Magical Meta Riftbound Meta

Calm domain meta

Browse Calm legends and single-domain Calm staples from 119 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

119 decklists · 17 legends

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Legends 16 legends · expand to browse

Calm staples across all lists

Only single-domain Calm cards from every Calm legend list in the catalog — dual-domain cards are legend-specific and excluded.

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Cards in every list

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1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%119/1193.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.95.8%114/1192.9
3CharmMove an enemy unit.71.4%85/1192.1
4Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.63%75/1191.6
5Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.59.7%71/1191.9
6Disarming RakeWhen you play me, you may kill a gear.54.6%65/1192.2
7Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)52.9%63/1192.5
8Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)51.3%61/1192.2
9En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.44.5%53/1192.3
10Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)36.1%43/1192.7
11Decree of Focus[REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that's being chosen by an enemy Fury spell. Give it +4 Might this turn.32.8%39/1191.6
12Irelia, FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.31.9%38/1191.8
13Stellacorn HerderWhen I move, draw 1.29.4%35/1192.7
14Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.27.7%33/1191.9
15Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +126.1%31/1192.4
16Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.23.5%28/1192.8
17AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)18.5%22/1192.0
18Stalwart PoroSHIELD (+1 Might while I'm a defender.)16.8%20/1192.7
19Heart of Dark IceExhaust: Give a unit +3 Might this turn.16%19/1191.6
20Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.15.1%18/1191.4
21Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)14.3%17/1192.8
22Tomb-Raider BarbaraWhen you play me, if you control 7 or more runes, choose an enemy gear. If it's [EMPOWERED], disempower it. Otherwise, kill it.14.3%17/1191.9
23Astral HeronWhen you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.13.4%16/1192.8
24Akali, SilentI can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 Might this turn.12.6%15/1191.7
25Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.10.9%13/1192.7
26Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.10.9%13/1192.6
27Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.10.9%13/1192.5
28Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +310.1%12/1192.2
29Janna, Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.10.1%12/1191.6
30Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.10.1%12/1191.3
31Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.9.2%11/1192.5
32Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might8.4%10/1193.0
33Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.8.4%10/1192.7
34Jax, Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)8.4%10/1191.0
35Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might7.6%9/1192.8
36Master Yi, Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.6.7%8/1193.0
37Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)6.7%8/1193.0
38Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.6.7%8/1192.8
39Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)6.7%8/1192.6
40Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)6.7%8/1192.4
41MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.6.7%8/1191.8
42Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)6.7%8/1191.6
43Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.6.7%8/1191.4
44Ornn, BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.6.7%8/1191.0
45Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.5.9%7/1192.9
46Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)5.9%7/1191.7
47Ivern, NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)5.9%7/1191.6
48Ahri - AlluringWhen I hold, you score 1 point.5.9%7/1191.3
49FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.5%6/1192.7
50Nami, HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.5%6/1192.7
51Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)5%6/1192.5
52Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.5%6/1192.2
53Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].5%6/1191.7
54Crumbling Sands[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.5%6/1191.2
55BlockHIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)5%6/1191.0
56Twilight ShroudGive a friendly unit +1 Might this turn. It can't be chosen by enemy spells and abilities this turn. [FLOW 2] (You may play this from your trash for its Flow cost. Then banish it.)5%6/1191.0
57Hand Hammer[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might4.2%5/1191.8
58Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)4.2%5/1191.8
59Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.4.2%5/1191.0
60Mournful WitnessWhen a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [EMPOWERED] I have +2 Might.3.4%4/1192.0
61Nasus, Ascended[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] When I conquer, you score 1 point.3.4%4/1191.0
62Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.3.4%4/1191.0
63Affectionate PoroWhen a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.2.5%3/1192.3
64Steel Paws[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have +7 Might.2.5%3/1192.3
65Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.2.5%3/1191.3
66Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)1.7%2/1193.0
67Helm of Suppression[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 and 1 Rune more instead.1.7%2/1191.5
68Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +01.7%2/1191.5
69Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.1.7%2/1191.5
70Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.1.7%2/1191.5
71Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.0.8%1/1193.0
72Wizened ElderWhile I'm buffed, I have an additional +1 Might.0.8%1/1193.0
73Aphelios, ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.0.8%1/1192.0
74Forgotten Signpost[ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.0.8%1/1192.0
75Resonating Strike[HIDDEN] (Hide now for Rune to react with later for 0.) [REACTION] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 Might this turn.0.8%1/1192.0
76Solari ShieldbearerWhen you play me, stun a unit. (It doesn't deal combat damage this turn.)0.8%1/1192.0
77Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.0.8%1/1191.0
78Shen, Scourge of ShadowsWhen I hold, if there is exactly one other unit you control here, draw 1.0.8%1/1191.0
79Yuumi, Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)0.8%1/1191.0

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