Magical Meta Riftbound Meta

Best of Singapore Regional Open: meta spotlight

Cross-archetype card trends from 38 Best of Singapore Regional Open decklists across multiple legends in our tournament catalog.

38 decklists · 34 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Singapore Regional Open.

1Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)21.1%8/38
2Sigil of the StormWhen you conquer here, recycle one of your runes21.1%8/38
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.18.4%7/38
4Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.15.8%6/38
5Zaun WarrensWhen you conquer here, discard 1, then draw 1.15.8%6/38
6MinefieldWhen you conquer here, put the top 2 cards of your Main Deck into your trash.13.2%5/38
7Rockfall PathUnits can't be played here.13.2%5/38
8Forgotten MonumentPlayers can't score here until their third turn.10.5%4/38
9Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)10.5%4/38
10Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn10.5%4/38
11Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.7.9%3/38
12Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."7.9%3/38
13Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)7.9%3/38
14Grove of the God-WillowWhen you hold here, draw 1.7.9%3/38
15Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.7.9%3/38
16Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.7.9%3/38
17Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.7.9%3/38
18Vilemaw's LairUnits can't move from here to base.7.9%3/38
19Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.5.3%2/38
20Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.5.3%2/38
21Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)5.3%2/38
22Fortified PositionWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.)5.3%2/38
23Risen Altar[EMPOWER] costs of your units here cost 1 or Rune less.5.3%2/38
24The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.5.3%2/38
25Trifarian War CampUnits here have +1 Might. (This includes attackers.)5.3%2/38
26Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.5.3%2/38
27Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)5.3%2/38
28Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)5.3%2/38
29Bandle TreeYou may hide an additional card here.2.6%1/38
30Black Flame AltarUnits here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.)2.6%1/38
31Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.2.6%1/38
32Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."2.6%1/38
33Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.2.6%1/38
34Kinkou TempleUnits here with [TANK] have +1 Might.2.6%1/38
35Protective SandsWhen you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.2.6%1/38
36Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.2.6%1/38
37Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.2.6%1/38
38Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.2.6%1/38
39Startipped PeakWhen you hold here, you may channel 1 rune exhausted.2.6%1/38
40Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.2.6%1/38
41Vaults of HeliaWhen you hold here, your non-token units cost 1 more to play this turn.2.6%1/38

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.34.2%13/383.0
2Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.34.2%13/382.9
3SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.34.2%13/382.1
4DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.31.6%12/383.0
5RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.31.6%12/382.4
6Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.31.6%12/381.8
7Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.28.9%11/382.7
8SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.28.9%11/382.6
9Decree of UnityKill an enemy Chaos (Chaos) unit or gear.28.9%11/382.2
10Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.28.9%11/381.9
11Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.26.3%10/382.4
12GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.26.3%10/381.9
13Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.26.3%10/381.8
14Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.26.3%10/381.6
15Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.23.7%9/382.9
16Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)23.7%9/382.8
17Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)23.7%9/382.7
18StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.23.7%9/382.4
19Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)23.7%9/382.2
20Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.23.7%9/381.9
21Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)23.7%9/381.7
22RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.23.7%9/381.6
23Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)23.7%9/381.4
24Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)23.7%9/381.2
25Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.21.1%8/382.6
26Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).21.1%8/382.6
27Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)21.1%8/382.6
28Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)21.1%8/382.6
29CharmMove an enemy unit.21.1%8/382.1
30Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.21.1%8/382.0
31Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.21.1%8/381.6
32Traveling MerchantWhen I move, discard 1, then draw 1.18.4%7/383.0
33Disarming RakeWhen you play me, you may kill a gear.18.4%7/382.3
34Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)18.4%7/382.3
35Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)18.4%7/382.1
36TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.18.4%7/382.1
37Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.18.4%7/382.0
38Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.18.4%7/381.9
39PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.18.4%7/381.7
40Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.18.4%7/381.6
41SingularityDeal 6 to each of up to two units.18.4%7/381.4
42First MateWhen you play me, ready another unit.15.8%6/382.8
43Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)15.8%6/382.7
44Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)15.8%6/382.7
45Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.15.8%6/382.2
46Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.15.8%6/382.2
47Ruin RunnerI can't be chosen by enemy spells and abilities.15.8%6/382.2
48En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.15.8%6/382.0
49Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.15.8%6/381.8
50Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)15.8%6/381.8
51Time WarpTake a turn after this one. Banish this.15.8%6/381.7
52Brynhir ThundersongWhen you play me, opponents can't play cards this turn.15.8%6/381.3
53Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.15.8%6/381.0
54Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.13.2%5/383.0
55Shadow Order DiscipleWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)13.2%5/382.6
56Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).13.2%5/382.0
57Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.13.2%5/381.8
58CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)13.2%5/381.8
59Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +213.2%5/381.8
60Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.13.2%5/381.4
61Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.10.5%4/383.0
62Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.10.5%4/383.0
63Lightning RushLook at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [FLOW 2 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)10.5%4/383.0
64Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].10.5%4/383.0
65Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.10.5%4/383.0
66Rhasa the SundererI cost 1 less for each card in your trash.10.5%4/383.0
67Seal of DiscordExhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.)10.5%4/383.0
68Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.10.5%4/382.8
69Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.10.5%4/382.8
70Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)10.5%4/382.8
71Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)10.5%4/382.8
72Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.10.5%4/382.5
73Cull the WeakEach player kills one of their units.10.5%4/382.2
74Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.10.5%4/382.2
75B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might10.5%4/382.0
76Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)10.5%4/382.0
77Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.10.5%4/382.0
78Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")10.5%4/381.8
79Poppy, Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.10.5%4/381.5
80Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.10.5%4/381.5
81FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.10.5%4/381.2
82Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)10.5%4/381.2
83Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.10.5%4/381.2
84Kennen, Storm of ShurikenWhen you play me, [BURN 2]. (Put the top 2 cards of your Main Deck into your trash.) When I conquer, give a spell in your trash [FLOW] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)10.5%4/381.0
85Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.10.5%4/381.0
86Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.7.9%3/383.0
87Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)7.9%3/383.0
88Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more7.9%3/383.0
89MobilizeChannel 1 rune exhausted. If you can't, draw 1.7.9%3/383.0
90Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)7.9%3/382.7
91Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")7.9%3/382.7
92Stellacorn HerderWhen I move, draw 1.7.9%3/382.7
93Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +17.9%3/382.3
94Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)7.9%3/382.3
95Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.7.9%3/382.3
96Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)7.9%3/382.0
97Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.7.9%3/382.0
98Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.7.9%3/381.7
99Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)7.9%3/381.7
100Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.7.9%3/381.7
101Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)7.9%3/381.7
102Master Yi, TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)7.9%3/381.7
103Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.7.9%3/381.3
104Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.7.9%3/381.3
105Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might7.9%3/381.3
106Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.7.9%3/381.3
107Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)7.9%3/381.3
108Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.7.9%3/381.3
109Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +27.9%3/381.0
110Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.7.9%3/381.0
111Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.7.9%3/381.0
112OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)7.9%3/381.0
113Bewitching SpiritWhen you play me, choose a player. They discard 1.5.3%2/383.0
114Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)5.3%2/383.0
115ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)5.3%2/383.0
116Kayle, Justified[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].5.3%2/383.0
117Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)5.3%2/383.0
118Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.5.3%2/383.0
119Pit CrewWhen you play a gear, ready me.5.3%2/383.0
120Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.5.3%2/383.0
121Plundering PoroWhen I conquer, play a Gold gear token exhausted.5.3%2/383.0
122Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)5.3%2/383.0
123Treasure HunterWhen I move, play a Gold gear token exhausted.5.3%2/383.0
124Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)5.3%2/383.0
125Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might5.3%2/382.5
126Harnessed DragonWhen you play me, kill an enemy unit.5.3%2/382.5
127Mischievous MaraiHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here.5.3%2/382.5
128Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)5.3%2/382.5
129Solari Sunhawk[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a spell or ability.)5.3%2/382.5
130Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.5.3%2/382.5
131ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.5.3%2/382.0
132Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.5.3%2/382.0
133Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat.5.3%2/382.0
134Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.5.3%2/382.0
135Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.5.3%2/382.0
136Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)5.3%2/382.0
137Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.5.3%2/382.0
138Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.5.3%2/382.0
139Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +35.3%2/382.0
140Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)5.3%2/382.0
141The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)5.3%2/382.0
142The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.5.3%2/382.0
143Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.5.3%2/381.5
144Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.5.3%2/381.5
145Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.5.3%2/381.5
146Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.5.3%2/381.5
147Ezreal, ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.5.3%2/381.5
148Lucian, Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.5.3%2/381.5
149RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.5.3%2/381.5
150Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.5.3%2/381.5
151Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.5.3%2/381.5
152Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.5.3%2/381.5
153Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.5.3%2/381.5
154Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.5.3%2/381.0
155Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.5.3%2/381.0
156BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)5.3%2/381.0
157Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.5.3%2/381.0
158Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.5.3%2/381.0
159Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.5.3%2/381.0
160Rek'Sai, Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].5.3%2/381.0
161Rengar, Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.5.3%2/381.0
162Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.5.3%2/381.0
163Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)5.3%2/381.0
164VengeanceKill a unit.5.3%2/381.0
165Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.2.6%1/383.0
166Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.2.6%1/383.0
167Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.2.6%1/383.0
168Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.2.6%1/383.0
169Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.2.6%1/383.0
170ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.2.6%1/383.0
171Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.2.6%1/383.0
172Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.2.6%1/383.0
173Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.2.6%1/383.0
174Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might2.6%1/383.0
175Evelynn, Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.2.6%1/383.0
176Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.2.6%1/383.0
177Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)2.6%1/383.0
178Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)2.6%1/383.0
179Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)2.6%1/383.0
180Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.2.6%1/383.0
181Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might2.6%1/383.0
182Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.2.6%1/383.0
183Illaoi, Prophet of the Great KrakenWhen you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater. I have +1 Might for each token unit you control.2.6%1/383.0
184Karthus - EternalYour DEATHKNELL trigger an additional time2.6%1/383.0
185Legion Marauder[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.2.6%1/383.0
186Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)2.6%1/383.0
187Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.2.6%1/383.0
188Master Yi, Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.2.6%1/383.0
189Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/383.0
190Mister Root[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.2.6%1/383.0
191MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.2.6%1/383.0
192Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.2.6%1/383.0
193Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.2.6%1/383.0
194Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.2.6%1/383.0
195Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)2.6%1/383.0
196Rebuttal[REACTION] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.2.6%1/383.0
197Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)2.6%1/383.0
198Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)2.6%1/383.0
199Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)2.6%1/383.0
200Shock Blast[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.2.6%1/383.0
201Shuriken FlipDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [FLOW 3 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)2.6%1/383.0
202Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.2.6%1/383.0
203Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)2.6%1/383.0
204Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might2.6%1/383.0
205Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/383.0
206Stalwart PoroSHIELD (+1 Might while I'm a defender.)2.6%1/383.0
207Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have +7 Might.2.6%1/383.0
208Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.2.6%1/383.0
209Tornado Warrior[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.2.6%1/383.0
210Trusty RamhoundWhile you have another unit here, I have +1 Might.2.6%1/383.0
211UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.2.6%1/383.0
212Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)2.6%1/383.0
213Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)2.6%1/383.0
214Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)2.6%1/383.0
215AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)2.6%1/382.0
216Aspiring EngineerWhen you play me, return a gear from your trash to your hand.2.6%1/382.0
217Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)2.6%1/382.0
218Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might2.6%1/382.0
219Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.2.6%1/382.0
220Bubble BotWhen you play me, ready another friendly Mech.2.6%1/382.0
221ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.2.6%1/382.0
222Decree of Rage[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.2.6%1/382.0
223Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.2.6%1/382.0
