Magical Meta Riftbound Meta

Best of Barcelona: meta spotlight

Cross-archetype card trends from 33 Best of Barcelona decklists across multiple legends in our tournament catalog.

33 decklists · 33 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Barcelona.

1Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.27.3%9/33
2Forbidding WasteWhile a unit here is defending alone, it has -2 Might. (It's alone if there are no other friendly units here.)21.2%7/33
3Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn18.2%6/33
4Sigil of the StormWhen you conquer here, recycle one of your runes15.2%5/33
5Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)15.2%5/33
6Zaun WarrensWhen you conquer here, discard 1, then draw 1.15.2%5/33
7Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."12.1%4/33
8Star SpringThe first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.12.1%4/33
9Trifarian War CampUnits here have +1 Might. (This includes attackers.)12.1%4/33
10Abandoned HallWhen a player plays a spell, they may give a unit they control here +1 Might this turn.9.1%3/33
11Forgotten MonumentPlayers can't score here until their third turn.9.1%3/33
12Frozen FortressAt the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)9.1%3/33
13Rockfall PathUnits can't be played here.9.1%3/33
14Threshold of the GrayWhen combat starts here, the attacker and defender each [ADD] 1.9.1%3/33
15Vilemaw's LairUnits can't move from here to base.9.1%3/33
16Amateur RecitalWhen you hold here, you may move a unit at a battlefield to its base.6.1%2/33
17Heisho, Shell of the WorldPlayers ignore [DEFLECT] while paying for spells and abilities choosing something here.6.1%2/33
18MinefieldWhen you conquer here, put the top 2 cards of your Main Deck into your trash.6.1%2/33
19Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.6.1%2/33
20Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.6.1%2/33
21Sandswept TombEach spell that chooses one or more units here that are friendly to it costs Rune less.6.1%2/33
22Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)6.1%2/33
23Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)6.1%2/33
24Back-Alley BarWhen a unit moves from here, give it +1 Might this turn.3%1/33
25Dragon RoostAny player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.3%1/33
26Dusk Rose LabAt the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)3%1/33
27Emperor's DaisWhen you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here.3%1/33
28Gardens of BecomingUnits here have "Exhaust: Gain 1 XP."3%1/33
29Grove of the God-WillowWhen you hold here, draw 1.3%1/33
30Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.3%1/33
31Kinkou TempleUnits here with [TANK] have +1 Might.3%1/33
32Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.3%1/33
33Protective SandsWhen you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.3%1/33
34Ripper's BayWhen a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.3%1/33
35Risen Altar[EMPOWER] costs of your units here cost 1 or Rune less.3%1/33
36The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.3%1/33
37The PapertreeWhen you hold here, each player channels 1 rune exhausted.3%1/33
38Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.3%1/33
39Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.3%1/33

All cards

1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.33.3%11/333.0
2Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.33.3%11/332.8
3DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.30.3%10/333.0
4Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)30.3%10/332.5
5SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.30.3%10/332.5
6SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.30.3%10/332.1
7Brittle SteelKill a gear. [FLOW 4 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)30.3%10/331.8
8Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)27.3%9/332.9
9Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.27.3%9/332.7
10RampageAs you play this, you may pay Body as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other.27.3%9/332.6
11Decree of UnityKill an enemy Chaos (Chaos) unit or gear.27.3%9/331.9
12Star-CrossedREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.27.3%9/331.9
13StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.24.2%8/333.0
14Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.24.2%8/332.2
15Vex - Apathetic[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [STUN] it. They can't move it this turn. (It doesn't deal combat damage this turn.)24.2%8/332.2
16Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.24.2%8/332.0
17PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.24.2%8/331.9
18Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)21.2%7/332.4
19Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.21.2%7/332.1
20GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.21.2%7/332.0
21Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.21.2%7/331.7
22Kennen - Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.21.2%7/331.7
23SingularityDeal 6 to each of up to two units.21.2%7/331.7
24Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.21.2%7/331.6
25Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.21.2%7/331.6
26Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other.18.2%6/333.0
27Disarming RakeWhen you play me, you may kill a gear.18.2%6/332.7
28Traveling MerchantWhen I move, discard 1, then draw 1.18.2%6/332.7
29First MateWhen you play me, ready another unit.18.2%6/332.5
30TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.18.2%6/332.5
31Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.18.2%6/332.3
