Magical Meta Riftbound Meta

Calm domain meta

Browse Calm legends and single-domain Calm staples from 52 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

52 decklists · 13 legends

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Legends 13 legends · expand to browse

Calm staples across all lists

Only single-domain Calm cards from every Calm legend list in the catalog — dual-domain cards are legend-specific and excluded.

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Cards in every list

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1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%52/523.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.98.1%51/522.8
3CharmMove an enemy unit.78.8%41/522.1
4Disarming RakeWhen you play me, you may kill a gear.59.6%31/522.3
5Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)57.7%30/522.0
6Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.57.7%30/521.9
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.51.9%27/521.9
8En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.42.3%22/522.4
9Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)40.4%21/522.4
10Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)38.5%20/522.8
11Stellacorn HerderWhen I move, draw 1.36.5%19/522.6
12Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.36.5%19/521.8
13Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +134.6%18/522.4
14Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.28.8%15/522.0
15AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)25%13/522.1
16Heart of Dark IceExhaust: Give a unit +3 Might this turn.23.1%12/521.8
17Stalwart PoroSHIELD (+1 Might while I'm a defender.)21.2%11/522.6
18Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.19.2%10/522.8
19Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.19.2%10/522.7
20Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.17.3%9/521.6
21Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.15.4%8/521.4
22Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)13.5%7/523.0
23Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.13.5%7/522.6
24Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.13.5%7/522.4
25Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.13.5%7/521.3
26Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.11.5%6/522.7
27Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.9.6%5/523.0
28Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)9.6%5/521.0
29Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might7.7%4/523.0
30Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +37.7%4/522.5
31Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)7.7%4/522.0
32Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].7.7%4/521.8
33Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)7.7%4/521.8
34Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.7.7%4/521.5
35Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.7.7%4/521.0
36FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.5.8%3/523.0
37Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)5.8%3/523.0
38Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.5.8%3/523.0
39Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.5.8%3/523.0
40Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.5.8%3/523.0
41Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)5.8%3/523.0
42Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)5.8%3/523.0
43Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might5.8%3/522.7
44Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)5.8%3/522.3
45Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.5.8%3/521.3
46Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)5.8%3/521.3
47MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.5.8%3/521.3
48Ahri - AlluringWhen I hold, you score 1 point.5.8%3/521.0
49Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.5.8%3/521.0
50Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)3.8%2/523.0
51Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)3.8%2/522.0
52Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.3.8%2/521.0
53Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.1.9%1/523.0
54Wizened ElderWhile I'm buffed, I have an additional +1 Might.1.9%1/523.0
55Aphelios - ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.1.9%1/522.0
56Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.1.9%1/522.0
57Solari ShieldbearerWhen you play me, stun a unit. (It doesn't deal combat damage this turn.)1.9%1/522.0
58Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +01.9%1/522.0
59Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.1.9%1/521.0
60Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.1.9%1/521.0
61Yuumi - Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)1.9%1/521.0

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