Magical Meta Riftbound Meta

Order domain meta

Browse Order legends and single-domain Order staples from 122 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

122 decklists · 17 legends

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Legends 17 legends · expand to browse

Order staples across all lists

Only single-domain Order cards from every Order legend list in the catalog — dual-domain cards are legend-specific and excluded.

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1SalvageACTION (Play on your turn or in showdowns.) You may kill a gear. Draw 1.82.8%101/1222.3
2Hidden BladeHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Kill a unit at a battlefield. Its controller draws 2.65.6%80/1222.4
3Vi, Peacekeeper[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat damage this turn.)47.5%58/1222.0
4Cull the WeakEach player kills one of their units.46.7%57/1222.5
5Ashe, FocusedWhen you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).41.8%51/1222.0
6Honest Broker[DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)30.3%37/1222.8
7Sacrifice[REACTION] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is Mighty while it has 5+ Might.) Draw 2 and channel 1 rune exhausted.30.3%37/1222.6
8Deathgrip[REACTION] (Play any time, even before spells and abilities resolve) Kill a friendly unit to give +Might equal to its Might to another friendly unit this turn. Draw 1.29.5%36/1222.1
9Decree of UnityKill an enemy Chaos (Chaos) unit or gear.28.7%35/1221.9
10Forge of the FutureWhen you play this, play a 1 Might Recruit unit token at your base. Kill this: Recycle up to 4 cards from trashes.27%33/1222.3
11Harnessed DragonWhen you play me, kill an enemy unit.23.8%29/1222.6
12Rift HeraldWhen I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. DEATHKNELL Play a unit from your hand to your base , ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)21.3%26/1221.9
13Imperial DecreeACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.20.5%25/1222.0
14B.F. Sword[EQUIP Order] (Order: Attach this to a unit you control.) +3 Might19.7%24/1222.5
15Fiora - VictoriousWhile I'm MIGHTY, I have DEFLECT, GANKING and SHIELD. (I'm Mighty while I have 5+ Might.)18.9%23/1222.2
16Kennen, Keeper of Balance[HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 Might.18.9%23/1221.7
17Elder DragonAny amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.15.6%19/1223.0
18Carrion Dredger[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLECT] unit with a spell or ability.)15.6%19/1222.6
19Blood Money[ACTION] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two BGold gear tokens exhausted.15.6%19/1222.4
20Vanguard ArmoryExhaust: Play three 1 Might Recruit unit tokens. (You may play them to different locations.)15.6%19/1222.3
21Call to GloryREACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Give a unit +3 Might this turn.15.6%19/1222.1
22Soaring ScoutDEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)13.9%17/1222.8
23Shadow's CallChoose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)12.3%15/1222.1
24The RuinationKill all units.11.5%14/1222.0
25Azir, Sovereign[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.11.5%14/1221.3
26Trusty RamhoundWhile you have another unit here, I have +1 Might.10.7%13/1222.6
27Rally the Troops[ACTION] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might buff.) Draw 110.7%13/1222.4
28Divine JudgmentEach player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.10.7%13/1221.7
29Glasc Mixologist[DEATHKNELL] — You may play a unit with cost no more than 3 and no more than from your trash, ignoring its cost. (When I die, get the effect.)9.8%12/1222.8
30Ki Barrier[REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)9.8%12/1221.4
31Baited Hook1 order exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.9%11/1222.9
32Faithful ManufactorWhen you play me, play a 1 Might Recruit unit token here.9%11/1222.9
33Xin Zhao, Vigilant[TANK] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.9%11/1222.7
34Guards![HIDDEN] (Hide now for Rune to react with later for 0.) Play a 2 Might Sand Soldier unit token. You may pay Order to ready it.9%11/1222.5
35Eye of the Herald[EQUIP Order] (Order: Attach this to a unit you control.) When I move, play a 1 Might Recruit unit token here.8.2%10/1223.0
36UndertitanWhen you play me, give your other units +2 Might this turn. As I'm revealed from your deck, [ADD] 2.8.2%10/1222.6
37Fiora, WorthyWhen a unit you control becomes [MIGHTY], you may pay Order to ready it. (A unit is Mighty while it has 5+ Might.)8.2%10/1221.0
38Karthus - EternalYour DEATHKNELL trigger an additional time7.4%9/1222.9
39Unsung Hero[DEATHKNELL] — If I was [MIGHTY], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ Might.)7.4%9/1222.8
40Shepherd's HeirloomWhen you play this, gain 1 XP. [EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)7.4%9/1222.7
41Black Rose Dignitary[ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.)7.4%9/1222.6
42VengeanceKill a unit.7.4%9/1221.3
43Daring PoroASSAULT (+1 Might while I'm an attacker.)6.6%8/1222.8
44Vanguard CaptainLEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.)6.6%8/1222.8
45Divining Shells[VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this turn.6.6%8/1222.5