32En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.18.2%6/332.3
33Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)18.2%6/332.3
34Up from the DeepPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)18.2%6/332.3
35Rengar - Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).18.2%6/332.2
36CharmMove an enemy unit.18.2%6/331.8
37Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.18.2%6/331.8
38Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.18.2%6/331.7
39Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.18.2%6/331.7
40Vi - Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)18.2%6/331.7
41Ravenbloom PrefectWhen an opponent plays a gear, you may banish me to banish it.18.2%6/331.5
42Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.15.2%5/333.0
43Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more15.2%5/333.0
44Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)15.2%5/332.8
45Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)15.2%5/332.4
46Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.15.2%5/332.0
47Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Choose up to 3 cards from opponents' trashes. Their owners recycle them. • Draw 1.15.2%5/331.8
48CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)15.2%5/331.6
49Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)15.2%5/331.4
50Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)12.1%4/333.0
51Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)12.1%4/333.0
52Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)12.1%4/333.0
53Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.12.1%4/333.0
54Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.12.1%4/332.5
55Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)12.1%4/332.2
56Inferna[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.)12.1%4/332.2
57Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.12.1%4/332.2
58Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.12.1%4/332.0
59Brynhir ThundersongWhen you play me, opponents can't play cards this turn.12.1%4/331.5
60Gust MonkYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [ASSAULT 2] this turn. (+2 Might while it's an attacker.)12.1%4/331.5
61Angler BeastWhen you play me, return all units with 2 Might or less to their owners' hands.12.1%4/331.2
62Kha'Zix - Mutating Horror[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 Might this turn and gain 2 XP.12.1%4/331.2
63Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].12.1%4/331.2
64Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.9.1%3/333.0
65Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.9.1%3/333.0
66Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.9.1%3/333.0
67Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.9.1%3/332.7
68Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")9.1%3/332.7
69Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.9.1%3/332.7
70Harnessed DragonWhen you play me, kill an enemy unit.9.1%3/332.7
71Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +29.1%3/332.7
72Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.9.1%3/332.7
73Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)9.1%3/332.7
74Time WarpTake a turn after this one. Banish this.9.1%3/332.7
75Cull the WeakEach player kills one of their units.9.1%3/332.3
76Evelynn - Entrancing[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [BACKLINE] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.9.1%3/332.3
77Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +19.1%3/332.3
78RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.9.1%3/332.3
79ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.9.1%3/332.0
80Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.9.1%3/332.0
81Akali - SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.9.1%3/331.7
82Ashe - FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).9.1%3/331.7
83Baron NashorAs you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 Might.9.1%3/331.7
84Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.9.1%3/331.7
85Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.9.1%3/331.7
86Tail-Cloaked Matriarch[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with Energy cost no more than 3 and Power cost no more than Rune. Play it to your base, ignoring its cost.9.1%3/331.7
87Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.9.1%3/331.3
88Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)9.1%3/331.3
89Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)9.1%3/331.3
90Pyke - Dockside Butcher[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [GANKING] (I can move from battlefield to battlefield.) You may pay 1 Fury as an additional cost to play me. When you play me, if you paid the additional cost, ready me and five me +2 Might this turn.9.1%3/331.3
91Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)9.1%3/331.3
92Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.9.1%3/331.3
93Abandon[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)9.1%3/331.0
94Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.9.1%3/331.0
95Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +29.1%3/331.0
96FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.9.1%3/331.0
97OnslaughtGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)9.1%3/331.0
98Bewitching SpiritWhen you play me, choose a player. They discard 1.6.1%2/333.0
99Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)6.1%2/333.0
100Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.6.1%2/333.0
101Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)6.1%2/333.0
102MobilizeChannel 1 rune exhausted. If you can't, draw 1.6.1%2/333.0
103Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.6.1%2/333.0
104Platewyrm EggThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead.6.1%2/333.0
105Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.6.1%2/333.0
106Stellacorn HerderWhen I move, draw 1.6.1%2/333.0
107Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)6.1%2/333.0
108B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might6.1%2/332.5
109Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.6.1%2/332.5
110ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)6.1%2/332.5
111Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.6.1%2/332.5
112Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)6.1%2/332.5
113Nidalee - Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)6.1%2/332.5
114Plundering PoroWhen I conquer, play a Gold gear token exhausted.6.1%2/332.5
115Ruin RunnerI can't be chosen by enemy spells and abilities.6.1%2/332.5
116Seal of DiscordExhaust: REACTION - ADD chaos. (Abilities that add resources can't be reacted to.)6.1%2/332.5
117Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.6.1%2/332.5
118Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)6.1%2/332.5
119Blighted BattleaxeEQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal 4 to me. +4 Might6.1%2/332.0
120Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)6.1%2/332.0
121Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.6.1%2/332.0
122Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might6.1%2/332.0
123Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.6.1%2/332.0
124Grim Apothecary[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.6.1%2/332.0
125Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.6.1%2/332.0
126Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.6.1%2/332.0
127Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)6.1%2/332.0
128Rhasa the SundererI cost 1 less for each card in your trash.6.1%2/332.0
129Shadow Order DiscipleWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)6.1%2/332.0
130Solari Sunhawk[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a spell or ability.)6.1%2/332.0
131The ListAs you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) Exhaust: Give a unit with the named tag -2 Might this turn.6.1%2/332.0
132Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.6.1%2/332.0
133AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)6.1%2/331.5
134Ambessa - The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat.6.1%2/331.5
135Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.6.1%2/331.5
136Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead.6.1%2/331.5
137Progress DayDraw 4.6.1%2/331.5
138Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)6.1%2/331.5
139The HarrowingPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)6.1%2/331.5
140Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)6.1%2/331.5
141Zed - Without a SoundWhen I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [ACTION] 1 and 1 Chaos: Move me and a Shadow Clone you control to each other's locations.6.1%2/331.5
142Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.6.1%2/331.0
143Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.6.1%2/331.0
144Heart of Dark IceExhaust: Give a unit +3 Might this turn.6.1%2/331.0
145Invert TimelinesEach player discards their hand, then draws 4.6.1%2/331.0
146Mel - Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.6.1%2/331.0
147Rengar - Pouncing[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [ASSAULT 2] (+2 Might while I'm an attacker.) I can be played to a battlefield you're attacking.6.1%2/331.0
148Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.6.1%2/331.0
149Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)6.1%2/331.0
150Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.6.1%2/331.0
151Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.3%1/333.0
152Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.3%1/333.0
153Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.3%1/333.0
154Bubble BotWhen you play me, ready another friendly Mech.3%1/333.0
155Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.3%1/333.0
156ConcentrateDraw 2. [LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.) [LEVEL 11] This costs 4 less instead.3%1/333.0
157ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.3%1/333.0
158Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.3%1/333.0
159Curtain Call[REPEAT] — 1 / 1 Rune / 1 + 1 Rune (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen— • Draw 1. • Deal 2 to a unit at a battlefield. • Deal 3 to a unit at a base. • Give a unit at a battlefield-4 Might this turn.3%1/333.0
160Death Mark[BURN 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [ASSAULT 4] this turn.") [FLOW 1 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)3%1/333.0
161Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.3%1/333.0
162Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)3%1/333.0
163Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might3%1/333.0
164Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might3%1/333.0
165Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.3%1/333.0
166Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.3%1/333.0
167Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.3%1/333.0
168FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.3%1/333.0
169Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)3%1/333.0
170Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)3%1/333.0
171Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)3%1/333.0
172Grim Resolve[ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.3%1/333.0
173Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.3%1/333.0
174Hextech GauntletsEQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.) When I conquer, if you assigned 3 or more excess damage, draw 1. +3 Might3%1/333.0
175Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.3%1/333.0
176Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)3%1/333.0
177Jhin - Murderous Artist[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move, [Add] 1 + 1 Rune. (Abilities that add resources can't be reacted to.)3%1/333.0
178Karthus - EternalYour DEATHKNELL trigger an additional time3%1/333.0
179Kharox[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], choose an opponent. They [BURN 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)3%1/333.0
180Legion Marauder[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.3%1/333.0
181Lightning RushLook at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [FLOW 2 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)3%1/333.0
182Lunar Boon[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.3%1/333.0
183Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.3%1/333.0
184MoonfallACTION (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 Might this turn.3%1/333.0
185Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].3%1/333.0
186Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.3%1/333.0
187Pit CrewWhen you play a gear, ready me.3%1/333.0
188Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.3%1/333.0
189Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.3%1/333.0
190Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)3%1/333.0
191Rebuttal[REACTION] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than 4. You may pay Rune. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.3%1/333.0
192Rengar - Unseen[ACCELERATE] (You may pay as an additional cost to have me enter ready.) [ASSAULT 2] (+2 Might while I'm an attacker.) [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.)3%1/333.0
193Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)3%1/333.0
194Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.3%1/333.0
195Scryer's BloomThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)3%1/333.0
196Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)3%1/333.0
197Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.3%1/333.0
198Shock Blast[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.3%1/333.0
199Shuriken FlipDeal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [FLOW 3 and 1 Rune] (You may play this from your trash for its Flow cost. Then banish it.)3%1/333.0
200Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)3%1/333.0
201Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.3%1/333.0
202Sneaky DeckhandYou may play me to an open battlefield.3%1/333.0
203Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)3%1/333.0
204Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.3%1/333.0
205Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might3%1/333.0
206Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.3%1/333.0
207Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)3%1/333.0
208Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)3%1/333.0
209Stalwart PoroSHIELD (+1 Might while I'm a defender.)3%1/333.0
210Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +33%1/333.0
211Thrill of the Hunt[REACTION] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.3%1/333.0
212Tornado Warrior[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me from face down, you may empower something here. Disempower it at end of turn.3%1/333.0
213Treasure HunterWhen I move, play a Gold gear token exhausted.3%1/333.0
214Trusty RamhoundWhile you have another unit here, I have +1 Might.3%1/333.0
215UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.3%1/333.0
216Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)3%1/333.0
217Void AssaultMove a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)3%1/333.0
218Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.3%1/333.0
219Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.3%1/333.0
220Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.)3%1/333.0
221Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)3%1/333.0
222Affectionate PoroWhen a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.3%1/332.0
223Aspiring EngineerWhen you play me, return a gear from your trash to your hand.3%1/332.0
224Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)3%1/332.0
225Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.3%1/332.0
226Daisy!I enter ready. Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)3%1/332.0
227Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.3%1/332.0
228Dragon FormChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)3%1/332.0
229Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)3%1/332.0
230Fallen FelineWhen you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.3%1/332.0
231Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)3%1/332.0
232Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)3%1/332.0
233Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.3%1/332.0
234Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.3%1/332.0
235Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)3%1/332.0
236Guttural Roar[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.3%1/332.0
237Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.3%1/332.0
238Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)3%1/332.0
239Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)3%1/332.0
240Kayle - Justified[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].3%1/332.0
