Magical Meta Riftbound Meta

Best of Hartford: meta spotlight

Cross-archetype card trends from 40 Best of Hartford decklists across multiple legends in our tournament catalog.

40 decklists · 40 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Hartford.

1The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.32.5%13/40
2Aspirant's ClimbIncrease the points needed to win the game by 130%12/40
3Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.20%8/40
4Forgotten MonumentPlayers can't score here until their third turn.17.5%7/40
5Sigil of the StormWhen you conquer here, recycle one of your runes15%6/40
6Rockfall PathUnits can't be played here.12.5%5/40
7Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.12.5%5/40
8Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)12.5%5/40
9The PapertreeWhen you hold here, each player channels 1 rune exhausted.12.5%5/40
10Zaun WarrensWhen you conquer here, discard 1, then draw 1.12.5%5/40
11Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.10%4/40
12Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.10%4/40
13Vilemaw's LairUnits can't move from here to base.10%4/40
14Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.7.5%3/40
15Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)7.5%3/40
16Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."7.5%3/40
17Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.7.5%3/40
18Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn7.5%3/40
19Grove of the God-WillowWhen you hold here, draw 1.5%2/40
20Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.5%2/40
21Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.5%2/40
22Startipped PeakWhen you hold here, you may channel 1 rune exhausted.5%2/40
23Trifarian War CampUnits here have +1 Might. (This includes attackers.)5%2/40
24Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)2.5%1/40
25Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)2.5%1/40
26Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."2.5%1/40
27Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.2.5%1/40
28Reckoner's ArenaWhen you hold this, activate the conquer abilities of units here.2.5%1/40
29Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.2.5%1/40
30The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.2.5%1/40
31Valley of IdolsWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.)2.5%1/40
32Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)2.5%1/40
33Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)2.5%1/40