46Safety InspectorYou may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.6.6%8/1222.4
47Tactical Retreat[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)6.6%8/1221.8
48LeBlanc, Fragmented[ASSAULT] (+1 Might while I'm an attacker.) [DEATKNELL] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)6.6%8/1221.2
49Kayle, Justified[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times, I have [DEFLECT 3] and [GANKING].5.7%7/1222.7
50Seal of UnityExhaust: REACTION - ADD order. (Abilities that add resources can't be reacted to.)5.7%7/1222.7
51FacebreakerHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)5.7%7/1221.6
52Shen - KinkouREACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.) SHIELD 2 (+2 might while I'm a defender.) TANK (I must be assigned combat damage first.)5.7%7/1221.3
53Lux, CrownguardExhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.)5.7%7/1221.0
54Spectral MatronWhen you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.4.9%6/1222.5
55Noxian Emissary[EMPOWER 1 and 1 Order] (1 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED][DEATHKNELL] Play two 1 Might Recruit unit tokens to your base. (When I die while Empowered, get the effect.)4.9%6/1222.3
56Grand StrategemACTION (Play on your turn or in showdowns.) Give friendly units +5 Might this turn.4.9%6/1221.5
57Solari Sunhawk[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [DEFLECT 2]. (Opponents must pay 2 Runes to choose me with a spell or ability.)4.1%5/1222.2
58AtakhanYou may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it costs. [GANKING] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.4.1%5/1221.2
59Viktor - LeaderWhen another non-Recruit unit you control dies, play a 1 might Recruit unit token into your base.4.1%5/1221.0
60Ivern, Friend to AllAs you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.3.3%4/1221.5
61Sett - KingpinTANK (I must be assigned combat damage first.) I get +1 might for each buffed friendly unit at my battlefield.3.3%4/1221.0
62Drag Under[Action] (Play on your turn or in showdowns.) I cost less to play from anywhere other than your hand. Kill a unit at a battlefield.2.5%3/1222.7
63Trifarian GloryseekerLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.)2.5%3/1222.7
64Loyal PoroDEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)2.5%3/1222.3
65Zaun PunkYou may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.2.5%3/1222.0
66Disciple of Shen[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Might while I'm a defender.)2.5%3/1221.7
67Ultrasoft PoroExhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a DEFLECT unit with a spell or ability.)2.5%3/1221.7
68Ambessa, Respected and Feared[EMPOWER 1 and 2 Order] (1 and 2 Order: Empower me. Use only if not Empowered.) [EMPOWERED] I have [ASSAULT 2]. (+2 Might while I'm an attacker.) [EMPOWERED] When I attack, kill an enemy unit here with less Might than me.2.5%3/1221.0
69Noxian DrummerWhen I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.)1.6%2/1222.5
70Fallen FelineWhen you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.1.6%2/1222.0
71Galio, Indefatigable[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [TANK] (I must be assigned combat damage first.) I don't deal combat damage.1.6%2/1222.0
72Leona - DeterminedSHIELD (+1 Might while I'm a defender.) When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)1.6%2/1222.0
73Recruit the VanguardACTION (Play on your turn or in showdowns.) Play four 1 Might Recruit unit tokens. (They can be played to your base or to battlefields you control.)1.6%2/1222.0
74Corina Veraza[ACCELERATE] (You may pay 1 and Order as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 Might Recruit unit tokens here.1.6%2/1221.5
75Dragon FormChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)1.6%2/1221.5
76Garen, CommanderOther friendly units have +1 Might here.1.6%2/1221.0
77LacerateChoose a unit. If it's [EMPOWERED], disempower it. Then kill it if it has 3 Might or less. [FLOW 4 and 2 Order] (You may play this from your trash for its Flow cost. Then banish it.)1.6%2/1221.0
78Renata Glasc, IndustrialistYour tokens enter ready.1.6%2/1221.0
79Shen, Leader of the Kinkou Order[SHIELD] (+1 Might while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.1.6%2/1221.0
80Karma - ChannelerVISION (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 might buff. Runes aren't cards.)0.8%1/1223.0
81Keeper of LawI cost 2 and 1 Order less if you control a battlefield with exactly two units there.0.8%1/1223.0
82Altar of MemoriesWhen a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.0.8%1/1222.0
83Crimson PigeonsI have +2 Might while I'm attacking with another unit.0.8%1/1222.0
84Enthralling Protector[HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.)0.8%1/1222.0
85King's EdictStarting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.0.8%1/1222.0
86SandshifterWhen you play me, kill an enemy unit with 3 Might or less.0.8%1/1222.0
87Shady Spectacles[EQUIP 1 and 1 Order] (1 and 1 Order: Attach this to a unit you control.) As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it. (I am a copy of the chosen unit.) +0 Might0.8%1/1222.0
88Escaped Grayback[EMPOWER] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +2 Might.0.8%1/1221.0

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