExhaust: Give a unit +3 Might this turn.2.2%1/451.0
318Insightful InvestigatorWhen you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.2.2%1/451.0
319Iterative DesignPlay a 3 Might Mech unit token. [FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/451.0
320Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.2.2%1/451.0
321Jax, Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)2.2%1/451.0
322Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)2.2%1/451.0
323Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.2.2%1/451.0
324LacerateChoose a unit. If it's [EMPOWERED], disempower it. Then kill it if it has 3 Might or less. [FLOW 4 and 2 Order] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/451.0
325Leona - DeterminedSHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)2.2%1/451.0
326Lux, CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)2.2%1/451.0
327Mel, Defiant Soul[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less.2.2%1/451.0
328Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.2.2%1/451.0
329Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.2.2%1/451.0
330Nasus, Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] When I conquer, you score 1 point.2.2%1/451.0
331Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.2.2%1/451.0
332Ornn, Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.2.2%1/451.0
333PossessionACTION (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)2.2%1/451.0
334Premonition[REACTION] (Play any time, even before spells and abilities resolve.) Draw 3.2.2%1/451.0
335Public ExecutionChoose a friendly unit. Kill an enemy unit with less Might than it. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/451.0
336Rek'Sai, Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].2.2%1/451.0
337Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."2.2%1/451.0
338Renata Glasc, IndustrialistYour tokens enter ready.2.2%1/451.0
339Renekton, Rage Fueled[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.2.2%1/451.0
340Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)2.2%1/451.0
341Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.2.2%1/451.0
342Shadow Order DiscipleWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)2.2%1/451.0
343Shadows of the PastReturn up to 2 units from trashes to their owners' hands.2.2%1/451.0
344Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)2.2%1/451.0
345Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might2.2%1/451.0
346Sivir, Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)2.2%1/451.0
347Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)2.2%1/451.0
348Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +32.2%1/451.0
349Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +02.2%1/451.0
350Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)2.2%1/451.0
351Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)2.2%1/451.0
352Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)2.2%1/451.0
353Vault Breaker[ACTION] (Play on your turn or in showdowns.) Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from battlefield to battlefield.)2.2%1/451.0
354VengeanceKill a unit.2.2%1/451.0
355Vex, CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.2.2%1/451.0
356Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.2.2%1/451.0
357Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base.2.2%1/451.0
358Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.2.2%1/451.0
359WhirlwindStarting with the next player, each player may return a unit to its owner's hand.2.2%1/451.0
360Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)2.2%1/451.0

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