| 1 | SabotageChoose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card. | 95% | 114/120 | 2.6 |
| 2 | Punch First[ACTION] (Play on your turn or in showdowns.)
Give a unit +5 Might this turn. | 72.5% | 87/120 | 2.6 |
| 3 | Rengar, Trophy Hunter[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there). | 49.2% | 59/120 | 2.5 |
| 4 | ChallengeACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other. | 45% | 54/120 | 2.2 |
| 5 | Unyielding SpiritREACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn. | 44.2% | 53/120 | 1.7 |
| 6 | Akshan, Mischievous[WEAPONMASTER]
You may pay Body Body as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me. | 43.3% | 52/120 | 2.1 |
| 7 | First MateWhen you play me, ready another unit. | 42.5% | 51/120 | 2.7 |
| 8 | Dazzling AuroraAt the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. | 40% | 48/120 | 3.0 |
| 9 | MobilizeChannel 1 rune exhausted. If you can't, draw 1. | 37.5% | 45/120 | 3.0 |
| 10 | Catalyst of AeonsChannel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1. | 37.5% | 45/120 | 2.9 |
| 11 | RampageAs you play this, you may pay Body as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 Might this turn. They deal damage equal to their Mights to each other. | 35.8% | 43/120 | 2.4 |
| 12 | Flurry of BladesREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields. | 32.5% | 39/120 | 2.6 |
| 13 | Ruin RunnerI can't be chosen by enemy spells and abilities. | 30.8% | 37/120 | 2.3 |
| 14 | Irresistible FaefolkChoose two units. They deal damage equal to their Mights to each other. | 30% | 36/120 | 2.9 |
| 15 | Pit RookieWhen you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.) | 28.3% | 34/120 | 2.8 |
| 16 | Repulse[REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit. | 28.3% | 34/120 | 1.8 |
| 17 | Decree of StrengthChoose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. | 28.3% | 34/120 | 1.7 |
| 18 | Lucian, Merciless[WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I conquer each turn, ready me. | 22.5% | 27/120 | 2.1 |
| 19 | Kinkou InitiateWhen you play me, draw 1 if your other units have total Might 5 or more | 20.8% | 25/120 | 2.6 |
| 20 | Doran's Blade[EQUIP Body] (Body: Attach this to a unit you control.)
+2 Might | 17.5% | 21/120 | 2.1 |
| 21 | Disposal Order[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Choose up to 3 cards from opponents' trashes. Their owners recycle them.
• Draw 1. | 17.5% | 21/120 | 1.8 |
| 22 | ConfrontACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1. | 15.8% | 19/120 | 2.5 |
| 23 | Grim Resolve[ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP. | 15% | 18/120 | 1.9 |
| 24 | Master Yi, TemperedHUNT 2 (When I conquer or hold, gain 2 XP.)
LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a spell or ability and I can move from battlefield to battlefield.) | 15% | 18/120 | 1.2 |
| 25 | Nidalee, Cat Form[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.) | 13.3% | 16/120 | 2.5 |
| 26 | Poppy, Paragon[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP. | 12.5% | 15/120 | 1.3 |
| 27 | OnslaughtGive a unit +6 Might this turn.
[FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.) | 10% | 12/120 | 1.1 |
| 28 | Trinity Force[EQUIP Body] (Body: Attach this to a unit you control.)
When I hold, score 1 point. +2 Might | 9.2% | 11/120 | 1.9 |
| 29 | ConcentrateDraw 2.
[LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.)
[LEVEL 11] This costs 4 less instead. | 7.5% | 9/120 | 2.4 |
| 30 | Deadbloom PredatorDEFLECT (Opponents must play rune to choose me with a spell or effect.)
You may play me to an occupied enemy battlefield. | 7.5% | 9/120 | 2.1 |
| 31 | Sett - BrawlerWhen I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)
Spend my buff: Give me +4 Might this turn. | 7.5% | 9/120 | 2.1 |
| 32 | Gemhand Hunter[HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.) | 6.7% | 8/120 | 3.0 |
| 33 | Platewyrm EggThis enters exhausted.
[EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.)
[REACTION] Exhaust: [ADD] 1. If this is [EMPOWERED], [ADD] 2 instead. | 6.7% | 8/120 | 2.8 |
| 34 | Gentle GemdragonWhen you play me or another Dragon, ready up to 2 runes. | 5.8% | 7/120 | 2.9 |
| 35 | Voracious Gromp[HUNT 3] (When I conquer or hold, gain 3 XP.) | 5.8% | 7/120 | 2.7 |
| 36 | Ambessa, The Wolf[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in combat. | 5.8% | 7/120 | 1.6 |
| 37 | Primal StrengthACTION (Play on your turn or in showdowns.)
Give a unit +7 Might this turn. | 5.8% | 7/120 | 1.1 |
| 38 | Miss Fortune - CaptainACCELERATE (You may pay 1 body as an additional cost to have me enter ready.)
