Magical Meta Riftbound Meta

Mind domain meta

Browse Mind legends and single-domain Mind staples from 56 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

56 decklists · 13 legends

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Legends 13 legends · expand to browse

Mind staples across all lists

Only single-domain Mind cards from every Mind legend list in the catalog — dual-domain cards are legend-specific and excluded.

Top cards by inclusion

Core

Near-universal package

All cards

1Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.83.9%47/562.1
2StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.69.6%39/562.9
3SingularityDeal 6 to each of up to two units.67.9%38/561.8
4Plundering PoroWhen I conquer, play a Gold gear token exhausted.48.2%27/562.7
5Time WarpTake a turn after this one. Banish this.46.4%26/561.6
6Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.44.6%25/562.2
7Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)41.1%23/561.9
8Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.33.9%19/561.6
9Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.32.1%18/562.9
10Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.32.1%18/562.6
11Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)30.4%17/562.7
12Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)26.8%15/562.7
13Progress DayDraw 4.25%14/561.9
14Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.25%14/561.6
15Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)23.2%13/561.5
16Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)21.4%12/562.7
17Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.21.4%12/562.6
18RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.19.6%11/562.0
19Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.17.9%10/562.5
20Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.17.9%10/562.3
21Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")16.1%9/562.7
22Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.16.1%9/561.6
23Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.14.3%8/562.9
24Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.12.5%7/562.7
25PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.12.5%7/562.6
26ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)10.7%6/562.8
27Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.10.7%6/561.7
28Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)10.7%6/561.0
29Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.10.7%6/561.0
30Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.8.9%5/562.2
31Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)8.9%5/562.2
32Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +28.9%5/561.6
33Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.8.9%5/561.0
34Bubble BotWhen you play me, ready another friendly Mech.7.1%4/563.0
35Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)7.1%4/563.0
36Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.7.1%4/562.5
37Falling CometACTION (play on your turn or in showdowns.)7.1%4/562.5
38Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)7.1%4/561.2
39Pit CrewWhen you play a gear, ready me.5.4%3/563.0
40Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)5.4%3/563.0
41Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.5.4%3/563.0
42Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)5.4%3/563.0
43Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.5.4%3/563.0
44Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)5.4%3/562.7
45Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)5.4%3/562.0
46LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.5.4%3/561.0
47Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)5.4%3/561.0
48Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)3.6%2/563.0
49Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.3.6%2/563.0
50Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.3.6%2/562.5
51World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might3.6%2/562.5
52DropboarderWhen you play me, if you control two or more gear, ready me.3.6%2/562.0
53Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.3.6%2/561.5
54Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.3.6%2/561.5
55Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.3.6%2/561.0
56Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)3.6%2/561.0
57Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)1.8%1/563.0
58Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.1.8%1/563.0
59Mega-MechRules text unavailable.1.8%1/562.0
60The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +21.8%1/562.0
61Aspiring EngineerWhen you play me, return a gear from your trash to your hand.1.8%1/561.0
62Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.1.8%1/561.0
63Ornn - Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.1.8%1/561.0
64Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.1.8%1/561.0
65Rumble - ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.1.8%1/561.0
66Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)1.8%1/561.0
67Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base.1.8%1/561.0

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