Magical Meta Riftbound Meta

Best of Los Angeles Regional Qualifier: meta spotlight

Cross-archetype card trends from 28 Best of Los Angeles Regional Qualifier decklists across multiple legends in our tournament catalog.

28 decklists · 28 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Los Angeles Regional Qualifier.

1Zaun WarrensWhen you conquer here, discard 1, then draw 1.28.6%8/28
2Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)25%7/28
3Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)21.4%6/28
4Rockfall PathUnits can't be played here.17.9%5/28
5Sigil of the StormWhen you conquer here, recycle one of your runes17.9%5/28
6Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.17.9%5/28
7Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.14.3%4/28
8Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn14.3%4/28
9Forgotten MonumentPlayers can't score here until their third turn.10.7%3/28
10Risen Altar[EMPOWER] costs of your units here cost 1 or Rune less.10.7%3/28
11Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.10.7%3/28
12Vilemaw's LairUnits can't move from here to base.10.7%3/28
13Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)7.1%2/28
14Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."7.1%2/28
15MinefieldWhen you conquer here, put the top 2 cards of your Main Deck into your trash.7.1%2/28
16Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.7.1%2/28
17Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)7.1%2/28
18Trifarian War CampUnits here have +1 Might. (This includes attackers.)7.1%2/28
19Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)7.1%2/28
20Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.3.6%1/28
21Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.3.6%1/28
22Black Flame AltarUnits here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.)3.6%1/28
23Fortified PositionWhen you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.)3.6%1/28
24Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."3.6%1/28
25Grove of the God-WillowWhen you hold here, draw 1.3.6%1/28
26Kinkou TempleUnits here with [TANK] have +1 Might.3.6%1/28
27Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.3.6%1/28
28Shadow TempleWhen you hold here, [BURN 3]. (Put the top 3 cards of your Main Deck into your trash.)3.6%1/28
29Startipped PeakWhen you hold here, you may channel 1 rune exhausted.3.6%1/28
30Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.3.6%1/28
31Trapping GroundRules text unavailable.3.6%1/28
32Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.3.6%1/28
33Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)3.6%1/28

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.35.7%10/282.5
2Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.35.7%10/282.3
3Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)32.1%9/282.7
4GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.32.1%9/282.1
5Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.32.1%9/282.1
6TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.32.1%9/282.0
7Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.32.1%9/281.8
8Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.28.6%8/282.9
9RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.28.6%8/282.8
10SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.28.6%8/282.1
11Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)28.6%8/281.6
12DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.25%7/282.9
13StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.25%7/282.9
14DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.25%7/282.7
15Traveling MerchantWhen I move, discard 1, then draw 1.25%7/282.7
16Fizz, TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)25%7/282.4
17Vex, Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)25%7/282.4
18Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.25%7/281.3
19Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).21.4%6/282.7
20Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.21.4%6/282.2
21Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)21.4%6/282.0
22Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)21.4%6/282.0
23Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.21.4%6/281.5
24Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.17.9%5/283.0
25Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.17.9%5/283.0
26Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)17.9%5/282.6
27Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)17.9%5/282.2
28Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.17.9%5/282.0
29Disarming RakeWhen you play me, you may kill a gear.17.9%5/282.0
30Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.17.9%5/282.0
31Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.17.9%5/282.0
32Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.17.9%5/282.0
33CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)17.9%5/281.6
34Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.17.9%5/281.4
35Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.17.9%5/281.4
36RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.17.9%5/281.4
37Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.17.9%5/281.0
38Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)14.3%4/283.0
39Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.14.3%4/283.0
40Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)14.3%4/283.0
41Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.14.3%4/282.8
42First MateWhen you play me, ready another unit.14.3%4/282.8
43Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.14.3%4/282.8
44Shadow Order DiscipleWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)14.3%4/282.8
45Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)14.3%4/282.5
46Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.14.3%4/282.2
47Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).14.3%4/282.0
48Ezreal, ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.14.3%4/282.0
49Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)14.3%4/282.0
50Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)14.3%4/281.8
51Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.14.3%4/281.8
52Time WarpTake a turn after this one. Banish this.14.3%4/281.8
53Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.14.3%4/281.8
54Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.14.3%4/281.5
55PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.14.3%4/281.5
56Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.14.3%4/281.2
57Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.14.3%4/281.2
58Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.10.7%3/283.0
59Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.10.7%3/283.0
60Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)10.7%3/283.0
61Kayle, Justified[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].10.7%3/283.0
62Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")10.7%3/282.7
63Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.10.7%3/282.7
64Harnessed DragonWhen you play me, kill an enemy unit.10.7%3/282.7
65Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)10.7%3/282.7
66Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)10.7%3/282.7
67Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)10.7%3/282.7
68Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more10.7%3/282.3
69Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)10.7%3/282.3
70Trusty RamhoundWhile you have another unit here, I have +1 Might.10.7%3/282.3
71Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)10.7%3/282.3
72Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.10.7%3/282.0
73Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +210.7%3/282.0
74Lucian, Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.10.7%3/282.0
75Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)10.7%3/282.0
76Ruin RunnerI can't be chosen by enemy spells and abilities.10.7%3/282.0
77Tornado Warrior[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.10.7%3/282.0
78Brynhir ThundersongWhen you play me, opponents can't play cards this turn.10.7%3/281.7
79Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.10.7%3/281.7
80Evelynn, Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.10.7%3/281.7
81Kha'Zix, Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.10.7%3/281.7
82Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)10.7%3/281.7
83Pyke, ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")10.7%3/281.7
84Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.10.7%3/281.7
85SingularityDeal 6 to each of up to two units.10.7%3/281.7
86Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.10.7%3/281.3
87ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.10.7%3/281.3
88Decree of UnityKill an enemy Chaos (Chaos) unit or gear.10.7%3/281.3
89Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might10.7%3/281.3
90Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.10.7%3/281.3
91Pyke, Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.10.7%3/281.0
92Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.7.1%2/283.0
93Bewitching SpiritWhen you play me, choose a player. They discard 1.7.1%2/283.0
94Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.7.1%2/283.0
95Cull the WeakEach player kills one of their units.7.1%2/283.0
96Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.7.1%2/283.0
97Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)7.1%2/283.0
98ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)7.1%2/283.0
99Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.7.1%2/283.0
100Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)7.1%2/283.0
101MobilizeChannel 1 rune exhausted. If you can't, draw 1.7.1%2/283.0
102Rumble, HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.7.1%2/283.0
103Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.7.1%2/282.5
104CharmMove an enemy unit.7.1%2/282.5
105Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)7.1%2/282.5
106Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)7.1%2/282.5
107Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)7.1%2/282.5
108Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.7.1%2/282.5
109Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.7.1%2/282.0
110Akshan, Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.7.1%2/282.0
111Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.7.1%2/282.0
112Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)7.1%2/282.0
113Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might7.1%2/282.0
114En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.7.1%2/282.0
115Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)7.1%2/282.0
116Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.7.1%2/282.0
117Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.7.1%2/282.0
118Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.7.1%2/282.0
119Decree of Rage[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.7.1%2/281.5
120Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.7.1%2/281.5
121FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.7.1%2/281.5
122Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.7.1%2/281.5
123Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.7.1%2/281.5
124Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)7.1%2/281.5
125OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)7.1%2/281.5
126Sharkling[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.)7.1%2/281.5
127Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.7.1%2/281.5
128Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.7.1%2/281.0
129BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)7.1%2/281.0
130Poppy, Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.7.1%2/281.0
131Rek'Sai, Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].7.1%2/281.0
132Rengar, Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.7.1%2/281.0
133Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.7.1%2/281.0
134Zed, Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.7.1%2/281.0
135Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.3.6%1/283.0
136Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)3.6%1/283.0
137Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.3.6%1/283.0
138Bubble BotWhen you play me, ready another friendly Mech.3.6%1/283.0
139Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.3.6%1/283.0
140Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.3.6%1/283.0
141ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.3.6%1/283.0
142Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.3.6%1/283.0
143Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.3.6%1/283.0
144Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.3.6%1/283.0
145Death Mark[BURN 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [FLOW 1 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)3.6%1/283.0
146Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.3.6%1/283.0
147Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.3.6%1/283.0
148Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)3.6%1/283.0
149Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)3.6%1/283.0
150Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +13.6%1/283.0
151Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might3.6%1/283.0
152Karthus - EternalYour DEATHKNELL trigger an additional time3.6%1/283.0
153Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.3.6%1/283.0
154Legion Marauder[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.3.6%1/283.0
155Lightning RushLook at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [FLOW 2 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)3.6%1/283.0
156Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.3.6%1/283.0
157Master Yi, Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.3.6%1/283.0
158Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)3.6%1/283.0
159MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.3.6%1/283.0
160Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.3.6%1/283.0
161Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.3.6%1/283.0
162Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.3.6%1/283.0
163Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.3.6%1/283.0
164Plundering PoroWhen I conquer, play a Gold gear token exhausted.3.6%1/283.0
165Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.3.6%1/283.0
166Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)3.6%1/283.0
167Rage Amplifier[EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might instead.3.6%1/283.0
168Rebuttal[REACTION] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.3.6%1/283.0
169Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."3.6%1/283.0
170Rhasa the SundererI cost 1 less for each card in your trash.3.6%1/283.0
171Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.3.6%1/283.0
172Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)3.6%1/283.0
173Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.3.6%1/283.0
174Seal of DiscordExhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.)3.6%1/283.0
175Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)3.6%1/283.0
176Shadow DashMove an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 Might this turn. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)3.6%1/283.0
177Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +23.6%1/283.0
178Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.3.6%1/283.0
179Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)3.6%1/283.0
180Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.3.6%1/283.0
181Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)3.6%1/283.0
182Stalwart PoroSHIELD (+1 Might while I'm a defender.)3.6%1/283.0
183Stellacorn HerderWhen I move, draw 1.3.6%1/283.0
184Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)3.6%1/283.0
185Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.3.6%1/283.0
186The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)3.6%1/283.0
187Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might3.6%1/283.0
188Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)3.6%1/283.0
189Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)3.6%1/283.0
190Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.3.6%1/283.0
191Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)3.6%1/283.0
192Affectionate PoroWhen a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.3.6%1/282.0
193Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.3.6%1/282.0
194Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.3.6%1/282.0
195Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might3.6%1/282.0
196Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)3.6%1/282.0
197ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.3.6%1/282.0
198Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.3.6%1/282.0
199Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.3.6%1/282.0
200Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)3.6%1/282.0
201Fallen FelineWhen you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.3.6%1/282.0
202FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.3.6%1/282.0
203Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.3.6%1/282.0
204Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.3.6%1/282.0
205Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)3.6%1/282.0
206Guttural Roar[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.3.6%1/282.0
207Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.3.6%1/282.0
208Hextech FormulaThis enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.)3.6%1/282.0
209Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)3.6%1/282.0
210Ivern, NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)3.6%1/282.0
211Jhin, Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)3.6%1/282.0
212Master Yi, TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)3.6%1/282.0
213Mischievous MaraiHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me to a battlefield, deal 2 to an enemy unit here.3.6%1/282.0
214Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)3.6%1/282.0
215Noxus SaboteurYour opponents' HIDDEN cards can't be revealed here.3.6%1/282.0
