Magical Meta Riftbound Meta

Calm domain meta

Browse Calm legends and single-domain Calm staples from 65 tournament lists in our catalog. Inclusion rates and average copies when a card appears.

65 decklists · 13 legends

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Legends 13 legends · expand to browse

Calm staples across all lists

Only single-domain Calm cards from every Calm legend list in the catalog — dual-domain cards are legend-specific and excluded.

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Cards in every list

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1DefyREACTION (Play any time, even before spells and abilities resolve.) Counter a spell that costs no more than 4 and no more than 1 Power.100%65/653.0
2DisciplineREACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.98.5%64/652.8
3CharmMove an enemy unit.80%52/652.2
4Disarming RakeWhen you play me, you may kill a gear.61.5%40/652.2
5Not So Fast[REACTION] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.60%39/651.8
6Zhonya's HourglassHIDDEN (Hide now for 1 Rune to react with later for 0.) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)55.4%36/652.0
7Back OffHIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.52.3%34/651.9
8En GardeREACTION (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 Might this turn, then an additional +1 Might this turn if it is the only unit you control there.46.2%30/652.4
9Scuttle Crab(units with 0 Might can conquer and hold.) When you play me, draw 1. [DEATHKNELL] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)44.6%29/652.4
10Lonely Poro[DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)38.5%25/652.8
11Irelia - FerventDEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn.36.9%24/651.8
12Stellacorn HerderWhen I move, draw 1.33.8%22/652.6
13Guardian Angel[EQUIP Calm] (Calm: Attach this to a unit you control.) If I would die, kill Guardian Angel instead. Heal me, Exhaust me, and recall me. Might +130.8%20/652.4
14Emperor's Divide[HIDDEN] (Hide for now Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield on their base.29.2%19/651.9
15AdaptatronWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.)23.1%15/652.1
16Heart of Dark IceExhaust: Give a unit +3 Might this turn.23.1%15/651.7
17Stalwart PoroSHIELD (+1 Might while I'm a defender.)21.5%14/652.6
18Brutalizer[EQUIP Calm] (Calm: Attach this to a unit you control.) If this was attached to me this turn, I have an additional +2 Might. +1 Might.20%13/652.8
19Desert's Call[REPEAT 2] (You may pay the additional cost to repeat this spell's effect) Play a 2 Might Sand Soldier unit token.16.9%11/652.6
20Vilemaw[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.15.4%10/651.5
21Mutated Mouser[SHIELD 2] (+2 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.)13.8%9/653.0
22Sona - HarmoniousWhile I'm at a battlefield, ready 4 friendly runes at the end of your turn.12.3%8/652.5
23Wind WallREACTION (Play any time, even before spells and abilities resolve.) Counter a spell.12.3%8/651.4
24Blitzcrank - ImpassiveTANK (I must be assigned combat damage first.) When you play me to a battlefield, you may move an enemy unit to here. When I hold, return me to my owner's hand.12.3%8/651.2
25Clockwork KeeperAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.10.8%7/652.6
26Mask of ForesightWhen a friendly unit attacks or defends alone, give it +1 Might this turn.9.2%6/653.0
27Find Your CenterACTION (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs 2 less. Draw 1 and channel 1 rune exhausted.9.2%6/652.7
28Janna - Savior[REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.9.2%6/651.7
29Flurry of Feathers[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [DEFLECT] (Opponent's must pay 1 Rune to choose them with a spell or ability.)9.2%6/651.5
30Jax - Unmatched[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When you play it, attach it to a unit you control.)9.2%6/651.0
31Doran's Shield[EQUIP Calm] (Calm: Attach this to a unit you control.) TANK (I must be assigned combat damage first.) +1 Might7.7%5/653.0
32Sterak's Gage[QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP Calm] (Calm: Attach this to a unit you control.) Might +37.7%5/652.6
33Allay, Eager Admirer[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT].7.7%5/651.6
34Ahri - AlluringWhen I hold, you score 1 point.7.7%5/651.2
35Leona - ZealotIf an opponent's score is within 3 points of the Victory Score, I enter ready. Stunned enemy units here have -8 Might, to a minimum of 1 Might.7.7%5/651.0
36Frisky HunterWhen you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.)6.2%4/653.0
37Master Yi - Unstoppable[LEVEL 3] I cost 2 and 1 Calm less. (While you have 3+ XP, get the effect.) [LEVEL 6] I cost 4 and 2 Calm less instead. [LEVEL 11] I cost 6 and 3 Calm less instead. [LEVEL 16] I can't be chosen by enemy spells and abilities.6.2%4/653.0
38Nami - HeadstrongYou may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [BUFF] it.6.2%4/653.0
39Wuju Apprentice[HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)6.2%4/653.0
40FriendshipREACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags among your units — Birds, Cat, Dog, and Poro.6.2%4/652.8
41Poro SnaxWhen you play this, draw 1. 1 Calm, Exhaust, Kill this: Draw 1.6.2%4/652.8
42Seal of FocusExhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)6.2%4/652.8
43Smoke and Mirrors[Hidden] (Hide now for 1 Rune to react with later for 0.) [ACTION] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [TEMPORARY], move each to the other's location. Draw 1.6.2%4/652.8
44Soul Sword[EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might6.2%4/652.8
45Skyward StrikeMove an enemy unit. [LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)6.2%4/652.5
46Thwonk![ACTION] (Play on your turn or in showdowns.) [REPEAT] (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)6.2%4/652.0
47Ivern - NurturerWhen you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: BUFF a friendly unit. (Give it a +1 Might buff if it doesn't have one.)6.2%4/651.2
48Yasuo - RemorsefulWhen I attack, deal damage equal to my Might to an enemy unit here.6.2%4/651.0
49Alpha Wildclaw[TANK] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.4.6%3/651.3
50MeditationREACTION (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.4.6%3/651.3
51Ornn - BlacksmithWhen you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.4.6%3/651.0
52Sunlit GuardianSHIELD (+1 Might while I'm a defender.) TANK (I must be assigned combat damage first.)3.1%2/653.0
53Herald of Spring[HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.3.1%2/652.0
54Tasty FaefolkACCELERATE (You may play 1 Calm as an additional cost to have me enter ready.) DEATHKNELL - Channel 2 runes exhausted and draw 1. (When I die, get the effect.)3.1%2/652.0
55Feral StrengthREACTION (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 Might this turn.1.5%1/653.0
56Wizened ElderWhile I'm buffed, I have an additional +1 Might.1.5%1/653.0
57Aphelios - ExaltedWhen you attach an Equipment to me, choose one that hasn't been chosen this turn — •Ready 2 runes. •Channel 1 rune exhausted. •Buff a friendly unit.1.5%1/652.0
58Solari ShieldbearerWhen you play me, stun a unit. (It doesn't deal combat damage this turn.)1.5%1/652.0
59Svellsongur[EQUIP1, Calm] (1, Calm: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it. Might +01.5%1/652.0
60Guardian of the PassageWhen I hold, you may return a unit or gear from your trash to your hand.1.5%1/651.0
61Tricksy TentaclesMove any number of enemy units with the same controller and a total Might of 8 or less to a single location.1.5%1/651.0
62Whiteflame ProtectorWhen you play me, give a unit +8 Might this turn.1.5%1/651.0
63Yuumi - Magical CatWhen I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)1.5%1/651.0

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