Magical Meta Riftbound Meta

Mind domain meta

Browse Mind legends and single-domain Mind staples from 110 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

110 decklists · 16 legends

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Legends 16 legends · expand to browse

Mind staples across all lists

Only single-domain Mind cards from every Mind legend list in the catalog — dual-domain cards are legend-specific and excluded.

Top cards by inclusion

All cards

1StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.70.9%78/1102.9
2Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.70.9%78/1102.1
3SingularityDeal 6 to each of up to two units.65.5%72/1101.7
4Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.44.5%49/1102.2
5Time WarpTake a turn after this one. Banish this.43.6%48/1101.8
6Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)41.8%46/1101.8
7Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)36.4%40/1102.6
8Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.34.5%38/1103.0
9Plundering PoroWhen I conquer, play a Gold gear token exhausted.34.5%38/1102.7
10Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.30.9%34/1101.5
11Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.27.3%30/1102.5
12Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)26.4%29/1102.6
13PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.25.5%28/1102.1
14Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)21.8%24/1102.7
15Decree of Insight[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit -5 Might this turn.21.8%24/1101.8
16Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.21.8%24/1101.4
17Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")20.9%23/1102.6
18Progress DayDraw 4.20.9%23/1102.0
19Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)20%22/1101.4
20Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.18.2%20/1102.4
21RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.18.2%20/1101.7
22Hwei, Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.16.4%18/1102.8
23Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.16.4%18/1101.4
24Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.14.5%16/1102.4
25Diana, LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)13.6%15/1101.3
26Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.12.7%14/1102.5
27Temporal Breach[HIDDEN] (Hide now for Rune to react with later for 0.) Banish a unit, then its owner plays it to the same location, ignoring its cost.11.8%13/1102.0
28ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)10.9%12/1102.8
29Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +210.9%12/1101.2
30Patched Porobot(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.10%11/1102.5
31Jhin, Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.10%11/1102.1
32Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.9.1%10/1102.3
33Renata Glasc, Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.9.1%10/1101.0
34Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)8.2%9/1102.6
35Bubble BotWhen you play me, ready another friendly Mech.7.3%8/1102.9
36Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)7.3%8/1102.9
37Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)7.3%8/1102.4
38Falling CometACTION (play on your turn or in showdowns.)7.3%8/1102.1
39Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.7.3%8/1101.6
40Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.7.3%8/1101.5
41Lillia, Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)7.3%8/1101.4
42Pit CrewWhen you play a gear, ready me.6.4%7/1103.0
43Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)6.4%7/1103.0
44Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.6.4%7/1102.1
45Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)5.5%6/1101.2
46LeBlanc, Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.5.5%6/1101.0
47Dredge UpDraw 1. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)4.5%5/1103.0
48Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.4.5%5/1102.8
49Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)4.5%5/1102.4
50Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)4.5%5/1102.0
51Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.4.5%5/1101.0
52Mel, Newly AwakenedWhen you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spell or ability you control would give -Might to a unit it chooses, it gives an additional -1 Might.4.5%5/1101.0
53Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)3.6%4/1103.0
54Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.3.6%4/1102.8
55Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.3.6%4/1102.5
56Rumble, ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.3.6%4/1101.8
57Applied Researchers[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.2.7%3/1103.0
58Clairvoyance[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.2.7%3/1103.0
59Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.2.7%3/1103.0
60Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)2.7%3/1102.7
61DropboarderWhen you play me, if you control two or more gear, ready me.2.7%3/1102.0
62Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.2.7%3/1102.0
63Aspiring EngineerWhen you play me, return a gear from your trash to your hand.2.7%3/1101.7
64Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)2.7%3/1101.7
65Bard, MercurialYou may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.2.7%3/1101.3
66Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)2.7%3/1101.3
67Jayce, Brilliant InventorWhen you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.2.7%3/1101.3
68Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.2.7%3/1101.0
69Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.2.7%3/1101.0
70Ornn, Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.2.7%3/1101.0
71Shock Blast[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.1.8%2/1103.0
72World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might1.8%2/1102.5
73Apprentice Mage[EMPOWER 2] (2: Empower me. Use only if not Empowered.) When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [EMPOWERED] I have +1 Might.1.8%2/1102.0
74Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.1.8%2/1102.0
75Premonition[REACTION] (Play any time, even before spells and abilities resolve.) Draw 3.1.8%2/1101.5
76Viktor - InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token in your base.1.8%2/1101.0
77Eager ApprenticeWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.0.9%1/1102.0
78Energy ConduitExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.)0.9%1/1102.0
79Mega-MechRules text unavailable.0.9%1/1102.0
80The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +20.9%1/1102.0
81Convergent MutationREACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit.0.9%1/1101.0
82Iterative DesignPlay a 3 Might Mech unit token. [FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)0.9%1/1101.0
83Kai'Sa - EvolutionaryGANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)0.9%1/1101.0

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