Magical Meta Riftbound Meta

Best of Atlanta: meta spotlight

Cross-archetype card trends from 27 Best of Atlanta decklists across multiple legends in our tournament catalog.

27 decklists · 27 legends

Top cards by inclusion

Battlefields

Most used battlefields at Best of Atlanta.

1Aspirant's ClimbIncrease the points needed to win the game by 133.3%9/27
2Sunken TempleWhen you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)29.6%8/27
3Trifarian War CampUnits here have +1 Might. (This includes attackers.)22.2%6/27
4Vilemaw's LairUnits can't move from here to base.22.2%6/27
5Monastery of HiranaWhen you conquer here, you may spend a buff to draw 1.18.5%5/27
6Sigil of the StormWhen you conquer here, recycle one of your runes18.5%5/27
7Zaun WarrensWhen you conquer here, discard 1, then draw 1.18.5%5/27
8Seat of PowerWhen you conquer here, draw 1 for each other battlefield you or allies control.14.8%4/27
9The Arena's GreatestAt the start of each player's first Beginning Phase, that player gains 1 point.14.8%4/27
10The Candlelit SanctumWhen you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.14.8%4/27
11Grove of the God-WillowWhen you hold here, draw 1.11.1%3/27
12Targon's PeakWhen you conquer here, ready 2 runes at the end of this turn11.1%3/27
13Treasure HoardWhen you conquer here, you may pay 1 to play a Gold gear token exhausted.11.1%3/27
14Void GateSpells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)11.1%3/27
15Forge of the FluftWhile you control this battlefield, friendly legends have "Exhaust: Attach an Equipment you control to a unit you control."7.4%2/27
16The PapertreeWhen you hold here, each player channels 1 rune exhausted.7.4%2/27
17Bandle TreeYou may hide an additional card here.3.7%1/27
18Forgotten MonumentPlayers can't score here until their third turn.3.7%1/27
19Hall of LegendsWhen you conquer here, you may pay 1 to ready your legend.3.7%1/27
20Marai SpireWhile you control this battlefield, friendly [REPEAT] costs cost 1 less.3.7%1/27
21MinefieldWhen you conquer here, put the top 2 cards of your Main Deck into your trash.3.7%1/27
22Ornn's ForgeWhile you control this battlefield, the first friendly non-token gear played each turn costs 1 less.3.7%1/27
23Ravenbloom ConservatoryWhen you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.3.7%1/27
24Veiled TempleWhen you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.3.7%1/27
25Windswept HillockUnits here have GANKING. (They can move from battlefield to battlefield.)3.7%1/27

