| 1 | Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. | 83.9% | 47/56 | 2.1 |
| 2 | StupefyREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1. | 69.6% | 39/56 | 2.9 |
| 3 | SingularityDeal 6 to each of up to two units. | 67.9% | 38/56 | 1.8 |
| 4 | Plundering PoroWhen I conquer, play a Gold gear token exhausted. | 48.2% | 27/56 | 2.7 |
| 5 | Time WarpTake a turn after this one. Banish this. | 46.4% | 26/56 | 1.6 |
| 6 | Bellows Breath[ACTION] (Play on your turn or in showdowns.)
[REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location. | 44.6% | 25/56 | 2.2 |
| 7 | Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 41.1% | 23/56 | 1.9 |
| 8 | Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields. | 33.9% | 19/56 | 1.6 |
| 9 | Ravenbloom StudentWhen you play a spell, give me +1 Might this turn. | 32.1% | 18/56 | 2.9 |
| 10 | Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted. | 32.1% | 18/56 | 2.6 |
| 11 | Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base.
[DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.) | 30.4% | 17/56 | 2.7 |
| 12 | Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.) | 26.8% | 15/56 | 2.7 |
| 13 | Progress DayDraw 4. | 25% | 14/56 | 1.9 |
| 14 | Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. | 25% | 14/56 | 1.6 |
| 15 | Eclipse[REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn.
[PREDICT]. (Look at the top card of your Main Deck. You may recycle it.) | 23.2% | 13/56 | 1.5 |
| 16 | Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.) | 21.4% | 12/56 | 2.7 |
| 17 | Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted. | 21.4% | 12/56 | 2.6 |
| 18 | RetreatREACTION (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted. | 19.6% | 11/56 | 2.0 |
| 19 | Lecturing YordleTANK (I must be assigned combat damage first.)
When you play me, draw 1. | 17.9% | 10/56 | 2.5 |
| 20 | Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.)
REACTION (Play any time, even before spells and abilities resolve.)
Draw 2. | 17.9% | 10/56 | 2.3 |
| 21 | Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") | 16.1% | 9/56 | 2.7 |
| 22 | Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
• Deal 4 to a unit in a base.
• Kill a gear. | 16.1% | 9/56 | 1.6 |
| 23 | Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
• Unit - Give me +3 Might this turn. | 14.3% | 8/56 | 2.9 |
| 24 | Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind. | 12.5% | 7/56 | 2.7 |
| 25 | PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted. | 12.5% | 7/56 | 2.6 |
| 26 | ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.) | 10.7% | 6/56 | 2.8 |
| 27 | Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 Might this turn. | 10.7% | 6/56 | 1.7 |
| 28 | Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.) | 10.7% | 6/56 | 1.0 |
| 29 | Renata Glasc - Mastermind1, Mind: Draw 1.
1,4 Mind, Exhaust: Score 1 point.
Use my abilities only while I'm at a battlefield. | 10.7% | 6/56 | 1.0 |
| 30 | Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield. | 8.9% | 5/56 | 2.2 |
| 31 | Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.) | 8.9% | 5/56 | 2.2 |
| 32 | Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Mind] (Mind: Attach this to a unit you control.)
[SHIELD 2] (+2 Might while I'm a defender.)
Might +2 | 8.9% | 5/56 | 1.6 |
| 33 | Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash.
At the start of your Beginning Phase, recycle 3 from your trash. | 8.9% | 5/56 | 1.0 |
| 34 | Bubble BotWhen you play me, ready another friendly Mech. | 7.1% | 4/56 | 3.0 |
| 35 | Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.) | 7.1% | 4/56 | 3.0 |
| 36 | Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1. | 7.1% | 4/56 | 2.5 |
| 37 | Falling CometACTION (play on your turn or in showdowns.) | 7.1% | 4/56 | 2.5 |
| 38 | Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.) | 7.1% | 4/56 | 1.2 |
| 39 | Pit CrewWhen you play a gear, ready me. | 5.4% | 3/56 | 3.0 |
| 40 | Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.) | 5.4% | 3/56 | 3.0 |
| 41 | Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1. | 5.4% | 3/56 | 3.0 |
| 42 | Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 5.4% | 3/56 | 3.0 |
| 43 | Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.)
When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them. | 5.4% | 3/56 | 3.0 |
| 44 | Jayce - Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.) | 5.4% | 3/56 | 2.7 |
| 45 | Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest.
Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.) | 5.4% | 3/56 | 2.0 |
| 46 | LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.)
Your [TEMPORARY] effects at my battlefield don't trigger. | 5.4% | 3/56 | 1.0 |
| 47 | Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.)
When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.) | 5.4% | 3/56 | 1.0 |
| 48 | Blue SentinelSHIELD 2 (+2 Might while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.) | 3.6% | 2/56 | 3.0 |
| 49 | Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn. | 3.6% | 2/56 | 3.0 |
| 50 | Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.)
[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1. | 3.6% | 2/56 | 2.5 |
| 51 | World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.)
When I hold, play two Gold gear tokens exhausted. +2 Might | 3.6% | 2/56 | 2.5 |
| 52 | DropboarderWhen you play me, if you control two or more gear, ready me. | 3.6% | 2/56 | 2.0 |
| 53 | Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1. | 3.6% | 2/56 | 1.5 |
| 54 | Portal RescueACTION (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost. | 3.6% | 2/56 | 1.5 |
| 55 | Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might. | 3.6% | 2/56 | 1.0 |
| 56 | Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.) | 3.6% | 2/56 | 1.0 |
| 57 | Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game.
Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.) | 1.8% | 1/56 | 3.0 |
| 58 | Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me. | 1.8% | 1/56 | 3.0 |
| 59 | Mega-MechRules text unavailable. | 1.8% | 1/56 | 2.0 |
| 60 | The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.)
3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
[DEATHKNELL] — Banish me. (When I die, get the effect.)
Might +2 | 1.8% | 1/56 | 2.0 |
| 61 | Aspiring EngineerWhen you play me, return a gear from your trash to your hand. | 1.8% | 1/56 | 1.0 |
| 62 | Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might. | 1.8% | 1/56 | 1.0 |
| 63 | Ornn - Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)
[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
I have +1 Might for each friendly gear. | 1.8% | 1/56 | 1.0 |
| 64 | Production SurgeThis costs 2 less if you control a Mech.
Play a 3 Might Mech unit token to your base.
Draw 1. | 1.8% | 1/56 | 1.0 |
| 65 | Rumble - ScrapperYour Mechs have +1 Might (including me).
When I hold, play a 3 Might Mech unit token to your base. | 1.8% | 1/56 | 1.0 |
| 66 | Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.) | 1.8% | 1/56 | 1.0 |
| 67 | Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base. | 1.8% | 1/56 | 1.0 |