241Legion RearguardACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)3%1/332.0
242MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.3%1/332.0
243Mirror ImageChoose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)3%1/332.0
244Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.3%1/332.0
245Perfect ExecutionReady a unit and give it [ASSAULT 3] this turn. (+3 Might while it's an attacker.) [FLOW 3 and 1 Fury] (You may play this from your trash for its Flow cost. Then banish it.)3%1/332.0
246Public ExecutionChoose a friendly unit. Kill an enemy unit with less Might than it. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)3%1/332.0
247Pyke - ReturnedHIDDEN (Hide now for 1 Rune to react with later for 0.) BACKLINE (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")3%1/332.0
248Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.3%1/332.0
249Shadow DashMove an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 Might this turn. [FLOW 5 and 2 Runes] (You may play this from your trash for its Flow cost. Then banish it.)3%1/332.0
250Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.3%1/332.0
251Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)3%1/332.0
252The RuinationKill all units.3%1/332.0
253Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.3%1/332.0
254Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)3%1/332.0
255Akali - Deadly Weapon[EMPOWER 2 and 1 Fury] (2 and 1 Fury: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [EMPOWERED], deal 2 instead. [EMPOWERED] I have +1 Might.3%1/331.0
256Alpha Strike[ACTION] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.3%1/331.0
257AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.3%1/331.0
258Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.3%1/331.0
259Decree of DiscordReturn any number of enemy Order (Order) units with total Might 5 or less to their owners' hands.3%1/331.0
260Decree of Rage[ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit.3%1/331.0
261Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)3%1/331.0
262DownwellReturn all units and gear to their owners' hands.3%1/331.0
263Draven - ShowboatMy Might is increased by your points.3%1/331.0
264FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)3%1/331.0
265Falling CometACTION (play on your turn or in showdowns.)3%1/331.0
266Fiora - PeerlessWhen I attack or defend one on one, double my Might this combat.3%1/331.0
267Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)3%1/331.0
268Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.3%1/331.0
269Hand Hammer[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might3%1/331.0
270Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.3%1/331.0
271Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)3%1/331.0
272Jayce - Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.3%1/331.0
273Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.3%1/331.0
274Kennen - Storm of ShurikenWhen you play me, [BURN 2]. (Put the top 2 cards of your Main Deck into your trash.) When I conquer, give a spell in your trash [FLOW] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)3%1/331.0
275LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.3%1/331.0
276LeBlanc - Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)3%1/331.0
277Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.3%1/331.0
278Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)3%1/331.0
279Lilting Lullaby[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.3%1/331.0
280Master Yi - TemperedHUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.)3%1/331.0
281Mel - Defiant Soul[EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield with 3 Might or less.3%1/331.0
282MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.3%1/331.0
283Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.3%1/331.0
284Nasus - Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] When I conquer, you score 1 point.3%1/331.0
285Noxian DemolitionistWhen I conquer, you may kill a gear with Energy cost no more than my Might.3%1/331.0
286Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.3%1/331.0
287Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.3%1/331.0
288Pakaa CubHIDDEN (Hide now for 1 Rune to react with later for 0.)3%1/331.0
289Pendulum Blade[EQUIP Fury] (Fury: Attach this to a unit you control.) When I move to a battlefield, give me +2 Might this turn. +1 Might3%1/331.0
290Piercing Light[REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.3%1/331.0
291Poppy - Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.3%1/331.0
292Rage Amplifier[EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might instead.3%1/331.0
293Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."3%1/331.0
294Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.3%1/331.0
295Renekton - Rage Fueled[ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.3%1/331.0
296Repulse[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.3%1/331.0
297Rumble - ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.3%1/331.0
298Seal of RageExhaust: REACTION - ADD 1 Fury. (Abilities that add resources can't be reacted to.)3%1/331.0
299Shen - Leader of the Kinkou Order[SHIELD] (+1 Might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.3%1/331.0
300Sivir - Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)3%1/331.0
301Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might3%1/331.0
302Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)3%1/331.0
303Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.3%1/331.0
304Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.3%1/331.0

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