| 1 | DefyREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than 4 and no more than 1 Power. | 100% | 105/105 | 3.0 |
| 2 | DisciplineREACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1. | 96.2% | 101/105 | 2.9 |
| 3 | CharmMove an enemy unit. | 73.3% | 77/105 | 2.2 |
| 4 | Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear. | 61.9% | 65/105 | 1.7 |
| 5 | Back OffHIDDEN (Hide now for 1 Rune to react with later 0.)
ACTION (Play on your turn or in showdowns.)
STUN a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1. | 61% | 64/105 | 1.9 |
| 6 | Disarming RakeWhen you play me, you may kill a gear. | 52.4% | 55/105 | 2.3 |
| 7 | Scuttle Crab(units with 0 Might can conquer and hold.)
When you play me, draw 1.
[DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.) | 51.4% | 54/105 | 2.5 |
| 8 | Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.) | 51.4% | 54/105 | 2.2 |
| 9 | En GardeREACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there. | 45.7% | 48/105 | 2.3 |
| 10 | Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.) | 37.1% | 39/105 | 2.8 |
| 11 | Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability)
When you choose or ready me, give me +1 Might this turn. | 31.4% | 33/105 | 1.8 |
| 12 | Stellacorn HerderWhen I move, draw 1. | 29.5% | 31/105 | 2.6 |
| 13 | Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield on their base. | 29.5% | 31/105 | 1.9 |
| 14 | Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.)
If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me.
Might +1 | 26.7% | 28/105 | 2.4 |
| 15 | Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn. | 25.7% | 27/105 | 1.7 |
| 16 | Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might. | 21.9% | 23/105 | 2.7 |
| 17 | AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.) | 19% | 20/105 | 2.0 |
| 18 | Stalwart PoroSHIELD (+1 Might while I'm a defender.) | 18.1% | 19/105 | 2.7 |
| 19 | Heart of Dark IceExhaust: Give a unit +3 Might this turn. | 18.1% | 19/105 | 1.6 |
| 20 | Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1. | 15.2% | 16/105 | 1.4 |
| 21 | Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.) | 14.3% | 15/105 | 2.9 |
| 22 | Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it. | 12.4% | 13/105 | 1.9 |
| 23 | Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect)
Play a 2 Might Sand Soldier unit token. | 11.4% | 12/105 | 2.7 |
| 24 | Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less. | 10.5% | 11/105 | 2.6 |
| 25 | Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. | 10.5% | 11/105 | 2.6 |
| 26 | Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn. | 10.5% | 11/105 | 2.5 |
| 27 | Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn. | 10.5% | 11/105 | 2.5 |
| 28 | Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn. | 9.5% | 10/105 | 1.8 |
| 29 | Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base. | 9.5% | 10/105 | 1.6 |
| 30 | Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand. | 9.5% | 10/105 | 1.4 |
| 31 | Find Your CenterACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs 2 less.
Draw 1 and channel 1 rune exhausted. | 8.6% | 9/105 | 2.7 |
| 32 | Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)
[EQUIP Calm] (Calm: Attach this to a unit you control.)
Might +3 | 8.6% | 9/105 | 2.3 |
| 33 | Jax, Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.) | 8.6% | 9/105 | 1.0 |
| 34 | Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.)
TANK (I must be assigned combat damage first.) +1 Might | 7.6% | 8/105 | 3.0 |
| 35 | Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Counter a spell
• Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.) | 7.6% | 8/105 | 1.6 |
| 36 | Wind WallREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell. | 7.6% | 8/105 | 1.4 |
| 37 | Master Yi, Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.)
[LEVEL 6] I cost 4 and 2 Calm less instead.
[LEVEL 11] I cost 6 and 3 Calm less instead.
[LEVEL 16] I can't be chosen by enemy spells and abilities. | 6.7% | 7/105 | 3.0 |
| 38 | Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.) | 6.7% | 7/105 | 3.0 |
| 39 | Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.)
[LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.)