All cards

1Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.37%10/272.6
2SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.37%10/272.5
3DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.33.3%9/272.8
4Punch First[ACTION] (Play on your turn or in showdowns.) Give a unit +5 Might this turn.33.3%9/272.8
5Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.33.3%9/272.7
6ChallengeACTION (Play on your turn or in showdowns.) Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.33.3%9/272.6
7SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.33.3%9/272.6
8Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn.33.3%9/271.8
9DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.29.6%8/273.0
10Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.29.6%8/272.6
11Akshan - Mischievous[WEAPONMASTER] You may pay Body Body as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.29.6%8/272.1
12Stacked DeckACTION (Play on your turn or in showdowns.) Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.25.9%7/272.7
13CharmMove an enemy unit.25.9%7/272.4
14RebukeACTION (Play on your turn or in showdowns.) Return a unit at a battlefield to its owner's hand.25.9%7/272.3
15Hard Bargain[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays 2.25.9%7/272.0
16Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.25.9%7/271.9
17Ferrous Forerunner[DEATHKNELL] — Play two 3 Might Mech unit tokens to your base. (When I die, get the effect.)22.2%6/273.0
18First MateWhen you play me, ready another unit.22.2%6/273.0
19Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)22.2%6/273.0
20Plundering PoroWhen I conquer, play a Gold gear token exhausted.22.2%6/272.8
21StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.22.2%6/272.8
22Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +122.2%6/272.7
23Cull the WeakEach player kills one of their units.22.2%6/272.5
24Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.22.2%6/272.2
25SingularityDeal 6 to each of up to two units.22.2%6/272.2
26Ride The WindACTION (Play on your turn or in showdowns.) Move a friendly unit and ready it.22.2%6/271.8
27Time WarpTake a turn after this one. Banish this.22.2%6/271.3
28Noxus HopefulLEGION - I cost 2 less. (Get the effect if you've played another card this turn.)18.5%5/273.0
29Kai'Sa - SurvivorACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I conquer, draw 1.18.5%5/272.6
30TideturnerHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.18.5%5/272.6
31Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.18.5%5/272.4
32Falling StarDo this twice: Deal 3 to a unit. (You can choose different units.)18.5%5/272.0
33Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)18.5%5/272.0
34Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.18.5%5/271.6
35Factory Recall[ACTION] (Play on your turn or in showdowns) Return a gear to its owner's hand.18.5%5/271.2
36Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.14.8%4/273.0
37Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.14.8%4/273.0
38Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.14.8%4/273.0
39Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)14.8%4/273.0
40MobilizeChannel 1 rune exhausted. If you can't, draw 1.14.8%4/273.0
41Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.) You may play me to an occupied enemy battlefield.14.8%4/272.8
42En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.14.8%4/272.8
43Lucian - Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.) The first time I conquer each turn, ready me.14.8%4/272.8
44Stellacorn HerderWhen I move, draw 1.14.8%4/272.8
45Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.14.8%4/272.5
46MindsplitterWhen you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.14.8%4/272.5
47Ruin RunnerI can't be chosen by enemy spells and abilities.14.8%4/272.5
48Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)14.8%4/272.5
49Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.14.8%4/272.2
50Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.14.8%4/272.2
51ConfrontACTION (Play on your turn or in showdowns.) Units you play this turn enter ready. Draw 1.14.8%4/272.0
52Darius - TrifarianWhen you play your second card in a turn, give me +2 Might this turn and ready me.14.8%4/272.0
53Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.) +2 Might14.8%4/272.0
54Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)14.8%4/272.0
55Disarming RakeWhen you play me, you may kill a gear.14.8%4/271.8
56Switcheroo[HIDDEN] (Hide now for 1 Rune to reach later for 0.) [ACTION] {Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.14.8%4/271.8
57Thermo BeamACTION (Play on your turn or in showdowns.) Kill all gear.14.8%4/271.5
58Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.11.1%3/273.0
59B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might11.1%3/272.7
60Gem JammerWhen you play me, give a unit [GANKING] this turn. (It can move from battlefield to battlefield)11.1%3/272.7
61GustREACTION (Play any time, even before spells and abilities resolve.) Return a unit at a battlefield with 3 Might or less to its owner's hand.11.1%3/272.7
62Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 111.1%3/272.7
63Xin Zhao - Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.11.1%3/272.7
64Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)11.1%3/272.3
65Brynhir ThundersongWhen you play me, opponents can't play cards this turn.11.1%3/272.0
66CleaveACTION (Play on your turn or in showdowns.) Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)11.1%3/272.0
67Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.11.1%3/272.0
68Rek'Sai - Breacher[ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.) [ASSAULT] (+1 Might while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [ACCELERATE].11.1%3/272.0
69Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.11.1%3/272.0
70Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.) When I hold, score 1 point. +2 Might11.1%3/272.0
71Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.) TANK (I must be assigned combat damage first.) When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.)11.1%3/271.7
72Boots of Swiftness[EQUIP Chaos] (Chaos: Attach this to a unit you control.) [GANKING] (I can move from battlefield to battlefield)11.1%3/271.3
73FlashREACTION (Play at any time, even before spells and abilities resolve.) Move up to 2 friendly units to base.11.1%3/271.3
74Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.7.4%2/273.0
75Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.7.4%2/273.0
76Overzealous FanWhen I defend, you may kill me to move an attacking unit to its base.7.4%2/273.0
77Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)7.4%2/273.0
78Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.7.4%2/273.0
79Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)7.4%2/273.0
80Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)7.4%2/273.0
81Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.7.4%2/272.5
82Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +27.4%2/272.5
83ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)7.4%2/272.5
84Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)7.4%2/272.5
85Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.7.4%2/272.5
86Traveling MerchantWhen I move, discard 1, then draw 1.7.4%2/272.5
87Trifarian GloryseekerLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.)7.4%2/272.5
88Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)7.4%2/272.5
89Acceptable LossesACTION (Play on your turn or in showdowns.) Each player kills one of their gear.7.4%2/272.0
90AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)7.4%2/272.0
91Beast BelowWhen you play me, return another friendly unit and an enemy unit to their owners' hands.7.4%2/272.0
92Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.7.4%2/272.0
93Draven - ShowboatMy Might is increased by your points.7.4%2/272.0
94FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)7.4%2/272.0
95Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.7.4%2/272.0
96Fizz - TricksterWhen you play me, you may play a spell from your trash with Energy cost no more than 3, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)7.4%2/272.0
97Last Rites[EQUIP] — Chaos, Recycle 2 cards from your trash. (Pay the cost: Attach this to a unit you control.) When I conquer or hold, you may play a unit from your trash. (You still pay its costs.)7.4%2/272.0
98Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.) Spend my buff: Give me +4 Might this turn.7.4%2/272.0
99Vex - CheerlessWhile I'm in combat, friendly spells cost 1 Rune less to a minium of 1, and enemy spells cost 1 Rune more.7.4%2/272.0
100Angle Shot[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.7.4%2/271.5
101Fading MemoriesGive a unit at a battlefield or a gear TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before.)7.4%2/271.5
102Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.7.4%2/271.5
103Progress DayDraw 4.7.4%2/271.5
104Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.7.4%2/271.0
105Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.7.4%2/271.0
106Sea MonkeyYou may pay 1 as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.)7.4%2/271.0
107Teemo - ScoutHIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, give me +3 Might this turn.7.4%2/271.0
108Arcane Shift[ACTION] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner lays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.3.7%1/273.0
109Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)3.7%1/273.0
110Arise!Play a 2 Might Sand Soldier unit token for each Equipment you control. Then ready two of them.3.7%1/273.0
111Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.3.7%1/273.0
112Battering RamI cost 1 less for each card you've played this turn, to a minimum of 1.3.7%1/273.0
113Black Market BrokerWhen you play a card from face down, play a gold gear token exhausted.3.7%1/273.0
114Bubble BotWhen you play me, ready another friendly Mech.3.7%1/273.0
115Cithria of CloudfieldWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.)3.7%1/273.0
116Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.3.7%1/273.0
117Counter Strike[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.3.7%1/273.0
118Daring PoroASSAULT (+1 Might while I'm an attacker.)3.7%1/273.0
119Defiant Dance[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn and another unit -2 Might this turn.3.7%1/273.0
120Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might3.7%1/273.0
121Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.3.7%1/273.0
122Ember MonkWhen you play a card from HIDDEN, give me +2 Might this turn.3.7%1/273.0
123Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.3.7%1/273.0
124Falling CometACTION (play on your turn or in showdowns.)3.7%1/273.0
125Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.3.7%1/273.0
126Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.3.7%1/273.0
127Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.3.7%1/273.0
128Harnessed DragonWhen you play me, kill an enemy unit.3.7%1/273.0
129Hextech RayACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield.3.7%1/273.0
130Hostile Takeover[Hidden] (Hide now for Rune to react with later for 0) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)3.7%1/273.0
131Kadregrin the InfernalWhen you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)3.7%1/273.0
132Karma - ChannelerVISION (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.)3.7%1/273.0
133Legion RearguardACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)3.7%1/273.0
134Leona - DeterminedSHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)3.7%1/273.0
135Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.3.7%1/273.0
136Nocturne - HorrifyingGANKING (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [Power].3.7%1/273.0
137Pack of WondersExhaust: Return another friendly gear, unit, or HIDDEN card to its owner's hand.3.7%1/273.0
138PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.3.7%1/273.0
139Pit CrewWhen you play a gear, ready me.3.7%1/273.0
140Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.3.7%1/273.0
141Relentless Pursuit[ACTION] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."3.7%1/273.0
142Riposte[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit + Might equal to that spell's Energy cost this turn.3.7%1/273.0
143Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)3.7%1/273.0
144ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.)3.7%1/273.0
145Sky SplitterACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highest Might among units you control. Deal 5 to a unit at a battlefield.3.7%1/273.0
146Skyfall of Areion[EQUIP 1, Fury] (1, Fury: Attach this to a unit you control.) My hold effects are also conquer effects, and vice verse. Might +23.7%1/273.0
147Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.3.7%1/273.0
148Spinning Axe[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)3.7%1/273.0
149Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)3.7%1/273.0
150Stalwart PoroSHIELD (+1 Might while I'm a defender.)3.7%1/273.0
151Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +33.7%1/273.0
152StormbringerChoose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.3.7%1/273.0
153Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.3.7%1/273.0
154Treasure TroveWhen this leaves the board, draw 1 and channel 1 rune exhausted.3.7%1/273.0
155UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.3.7%1/273.0
156Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)3.7%1/273.0
157Vi - DestructiveGANKING (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.3.7%1/273.0
158Void DroneI cost 2 less to play from anywhere other than your hand.3.7%1/273.0
159Void HatchlingIf you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.3.7%1/273.0
160Void RushReveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by 2. Draw any you did not play this way.3.7%1/273.0
161Void SeekerACTION (Play on your turn or in showdowns.) Deal 4 to a unit at a battlefield. Draw 1.3.7%1/273.0
162World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might3.7%1/273.0
163Anivia - PrimalWhen I attack, deal 3 to all enemy units here.3.7%1/272.0
164Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.) When I conquer, channel 1 rune exhausted. Might +2.3.7%1/272.0
165Breakneck MechYour Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.3.7%1/272.0
166Bullet TimeACTION (Play on your turn or in showdowns.) Pay any amount of rune to deal that much damage to all enemy units at a battlefield.3.7%1/272.0
167Edge of Night[HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Chaos: Attach this to a unit you control.) +2 Might3.7%1/272.0
168Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.3.7%1/272.0
169Fae DragonWhen you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.) When you spend a buff, play a Gold gear token exhausted.3.7%1/272.0
170Get Excited!ACTION (Play on your turn or in showdowns.) Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)3.7%1/272.0
171Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.3.7%1/272.0
172Heart of Dark IceExhaust: Give a unit +3 Might this turn.3.7%1/272.0
173Invert TimelinesEach player discards their hand, then draws 4.3.7%1/272.0
174King's EdictStarting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.3.7%1/272.0
175Long Sword[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Fury] (Fury: Attach this to a unit you control.) Might +23.7%1/272.0
176MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.3.7%1/272.0
177Mega-MechRules text unavailable.3.7%1/272.0
178Noxian DrummerWhen I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.)3.7%1/272.0
179Pouty PoroDEFLECT (Opponents must pay Power to choose me with a spell or ability.)3.7%1/272.0
180Rumble - HotheadedYour Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.3.7%1/272.0
181Solari ShieldbearerWhen you play me, stun a unit. (It doesn't deal combat damage this turn.)3.7%1/272.0
182Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +03.7%1/272.0
183Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)3.7%1/272.0
184Trusty RamhoundWhile you have another unit here, I have +1 Might.3.7%1/272.0
185VengeanceKill a unit.3.7%1/272.0
186Windsinger[HIDDEN] (Hide now for 1 Rune to reach later for 0.) When you play me, you may return another unit at a battlefield with 3 Might or less to its owner's hand.3.7%1/272.0
187Zenith BladeACTION (Play on your turn or in showdowns.) Stun an enemy at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)3.7%1/272.0
188Against the Odds[REACTION] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 Might this turn for each enemy unit there.3.7%1/271.0
189Ahri - AlluringWhen I hold, you score 1 point.3.7%1/271.0
190Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.3.7%1/271.0
191Azir - Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.3.7%1/271.0
192Blood Rush[ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)3.7%1/271.0
193Ezreal - ProdigyWhen you play me, discard 1, then draw 2. Optional additional costs you pay cost 1 or 1 Rune less.3.7%1/271.0
194Fiora - WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)3.7%1/271.0
195Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.3.7%1/271.0
196Garen - RuggedASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.)3.7%1/271.0
197Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)3.7%1/271.0
198Guerilla WarfareReturn up to two cards with HIDDEN from your trash to your hand. You can hide ignoring costs this turn.3.7%1/271.0
199Icathian RainDo this 6 times: Deal 2 to a unit. (You can choose different units.)3.7%1/271.0
200Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)3.7%1/271.0
201Jinx - DemolitionistACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.) ASSAULT 2 (+2 Might while I'm an attacker.) When you play me, discard 2.3.7%1/271.0
202Kinkou MonkWhen you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.)3.7%1/271.0
203Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) Other buffed friendly units at my battlefield have +2 Might.3.7%1/271.0
204Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.3.7%1/271.0
205Lux - CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)3.7%1/271.0
206Master Yi - HonedGANKING (I can move from battlefield to battlefield.) I enter ready.3.7%1/271.0
207Miss Fortune - BuccaneerYou may play me to an open battlefield. Friendly units may be played to open battlefields.3.7%1/271.0
208Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.) GANKING (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.3.7%1/271.0
209Ornn - Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.3.7%1/271.0
210Primal StrengthACTION (Play on your turn or in showdowns.) Give a unit +7 Might this turn.3.7%1/271.0
211Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.3.7%1/271.0
212RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.3.7%1/271.0
213Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.3.7%1/271.0
214Sett - KingpinTANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.3.7%1/271.0
215Shurelya's Requiem[UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might3.7%1/271.0
216Sivir - Mercenary[ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)3.7%1/271.0
217SoulgorgerWhen you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)3.7%1/271.0
218Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.3.7%1/271.0
219Volibear - FuriousDEFLECT 2 (Opponents must play 2 Power to choose me with a spell or ability.) When I attack, deal 5 damage split among any number of enemy units here.3.7%1/271.0
220Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.3.7%1/271.0
221Yasuo - WindriderGANKING (I can move from battlefield to battlefield.) The third time I move in a turn, you score 1 point.3.7%1/271.0

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