224DownwellReturn all units and gear to their owners' hands.2.6%1/382.0
225Dragonsoul Sage[REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.)2.6%1/382.0
226Enthralling Protector[HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.)2.6%1/382.0
227Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.2.6%1/382.0
228Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.2.6%1/382.0
229Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)2.6%1/382.0
230Guttural Roar[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.2.6%1/382.0
231Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.2.6%1/382.0
232Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)2.6%1/382.0
233Ivern, NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)2.6%1/382.0
234Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)2.6%1/382.0
235Kharox[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], choose an opponent. They [BURN 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)2.6%1/382.0
236Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)2.6%1/382.0
237Premonition[REACTION] (Play any time, even before spells and abilities resolve.) Draw 3.2.6%1/382.0
238Public ExecutionChoose a friendly unit. Kill an enemy unit with less Might than it. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)2.6%1/382.0
239Rage Amplifier[EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might instead.2.6%1/382.0
240Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."2.6%1/382.0
241Rengar, Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)2.6%1/382.0
242Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.2.6%1/382.0
243Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.2.6%1/382.0
244Rumble, ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.2.6%1/382.0
245Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)2.6%1/382.0
246Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)2.6%1/382.0
247The RuinationKill all units.2.6%1/382.0
248Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.2.6%1/382.0
249Akali, Deadly Weapon[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead. [EMPOWERED] I have +1 Might.2.6%1/381.0
250Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.2.6%1/381.0
251Arachnoid Horror[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.2.6%1/381.0
252Azir, Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.2.6%1/381.0
253Bard, MercurialYou may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.2.6%1/381.0
254Breakneck MechYour Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.2.6%1/381.0
255Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.2.6%1/381.0
256Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)2.6%1/381.0
257Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.2.6%1/381.0
258Death Mark[BURN 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [FLOW 1 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)2.6%1/381.0
259Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)2.6%1/381.0
260Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)2.6%1/381.0
261Draven - ShowboatMy Might is increased by your points.2.6%1/381.0
262Draven, Audacious[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.2.6%1/381.0
263Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)2.6%1/381.0
264Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)2.6%1/381.0
265Fiora, WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)2.6%1/381.0
266Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.2.6%1/381.0
267Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.6%1/381.0
268Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.6%1/381.0
269Hand Hammer[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might2.6%1/381.0
270Heart of Dark IceExhaust: Give a unit +3 Might this turn.2.6%1/381.0
271Here to Help[HIDDEN] (Hide now for Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by 3.2.6%1/381.0
272Jax, Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)2.6%1/381.0
273Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.2.6%1/381.0
274Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.2.6%1/381.0
275LeBlanc, Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.2.6%1/381.0
276LeBlanc, Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)2.6%1/381.0
277Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.6%1/381.0
278Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.2.6%1/381.0
279Mel, Defiant Soul[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less.2.6%1/381.0
280MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.2.6%1/381.0
281Nasus, Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] When I conquer, you score 1 point.2.6%1/381.0
282Noxian DemolitionistWhen I conquer, you may kill a gear with Energy cost no more than my Might.2.6%1/381.0
283Ocean DrakeYou may play me to an open battlefield. When you play me, you may return a non-Dragon unit to its owner's hand.2.6%1/381.0
284Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.2.6%1/381.0
285Overt OperationACTION (play on your turn or in showdowns.) For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)2.6%1/381.0
286Pakaa CubHIDDEN (Hide now for 1 Rune to react with later for 0.)2.6%1/381.0
287Pendulum Blade[EQUIP Fury] (Fury: Attach this to a unit you control.) When I move to a battlefield, give me +2 Might this turn. +1 Might2.6%1/381.0
288Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.2.6%1/381.0
289Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.2.6%1/381.0
290Renata Glasc, Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.2.6%1/381.0
291Renekton, Rage Fueled[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.2.6%1/381.0
292Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.2.6%1/381.0
293Shadows of the PastReturn up to 2 units from trashes to their owners' hands.2.6%1/381.0
294Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)2.6%1/381.0
295Shen, Scourge of ShadowsWhen I hold, if there is exactly one other unit you control here, draw 1.2.6%1/381.0
296Sivir, Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)2.6%1/381.0
297Square Up[REPEAT] - Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 4] this turn. (+4 Might while it's an attacker.)2.6%1/381.0
298Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)2.6%1/381.0
299Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.2.6%1/381.0

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