+1 Might | 6.7% | 7/105 | 2.9 |
| 40 | Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1. | 6.7% | 7/105 | 2.7 |
| 41 | Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.) | 6.7% | 7/105 | 2.6 |
| 42 | Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.) | 6.7% | 7/105 | 2.6 |
| 43 | MeditationREACTION (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1. | 6.7% | 7/105 | 1.9 |
| 44 | Ahri - AlluringWhen I hold, you score 1 point. | 6.7% | 7/105 | 1.3 |
| 45 | Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest. | 6.7% | 7/105 | 1.0 |
| 46 | Poro SnaxWhen you play this, draw 1.
1 Calm, Exhaust, Kill this: Draw 1. | 5.7% | 6/105 | 2.8 |
| 47 | Nami, HeadstrongYou may pay 1 Calm as an additional cost to play me.
When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [BUFF] it. | 5.7% | 6/105 | 2.7 |
| 48 | Skyward StrikeMove an enemy unit.
[LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.) | 5.7% | 6/105 | 2.5 |
| 49 | Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [DEFLECT]. | 5.7% | 6/105 | 1.7 |
| 50 | Ivern, NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.) | 5.7% | 6/105 | 1.5 |
| 51 | Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.)
DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.) | 5.7% | 6/105 | 1.5 |
| 52 | Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn. | 5.7% | 6/105 | 1.2 |
| 53 | FriendshipREACTION (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro. | 4.8% | 5/105 | 2.8 |
| 54 | Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP. | 4.8% | 5/105 | 2.2 |
| 55 | Thwonk![ACTION] (Play on your turn or in showdowns.)
[REPEAT] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.) | 4.8% | 5/105 | 1.8 |
| 56 | Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 Might, to a minimum of 1 Might. | 4.8% | 5/105 | 1.0 |
| 57 | Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn.
[FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.) | 3.8% | 4/105 | 1.0 |
| 58 | Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here. | 3.8% | 4/105 | 1.0 |
| 59 | Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[EMPOWERED] I have +2 Might. | 2.9% | 3/105 | 2.3 |
| 60 | Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
[EMPOWER 7] (7: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +7 Might. | 2.9% | 3/105 | 2.3 |
| 61 | Alpha Wildclaw[TANK] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities. | 2.9% | 3/105 | 1.3 |
| 62 | Hand Hammer[EQUIP Calm] (Calm: Attach this to a unit you control.)
I have +2 Might while I'm at a battlefield with exactly one other unit you control.
+1 Might | 2.9% | 3/105 | 1.3 |
| 63 | BlockHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.) | 2.9% | 3/105 | 1.0 |
| 64 | Nasus, Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)
[EMPOWER 8] (8: Empower me. Use only if not Empowered.)
[EMPOWERED] When I conquer, you score 1 point. | 2.9% | 3/105 | 1.0 |
| 65 | Sunlit GuardianSHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage first.) | 1.9% | 2/105 | 3.0 |
| 66 | Affectionate PoroWhen a combat that I was in ends, if I haven't been dealt damage this turn, draw 1. | 1.9% | 2/105 | 2.5 |
| 67 | Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.)
Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead. | 1.9% | 2/105 | 1.5 |
| 68 | Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Might +0 | 1.9% | 2/105 | 1.5 |
| 69 | Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location. | 1.9% | 2/105 | 1.5 |
| 70 | Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn. | 1.9% | 2/105 | 1.5 |
| 71 | Feral StrengthREACTION (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 Might this turn. | 1% | 1/105 | 3.0 |
| 72 | Wizened ElderWhile I'm buffed, I have an additional +1 Might. | 1% | 1/105 | 3.0 |
| 73 | Aphelios, ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn —
•Ready 2 runes.
•Channel 1 rune exhausted.
•Buff a friendly unit. | 1% | 1/105 | 2.0 |
| 74 | Forgotten Signpost[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability. | 1% | 1/105 | 2.0 |
| 75 | Resonating Strike[HIDDEN] (Hide now for Rune to react with later for 0.)
[REACTION] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 Might this turn. | 1% | 1/105 | 2.0 |
| 76 | Solari ShieldbearerWhen you play me, stun a unit. (It doesn't deal combat damage this turn.) | 1% | 1/105 | 2.0 |
| 77 | Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand. | 1% | 1/105 | 1.0 |
| 78 | Shen, Scourge of ShadowsWhen I hold, if there is exactly one other unit you control here, draw 1. | 1% | 1/105 | 1.0 |
| 79 | Yuumi, Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.) | 1% | 1/105 | 1.0 |