216Public ExecutionChoose a friendly unit. Kill an enemy unit with less Might than it. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)3.6%1/282.0
217Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)3.6%1/282.0
218Shock Blast[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.3.6%1/282.0
219Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)3.6%1/282.0
220The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.3.6%1/282.0
221The RuinationKill all units.3.6%1/282.0
222Treasure HunterWhen I move, play a Gold gear token exhausted.3.6%1/282.0
223Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.3.6%1/282.0
224Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)3.6%1/282.0
225VengeanceKill a unit.3.6%1/282.0
226Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.3.6%1/282.0
227Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)3.6%1/282.0
228Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.3.6%1/282.0
229Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)3.6%1/281.0
230Ambessa, Respected and Feared[EMPOWER 1 and 2 Order] (1 and 2 Order: Empower me. Use only if not Empowered.) [EMPOWERED] I have [ASSAULT 2]. (+2 Might while I'm an attacker.) [EMPOWERED] When I attack, kill an enemy unit here with less Might than me.3.6%1/281.0
231Arachnoid Horror[HUNT 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.3.6%1/281.0
232B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might3.6%1/281.0
233Blast Corps CadetYou may pay 1 and Fury as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.3.6%1/281.0
234Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.3.6%1/281.0
235Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.3.6%1/281.0
236Cataclysmic DuelEach player chooses a unit they control. Kill the rest.3.6%1/281.0
237Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)3.6%1/281.0
238Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.3.6%1/281.0
239Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)3.6%1/281.0
240Dominus[ACTION] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "2 Runes: Ready me."3.6%1/281.0
241Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.3.6%1/281.0
242DownwellReturn all units and gear to their owners' hands.3.6%1/281.0
243Draven - ShowboatMy Might is increased by your points.3.6%1/281.0
244Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)3.6%1/281.0
245Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.3.6%1/281.0
246Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)3.6%1/281.0
247Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.3.6%1/281.0
248Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)3.6%1/281.0
249Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.3.6%1/281.0
250Jax, Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)3.6%1/281.0
251Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.3.6%1/281.0
252Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.3.6%1/281.0
253Kennen, Storm of ShurikenWhen you play me, [BURN 2]. (Put the top 2 cards of your Main Deck into your trash.) When I conquer, give a spell in your trash [FLOW] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)3.6%1/281.0
254Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)3.6%1/281.0
255LacerateChoose a unit. If it's [EMPOWERED], disempower it. Then kill it if it has 3 Might or less. [FLOW 4 and 2 Order] (You may play this from your trash for its Flow cost. Then banish it.)3.6%1/281.0
256LeBlanc, Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)3.6%1/281.0
257Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.3.6%1/281.0
258MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.3.6%1/281.0
259Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.3.6%1/281.0
260Nasus, Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] When I conquer, you score 1 point.3.6%1/281.0
261Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.3.6%1/281.0
262Ornn, Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.3.6%1/281.0
263Pendulum Blade[EQUIP Fury] (Fury: Attach this to a unit you control.) When I move to a battlefield, give me +2 Might this turn. +1 Might3.6%1/281.0
264Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.3.6%1/281.0
265Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.3.6%1/281.0
266Questionable Tome[EMPOWER] — Exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, Exhaust: Draw 1.3.6%1/281.0
267Red Brambleback[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) Your conquer effects for conquering here trigger an additional time. When I conquer, [BUFF] a friendly unit. (Give it a +1 Might buff if it doesn't have one.)3.6%1/281.0
268Renata Glasc, IndustrialistYour tokens enter ready.3.6%1/281.0
269Renata Glasc, Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.3.6%1/281.0
270Renekton, Rage Fueled[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.3.6%1/281.0
271Rengar, Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)3.6%1/281.0
272Shadow Fiend[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) [EMPOWERED] I have [ASSAULT 3]. (+3 Might while I'm an attacker.)3.6%1/281.0
273Shen, Leader of the Kinkou Order[SHIELD] (+1 Might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.3.6%1/281.0
274Sivir, Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)3.6%1/281.0
275Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)3.6%1/281.0
276Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +33.6%1/281.0
277Tools of Empire[EMPOWER 2] (2: Empower this. Use only if not Empowered.) Exhaust: Give a unit +2 Might this turn. If this is [EMPOWERED], give that unit +4 Might this turn instead.3.6%1/281.0
278UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.3.6%1/281.0
279Vex, CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.3.6%1/281.0
280Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.3.6%1/281.0
281Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)3.6%1/281.0
282Xin Zhao, Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.3.6%1/281.0

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