All cards

1SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.35%14/402.6
2DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.32.5%13/403.0
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.32.5%13/402.9
4Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.27.5%11/402.5
5CharmMove an enemy unit.27.5%11/402.4
6Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.27.5%11/402.4
7SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.25%10/402.4
8Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)25%10/402.0
9Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.25%10/401.6
10StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.22.5%9/403.0
11Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)22.5%9/402.7
12Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).22.5%9/402.7
13Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.22.5%9/402.6
14ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.22.5%9/402.4
15Disarming RakeWhen you play me, you may kill a gear.22.5%9/402.2
16Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.22.5%9/401.6
17Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.20%8/402.9
18Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)20%8/402.6
19Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)20%8/402.5
20En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.20%8/402.4
21Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)20%8/402.4
22Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)20%8/402.2
23Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.20%8/402.1
24Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).20%8/401.9
25Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)20%8/401.9
26TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.17.5%7/403.0
27GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.17.5%7/402.4
28Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.17.5%7/402.1
29Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.17.5%7/401.9
30Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.17.5%7/401.6
31SingularityDeal 6 to each of up to two units.17.5%7/401.6
32RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.17.5%7/401.1
33Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.15%6/403.0
34Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.15%6/403.0
35Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.15%6/402.8
36Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)15%6/402.8
37Cull the WeakEach player kills one of their units.15%6/402.7
38Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)15%6/402.3
39Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.15%6/402.2
40CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)15%6/402.2
41Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.15%6/402.0
42Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.15%6/401.8
43Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.15%6/401.8
44Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.12.5%5/403.0
45Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)12.5%5/403.0
46Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.12.5%5/403.0
47MobilizeChannel 1 rune exhausted. If you can't, draw 1.12.5%5/403.0
48Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)12.5%5/402.8
49Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.12.5%5/402.6
50First MateWhen you play me, ready another unit.12.5%5/402.6
51Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.12.5%5/402.6
52Time WarpTake a turn after this one. Banish this.12.5%5/402.2
53Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might12.5%5/402.0
54Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)12.5%5/401.8
55Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.12.5%5/401.8
56MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.12.5%5/401.6
57Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.12.5%5/401.6
58Traveling MerchantWhen I move, discard 1, then draw 1.10%4/403.0
59Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)10%4/402.8
60Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.10%4/402.8
61Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +210%4/402.8
62Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.10%4/402.8
63Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)10%4/402.5
64Harnessed DragonWhen you play me, kill an enemy unit.10%4/402.5
65Plundering PoroWhen I conquer, play a Gold gear token exhausted.10%4/402.5
66Progress DayDraw 4.10%4/402.5
67Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.10%4/402.5
68Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)10%4/402.2
69Brynhir ThundersongWhen you play me, opponents can't play cards this turn.10%4/402.0
70Pyke - Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.10%4/402.0
71Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)10%4/402.0
72Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)10%4/401.8
73Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.10%4/401.8
74Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.10%4/401.8
75Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].10%4/401.8
76Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)10%4/401.8
77Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.10%4/401.8
78RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.10%4/401.2
79Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)7.5%3/403.0
80Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.7.5%3/403.0
81Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)7.5%3/403.0
82Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)7.5%3/403.0
83Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)7.5%3/403.0
84Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)7.5%3/403.0
85Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.7.5%3/402.7
86Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.7.5%3/402.7
87Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.7.5%3/402.7
88Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)7.5%3/402.7
89Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 17.5%3/402.7
90Ruin RunnerI can't be chosen by enemy spells and abilities.7.5%3/402.7
91Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)7.5%3/402.7
92Stalwart PoroSHIELD (+1 Might while I'm a defender.)7.5%3/402.7
93Stellacorn HerderWhen I move, draw 1.7.5%3/402.7
94Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.7.5%3/402.3
95Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")7.5%3/402.3
96Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might7.5%3/402.3
97Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more7.5%3/402.3
98Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.7.5%3/402.3
99Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.7.5%3/402.3
100FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.7.5%3/402.0
101Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)7.5%3/402.0
102Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")7.5%3/402.0
103Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.7.5%3/401.7
104Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.7.5%3/401.7
105Heart of Dark IceExhaust: Give a unit +3 Might this turn.7.5%3/401.7
106The RuinationKill all units.7.5%3/401.7
107Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)7.5%3/401.3
108Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)7.5%3/401.3
109Existential Dread[ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)7.5%3/401.3
110Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.7.5%3/401.3
111Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)7.5%3/401.0
112Bewitching SpiritWhen you play me, choose a player. They discard 1.5%2/403.0
113Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)5%2/403.0
114Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.5%2/403.0
115Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.5%2/403.0
116Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.5%2/403.0
117Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)5%2/403.0
118Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)5%2/403.0
119Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)5%2/403.0
120Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.5%2/403.0
121AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)5%2/402.5
122ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.5%2/402.5
123Daring PoroASSAULT (+1 Might while I'm an attacker.)5%2/402.5
124Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.5%2/402.5
125Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +15%2/402.5
126Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)5%2/402.5
127Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.5%2/402.5
128Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.5%2/402.5
129Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.5%2/402.5
130Sneaky DeckhandYou may play me to an open battlefield.5%2/402.5
131Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.5%2/402.0
132Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.5%2/402.0
133Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)5%2/402.0
134Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.5%2/402.0
135Falling CometACTION (play on your turn or in showdowns.)5%2/402.0
136Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.5%2/402.0
137Invert TimelinesEach player discards their hand, then draws 4.5%2/402.0
138Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.5%2/402.0
139Legion RearguardACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)5%2/402.0
140Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)5%2/402.0
141Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.5%2/402.0
142Treasure HunterWhen I move, play a Gold gear token exhausted.5%2/402.0
143Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)5%2/402.0
144Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.5%2/402.0
145Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.5%2/402.0
146Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.5%2/401.5
147Ahri - AlluringWhen I hold, you score 1 point.5%2/401.5
148Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.5%2/401.5
149Rengar - Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)5%2/401.5
150Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.5%2/401.0
151Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.5%2/401.0
152Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)5%2/401.0
153Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)5%2/401.0
154Poppy - Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.5%2/401.0
155Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.5%2/401.0
156Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.5%2/401.0
157Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.5%2/401.0
158Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)2.5%1/403.0
159Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.2.5%1/403.0
160B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might2.5%1/403.0
161Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.2.5%1/403.0
162Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)2.5%1/403.0
163Bubble BotWhen you play me, ready another friendly Mech.2.5%1/403.0
164ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.2.5%1/403.0
165Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.2.5%1/403.0
166Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.2.5%1/403.0
167Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.2.5%1/403.0
168Determined SentryI can't move to base.2.5%1/403.0
169Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.2.5%1/403.0
170Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might2.5%1/403.0
171DunebreakerIf you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.2.5%1/403.0
172Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might2.5%1/403.0
173Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.2.5%1/403.0
174Fiora - PeerlessWhen I attack or defend one on one, double my Might this combat.2.5%1/403.0
175ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)2.5%1/403.0
176Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.5%1/403.0
177Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)2.5%1/403.0
178Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes.2.5%1/403.0
179Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)2.5%1/403.0
180Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might2.5%1/403.0
181Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.2.5%1/403.0
182Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)2.5%1/403.0
183Karthus - EternalYour DEATHKNELL trigger an additional time2.5%1/403.0
184Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.2.5%1/403.0
185Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.2.5%1/403.0
186Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.2.5%1/403.0
187Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.5%1/403.0
188MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.2.5%1/403.0
189Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.2.5%1/403.0
190Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].2.5%1/403.0
191Pit CrewWhen you play a gear, ready me.2.5%1/403.0
192Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.2.5%1/403.0
193Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)2.5%1/403.0
194Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.2.5%1/403.0
195Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."2.5%1/403.0
196Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.2.5%1/403.0
197Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)2.5%1/403.0
198Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.2.5%1/403.0
199Rumble - ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.2.5%1/403.0
200Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)2.5%1/403.0
201Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.2.5%1/403.0
202Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)2.5%1/403.0
203ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.)2.5%1/403.0
204Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.2.5%1/403.0
205Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +22.5%1/403.0
206Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)2.5%1/403.0
207Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.2.5%1/403.0
208Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might2.5%1/403.0
209Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)2.5%1/403.0
210Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.5%1/403.0
211Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +32.5%1/403.0
212Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.2.5%1/403.0
213Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.2.5%1/403.0
214Trifarian GloryseekerLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.)2.5%1/403.0
215Trusty RamhoundWhile you have another unit here, I have +1 Might.2.5%1/403.0
216UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.2.5%1/403.0
217Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)2.5%1/403.0
218Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)2.5%1/403.0
219Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.2.5%1/403.0
220Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)2.5%1/403.0
221Windsinger[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.2.5%1/403.0
222Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)2.5%1/403.0
223Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.2.5%1/403.0
224Yordle ExplorerWhen you play a card with Power cost 2 Runes or more, draw 1.2.5%1/403.0
225Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.2.5%1/402.0
226Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.2.5%1/402.0
227Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.2.5%1/402.0
228Cithria of CloudfieldWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.)2.5%1/402.0
229Crimson PigeonsI have +2 Might while I'm attacking with another unit.2.5%1/402.0
230Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.2.5%1/402.0
231Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.2.5%1/402.0
232DownwellReturn all units and gear to their owners' hands.2.5%1/402.0
233DropboarderWhen you play me, if you control two or more gear, ready me.2.5%1/402.0
234Energy ConduitExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.)2.5%1/402.0
235FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.2.5%1/402.0
236Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.2.5%1/402.0
237Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.2.5%1/402.0
238Guerilla WarfareReturn up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn.2.5%1/402.0
239Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.5%1/402.0
240Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.2.5%1/402.0
241Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)2.5%1/402.0
242Hunter's Machete[EQUIP 1 BODY] (1 Body: Attach this to a unit you control.) [HUNT] (When I conquer or hold, gain 1 XP.)2.5%1/402.0
243Katarina - RecklessWhen you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.2.5%1/402.0
244Kinkou MonkWhen you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)2.5%1/402.0
245Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)2.5%1/402.0
246Mister Root[ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.2.5%1/402.0
247Noxus SaboteurYour opponents' HIDDEN cards can't be revealed here.2.5%1/402.0
248PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.2.5%1/402.0
249Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.2.5%1/402.0
250Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.2.5%1/402.0
251Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)2.5%1/402.0
252ShadowIf you play me to a battlefield, I enter ready. [ACTION] 1 and 1 Rune, Exhaust: [STUN] an enemy unit attacking here. (It doesn't deal combat damage this turn.)2.5%1/402.0
253Smite[ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.2.5%1/402.0
254Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.2.5%1/402.0
255StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.2.5%1/402.0
256Super Mega Death Rocket!Deal 5 to a unit. When you conquer, you may discard 1 to return this from your trash to your hand.2.5%1/402.0
257The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.2.5%1/402.0
258Ultrasoft PoroExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a DEFLECT unit with a spell or ability.)2.5%1/402.0
259Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)2.5%1/402.0
260Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.2.5%1/401.0
261Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].2.5%1/401.0
262Annie - StubbornWhen you play me, return a spell from your trash to your hand.2.5%1/401.0
263AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.2.5%1/401.0
264Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.2.5%1/401.0
265Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)2.5%1/401.0
266Corina Veraza[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 Might Recruit unit tokens here.2.5%1/401.0
267Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)2.5%1/401.0
268Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.2.5%1/401.0
269Draven - ShowboatMy Might is increased by your points.2.5%1/401.0
270FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)2.5%1/401.0
271Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.2.5%1/401.0
272Forgefire Cape[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When I attack or defend, deal 2 to all enemy units here. +3 Might.2.5%1/401.0
273Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.2.5%1/401.0
274Garen - RuggedASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.)2.5%1/401.0
275Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)2.5%1/401.0
276Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.2.5%1/401.0
277Ivern - Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.2.5%1/401.0
278Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)2.5%1/401.0
279Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)2.5%1/401.0
280Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.2.5%1/401.0
281Jinx - DemolitionistACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2.2.5%1/401.0
282Kai'Sa - EvolutionaryGANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)2.5%1/401.0
283Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.2.5%1/401.0
284LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.2.5%1/401.0
285LeBlanc - Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)2.5%1/401.0
286Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might.2.5%1/401.0
287Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.2.5%1/401.0
288Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.2.5%1/401.0
289Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)2.5%1/401.0
290Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.2.5%1/401.0
291Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.2.5%1/401.0
292Ornn - Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.2.5%1/401.0
293Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.2.5%1/401.0
294Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.2.5%1/401.0
295Sett - KingpinTANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.2.5%1/401.0
296Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might2.5%1/401.0
297Sivir - Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)2.5%1/401.0
298Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.2.5%1/401.0
299Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might2.5%1/401.0
300VengeanceKill a unit.2.5%1/401.0
301Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.2.5%1/401.0
302Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.2.5%1/401.0
303Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.2.5%1/401.0
304Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.2.5%1/401.0
305Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.2.5%1/401.0
306Yasuo - WindriderGANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.2.5%1/401.0

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