GANKING (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted. | 5.8% | 7/120 | 1.0 |
| 39 | ShowstopperBuff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 Might buff.) | 4.2% | 5/120 | 3.0 |
| 40 | Legion Marauder[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +1 Might. | 4.2% | 5/120 | 2.6 |
| 41 | Arena BarExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) | 4.2% | 5/120 | 2.4 |
| 42 | Fiora, PeerlessWhen I attack or defend one on one, double my Might this combat. | 4.2% | 5/120 | 2.2 |
| 43 | Volibear - ImposingSHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefields.) | 4.2% | 5/120 | 1.6 |
| 44 | Noxian DemolitionistWhen I conquer, you may kill a gear with Energy cost no more than my Might. | 4.2% | 5/120 | 1.4 |
| 45 | Lee Sin - CenteredACCELERATE (You may pay 1 body as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 Might. | 4.2% | 5/120 | 1.0 |
| 46 | Cithria of CloudfieldWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.) | 3.3% | 4/120 | 2.2 |
| 47 | Guttural Roar[ACTION] (Play on your turn or in showdowns.)
Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead. | 3.3% | 4/120 | 2.0 |
| 48 | Sea MonkeyYou may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't already have one.) | 3.3% | 4/120 | 2.0 |
| 49 | Kinkou MonkWhen you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 Might buff.) | 3.3% | 4/120 | 1.2 |
| 50 | Determined SentryI can't move to base. | 2.5% | 3/120 | 2.7 |
| 51 | Herald of ScalesYour Dragons' Energy costs are reduced by 2, to a minimum of 1. | 2.5% | 3/120 | 2.3 |
| 52 | Boneshiver[EQUIP 1 Body] (1 Body: Attach this to a unit you control.)
When I conquer, channel 1 rune exhausted. Might +2. | 2.5% | 3/120 | 2.0 |
| 53 | Dragonsoul Sage[REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.) | 2.5% | 3/120 | 2.0 |
| 54 | Fae DragonWhen you play me, buff up to four friendly units. (Give each one a +1 Might buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted. | 2.5% | 3/120 | 1.7 |
| 55 | Arachnoid Horror[HUNT 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there. | 2.5% | 3/120 | 1.3 |
| 56 | Garen, RuggedASSAULT 2, SHIELD 2 (+2 Might while I'm an attacker or defender.) | 2.5% | 3/120 | 1.0 |
| 57 | Pakaa CubHIDDEN (Hide now for 1 Rune to react with later for 0.) | 2.5% | 3/120 | 1.0 |
| 58 | Demacian DiplomatWhen you play me, gain 1 XP. | 1.7% | 2/120 | 2.5 |
| 59 | Hunter's Machete[EQUIP 1 BODY] (1 Body: Attach this to a unit you control.)
[HUNT] (When I conquer or hold, gain 1 XP.) | 1.7% | 2/120 | 2.0 |
| 60 | Show of Strength[REACTION] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ Might) | 1.7% | 2/120 | 2.0 |
| 61 | Anivia - PrimalWhen I attack, deal 3 to all enemy units here. | 1.7% | 2/120 | 1.5 |
| 62 | DirewingI enter ready if you control another Dragon. | 1.7% | 2/120 | 1.5 |
| 63 | Warmog's Armor[EQUIP Body] (Body: Attach this to a unit you control.)
When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might | 0.8% | 1/120 | 3.0 |
| 64 | Yordle ExplorerWhen you play a card with Power cost 2 Runes or more, draw 1. | 0.8% | 1/120 | 3.0 |
| 65 | Wild ClawLook at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.) | 0.8% | 1/120 | 2.0 |
| 66 | Cannon BarrageREACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat. | 0.8% | 1/120 | 1.0 |
| 67 | Cataclysmic DuelEach player chooses a unit they control. Kill the rest. | 0.8% | 1/120 | 1.0 |
| 68 | Corrupted DragonIf your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 Might or less to their base. | 0.8% | 1/120 | 1.0 |
| 69 | Here to Help[HIDDEN] (Hide now for Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
You may play a unit from hand to a battlefield you control, reducing its cost by 3. | 0.8% | 1/120 | 1.0 |
| 70 | Master Yi, HonedGANKING (I can move from battlefield to battlefield.)
I enter ready. | 0.8% | 1/120 | 1.0 |
| 71 | Overt OperationACTION (play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 Might buff.) | 0.8% | 1/120 | 1.0 |
| 72 | Sivir, Ambitious[DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit. | 0.8% | 1/120 | 1.0 |
| 73 | Tools of Empire[EMPOWER 2] (2: Empower this. Use only if not Empowered.)
Exhaust: Give a unit +2 Might this turn. If this is [EMPOWERED], give that unit +4 Might this turn instead. | 0.8% | 1/120 | 1.0 |