Magical Meta Riftbound Meta

Mind domain meta

Browse Mind legends and single-domain Mind staples from 71 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

71 decklists · 13 legends

Switch between dedicated domain staple pages. Legend filters below only narrow the page you are on.

Legends 13 legends · expand to browse

Mind staples across all lists

Only single-domain Mind cards from every Mind legend list in the catalog — dual-domain cards are legend-specific and excluded.

Top cards by inclusion

Core

Near-universal package

All cards

1Thousand-Tailed WatcherACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might.76.1%54/712.1
2StupefyREACTION (Play any time, even before spells and abilities resolve.) Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.70.4%50/712.9
3SingularityDeal 6 to each of up to two units.64.8%46/711.8
4Turn to DustGive a gear [TEMPORARY]. (Kill it at the start of its controller's Beginning Phase, before scoring.)46.5%33/711.9
5Plundering PoroWhen I conquer, play a Gold gear token exhausted.43.7%31/712.7
6Time WarpTake a turn after this one. Banish this.43.7%31/711.7
7Bellows Breath[ACTION] (Play on your turn or in showdowns.) [REPEAT 1, Mind] (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.39.4%28/712.2
8Ravenbloom StudentWhen you play a spell, give me +1 Might this turn.33.8%24/712.9
9Sprite Fountain[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. [DEATHKNELL] Repeat this gear's play effect. (When this dies, get the effect.)33.8%24/712.7
10Wages of Pain[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.31%22/712.6
11Unchecked PowerExhaust all friendly units, then deal 12 to all units at battlefields.31%22/711.6
12Watchful SentryDEATHKNELL - Draw 1. (When I die, get the effect.)25.4%18/712.7
13Progress DayDraw 4.25.4%18/712.0
14Eclipse[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main Deck. You may recycle it.)25.4%18/711.4
15Smoke ScreenExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.23.9%17/711.5
16Sprite BurstPlay two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)22.5%16/712.5
17RetreatREACTION (Play any time, even before spells and abilities resolve.) Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.21.1%15/711.8
18Card SharpWhen you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.19.7%14/712.5
19Consult the PastHIDDEN (Hide now for 1 Rune to react with later for 0.) REACTION (Play any time, even before spells and abilities resolve.) Draw 2.18.3%13/712.4
20Hwei - Brooding PainterWhen I move, draw 1, then discard 1. Then, do the following based on the discarded card's type: • Spell - Draw 1. • Gear - Ready up to 2 runes. • Unit - Give me +3 Might this turn.16.9%12/712.8
21Deadly FlourishDeal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.")16.9%12/712.6
22Lecturing YordleTANK (I must be assigned combat damage first.) When you play me, draw 1.15.5%11/712.5
23Rocket Barrage[REPEAT 4 Mind] (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one — • Deal 4 to a unit in a base. • Kill a gear.15.5%11/711.4
24Diana - LunariWhen a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)14.1%10/711.2
25Jhin - Meticulous Killer[VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind.11.3%8/712.5
26PickpocketWhen you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.11.3%8/712.5
27Renata Glasc - Mastermind1, Mind: Draw 1. 1,4 Mind, Exhaust: Score 1 point. Use my abilities only while I'm at a battlefield.11.3%8/711.0
28Ekko - RecurrentACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) DEATHKNELL - Recycle me to ready your runes. (When I die, get the effect.)9.9%7/713.0
29ForecasterYour Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.)9.9%7/712.9
30Downstage Dramatics[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Draw 1.9.9%7/712.7
31Seal of InsightExhaust: REACTION - ADD mind. (Abilities that add resources can't be reacted to.)9.9%7/712.4
32Falling CometACTION (play on your turn or in showdowns.)8.5%6/712.3
33Riptide RexWhen you play me, deal 6 to an enemy unit at a battlefield.8.5%6/712.2
34Frigid Touch[REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 Might this turn.8.5%6/711.7
35Bubble BotWhen you play me, ready another friendly Mech.7%5/713.0
36Promising FutureEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)7%5/712.0
37Cloth Armor[QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +27%5/711.6
38Chakram Dancer[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, give your other units here [SHIELD] this turn. (+1 Might while they're defenders.)7%5/711.2
39Dr. Mundo - ExpertMy Might is increased by the number of cards on your trash. At the start of your Beginning Phase, recycle 3 from your trash.7%5/711.0
40Pit CrewWhen you play a gear, ready me.5.6%4/713.0
41Ruined Rex[DEATHKNELL] Deal 4 to an enemy unit. (When I die, get the effect.)5.6%4/713.0
42Sprite CallHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Play a ready 3 Might Sprite unit token with TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)5.6%4/713.0
43Teemo - StrategistHIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with , then recycle them.5.6%4/713.0
44Sumpworks Map[REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.5.6%4/712.8
45Lillia - Fae Fawn[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to have me enter ready.) When I move from a location, play a 3 Might Sprite unit token with [TEMPORARY] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)5.6%4/711.2
46LeBlanc - Everywhere At Once[BACKLINE] (I must be assigned combat damage last.) Your [TEMPORARY] effects at my battlefield don't trigger.5.6%4/711.0
47Jayce, Man of ProgressWhen you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Energy cost.4.2%3/712.7
48DropboarderWhen you play me, if you control two or more gear, ready me.4.2%3/712.0
49Portal RescueACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost.4.2%3/712.0
50Garbage GrabberRecycle 3 from your trash, 1, Exhaust: Draw 1.4.2%3/711.3
51Hextech AnomalyExhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)4.2%3/711.3
52Ahri - InquisitiveWhen I attack or defend, give an enemy unit here -2 Might this turn, to a minimum of 1 Might.4.2%3/711.0
53Blue SentinelSHIELD 2 (+2 Might while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, Add 1 Rune at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)2.8%2/713.0
54Frigid JewelWhen you draw your second card each turn, give a friendly unit +2 Might this turn.2.8%2/713.0
55Gutter PalaceAt the start of your Beginning Phase, if you have exactly 4 cards in hand and 4 units at battlefields, you win the game. Discard 1, Exhaust: Play a 1 Might Bird unit token with DEFLECT. (Opponents must pay 1 Rune to choose it with a spell or ability.)2.8%2/712.5
56World Atlas[EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might2.8%2/712.5
57Keeper of Masks[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.2.8%2/712.0
58Production SurgeThis costs 2 less if you control a Mech. Play a 3 Might Mech unit token to your base. Draw 1.2.8%2/712.0
59Rumble - ScrapperYour Mechs have +1 Might (including me). When I hold, play a 3 Might Mech unit token to your base.2.8%2/712.0
60Ornn - Forge God[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.) I have +1 Might for each friendly gear.2.8%2/711.0
61Eager ApprenticeWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1.1.4%1/712.0
62Energy ConduitExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.)1.4%1/712.0
63Mega-MechRules text unavailable.1.4%1/712.0
64The Zero Drive[EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +21.4%1/712.0
65Aspiring EngineerWhen you play me, return a gear from your trash to your hand.1.4%1/711.0
66Kai'Sa - EvolutionaryGANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)1.4%1/711.0
67Orb of RegretExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.1.4%1/711.0
68Sprite QueenWhen you play me or at the start of your Beginning Phase, play a ready 3 Might Sprite unit token with [TEMPORARY] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)1.4%1/711.0
69Viktor, InnovatorWhen you play a card on an opponent's turn, play a 1 Might Recruit unit token to your base.1.4%1/711.0

← All deck meta pages

Decklists hub